Add bindings for Vector4, Vector4i, Projection built-in types.
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@@ -70,11 +70,14 @@ public:
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VECTOR3,
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VECTOR3I,
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TRANSFORM2D,
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VECTOR4,
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VECTOR4I,
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PLANE,
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QUATERNION,
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AABB,
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BASIS,
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TRANSFORM3D,
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PROJECTION,
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// misc types
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COLOR,
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@@ -172,11 +175,14 @@ public:
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Variant(const Vector3 &v);
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Variant(const Vector3i &v);
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Variant(const Transform2D &v);
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Variant(const Vector4 &v);
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Variant(const Vector4i &v);
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Variant(const Plane &v);
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Variant(const Quaternion &v);
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Variant(const godot::AABB &v);
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Variant(const Basis &v);
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Variant(const Transform3D &v);
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Variant(const Projection &v);
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Variant(const Color &v);
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Variant(const StringName &v);
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Variant(const NodePath &v);
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@@ -212,11 +218,14 @@ public:
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operator Vector3() const;
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operator Vector3i() const;
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operator Transform2D() const;
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operator Vector4() const;
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operator Vector4i() const;
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operator Plane() const;
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operator Quaternion() const;
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operator godot::AABB() const;
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operator Basis() const;
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operator Transform3D() const;
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operator Projection() const;
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operator Color() const;
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operator StringName() const;
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operator NodePath() const;
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