properly implemented core types (c++ wise)
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@@ -8,6 +8,8 @@ use std::fs::File;
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use std::iter::Iterator;
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use std::io::prelude::*;
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use std::collections::HashSet;
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use std::env;
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#[derive(Deserialize)]
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@@ -66,25 +68,40 @@ fn main() {
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let json: Vec<GodotClass> = serde_json::from_str::<Vec<GodotClass>>(&file_contents).unwrap();
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let mut forward_declares = String::new();
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{
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for class in &json {
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forward_declares = forward_declares + "class " + strip_name(&class.name) + ";\n";
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for class in json {
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let used_classes = get_used_classes(&class);
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let mut header = File::create((base_dir.to_string() + strip_name(&class.name) + ".hpp").as_str()).unwrap();
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header.write_all(generate_class_header(&used_classes, &class).as_bytes());
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let mut implementation = File::create((base_dir.to_string() + "impl/" + strip_name(&class.name) + ".cpp").as_str()).unwrap();
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implementation.write_all(generate_class_implementation(&used_classes, &class).as_bytes());
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}
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}
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fn get_used_classes(class: &GodotClass) -> HashSet<&String> {
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let mut classes = HashSet::new();
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// classes.insert(&class.base_class);
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for method in &class.methods {
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if !is_primitive(&method.return_type) &&!is_core_type(&method.return_type) && !classes.contains(&method.return_type) {
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classes.insert(&method.return_type);
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}
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for argument in &method.arguments {
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if !is_primitive(&argument._type) &&!is_core_type(&argument._type) && !classes.contains(&argument._type) {
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classes.insert(&argument._type);
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}
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}
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}
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for class in json {
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generate_class_binding(&forward_declares, (base_dir.to_string() + strip_name(&class.name) + ".h").as_str(), &class);
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}
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return classes;
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}
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fn generate_class_binding(forward_declares: &String, filename: &str, class: &GodotClass) {
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let mut file = File::create(filename).unwrap();
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file.write_all(generate_class_content(forward_declares, class).as_bytes());
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}
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fn generate_class_content(forward_declares: &String, class: &GodotClass) -> String {
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fn generate_class_header(used_classes: &HashSet<&String>, class: &GodotClass) -> String {
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let mut contents = String::new();
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contents = contents + "#ifndef ";
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@@ -103,7 +120,119 @@ fn generate_class_content(forward_declares: &String, class: &GodotClass) -> Stri
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contents = contents + "namespace godot {\n\n";
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contents += forward_declares;
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// contents += forward_declares;
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for used_type in used_classes {
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contents = contents + "class " + strip_name(used_type) + ";\n"
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}
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contents = contents + "\n\n";
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let core_obj_name = {
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let mut name = String::new();
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if class.singleton {
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name = name + "___static_object_" + strip_name(&class.name);
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} else {
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name = name + "__core_object";
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};
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name
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};
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if class.singleton {
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contents = contents + "\n\nstatic godot_object *" + core_obj_name.as_str() + ";\n\n";
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}
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contents = contents + "class " + strip_name(&class.name);
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if class.base_class != "" {
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contents = contents + " : public " + strip_name(&class.base_class);
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}
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contents = contents + " {\n";
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if class.base_class == "" {
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contents = contents + "protected:\n\tgodot_object *__core_object = 0;\n\n";
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}
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if class.singleton {
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contents = contents + "private:\n";
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contents = contents + "\tstatic void ___singleton_init();\n";
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}
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contents = contents + "public:\n\n";
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// default constructor
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{
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contents = contents + "\t" + strip_name(&class.name) + "();\n\n";
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}
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// pointer constructor
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{
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contents = contents + "\t" + strip_name(&class.name) + "(godot_object *ptr);\n\n";
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}
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if class.base_class != "" {
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contents = contents + "\tvoid _init();\n\n";
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}
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if class.instanciable {
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contents = contents + "\tstatic " + strip_name(&class.name) + " _new();\n";
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contents = contents + "\tvoid _destroy();\n\n";
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}
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for (name, value) in &class.constants {
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contents = contents + "\tconst static int " + name.as_str() + " = " + value.as_i64().unwrap().to_string().as_str() + ";\n";
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}
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contents += "\n\n";
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for method in &class.methods {
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contents = contents + "\t" + (if class.singleton { "static " } else if method.is_virtual { "virtual " } else { "" }) + strip_name(&method.return_type) + (if !is_core_type(&method.return_type) && !is_primitive(&method.return_type) { " &" } else { " " }) + method.name.as_str() + "(";
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for (i, argument) in (&method.arguments).iter().enumerate() {
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if !is_primitive(&argument._type) {
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contents = contents + "const " + argument._type.as_str() + "&";
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} else {
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contents = contents + "const " + argument._type.as_str() + "";
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}
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contents = contents + " " + escape_cpp(&argument.name);
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if i != method.arguments.len() - 1 {
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contents += ", ";
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}
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}
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contents = contents + ")" + if method.is_const { " const" } else { "" } + ";\n";
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}
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contents = contents + "};\n\n";
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contents = contents + "}\n";
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contents = contents + "#endif\n";
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contents
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}
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fn generate_class_implementation(used_classes: &HashSet<&String>, class: &GodotClass) -> String {
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let mut contents = String::new();
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contents = contents + "#include \"" + strip_name(&class.name) + ".hpp" + "\"\n";
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/* contents = contents + "\n#include \"core/CoreTypes.h\"\n";
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contents = contents + "\n#include <godot.h>\n\n\n";
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if class.base_class != "" {
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contents = contents + "\n#include \"" + strip_name(&class.base_class) + ".h\"\n\n\n";
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}
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contents = contents + "namespace godot {\n\n";
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// contents += forward_declares;
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let core_obj_name = {
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let mut name = String::new();
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@@ -197,9 +326,9 @@ fn generate_class_content(forward_declares: &String, class: &GodotClass) -> Stri
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}
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contents = contents + "\t\tstatic godot_method_bind *mb = NULL;\n"
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+ "\t\tif (mb == NULL) {\n"
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+ "\t\t\tmb = godot_method_bind_get_method(\"" + class.name.as_str() + "\", \"" + method.name.as_str() + "\");\n"
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+ "\t\t}\n";
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+ "\t\tif (mb == NULL) {\n"
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+ "\t\t\tmb = godot_method_bind_get_method(\"" + class.name.as_str() + "\", \"" + method.name.as_str() + "\");\n"
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+ "\t\t}\n";
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if method.return_type != "void" {
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// contents = contents + "\t\t" + strip_name(&method.return_type) + (if !is_core_type(&method.return_type) && !is_primitive(&method.return_type) { "*" } else { "" }) + " ret;" + "\n";
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@@ -269,7 +398,7 @@ fn generate_class_content(forward_declares: &String, class: &GodotClass) -> Stri
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contents = contents + "#endif\n";
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*/
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contents
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}
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