properly implemented core types (c++ wise)
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31
include/SConstruct
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31
include/SConstruct
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#!python
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env = Environment()
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env["CXX"] = "clang++"
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env.Append(CCFLAGS = ['-g','-O3', '-std=c++14'])
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env.Append(CPPPATH=['.', './godot'])
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sources = [
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'godot_cpp/core/Array.cpp',
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'godot_cpp/core/Basis.cpp',
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'godot_cpp/core/Color.cpp',
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'godot_cpp/core/Dictionary.cpp',
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'godot_cpp/core/Image.cpp',
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'godot_cpp/core/InputEvent.cpp',
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'godot_cpp/core/NodePath.cpp',
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'godot_cpp/core/Plane.cpp',
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'godot_cpp/core/PoolArrays.cpp',
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'godot_cpp/core/Quat.cpp',
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'godot_cpp/core/Rect2.cpp',
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'godot_cpp/core/Rect3.cpp',
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'godot_cpp/core/RID.cpp',
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'godot_cpp/core/String.cpp',
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'godot_cpp/core/Transform.cpp',
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'godot_cpp/core/Transform2D.cpp',
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'godot_cpp/core/Variant.cpp',
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'godot_cpp/core/Vector2.cpp',
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'godot_cpp/core/Vector3.cpp'
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]
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library = env.SharedLibrary(target='godot_cpp_core', source=sources)
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Default(library)
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