properly implemented core types (c++ wise)

This commit is contained in:
Karroffel
2017-03-06 03:30:46 +01:00
parent e3d98fd757
commit 92e1f553ec
44 changed files with 6493 additions and 5244 deletions

31
include/SConstruct Normal file
View File

@@ -0,0 +1,31 @@
#!python
env = Environment()
env["CXX"] = "clang++"
env.Append(CCFLAGS = ['-g','-O3', '-std=c++14'])
env.Append(CPPPATH=['.', './godot'])
sources = [
'godot_cpp/core/Array.cpp',
'godot_cpp/core/Basis.cpp',
'godot_cpp/core/Color.cpp',
'godot_cpp/core/Dictionary.cpp',
'godot_cpp/core/Image.cpp',
'godot_cpp/core/InputEvent.cpp',
'godot_cpp/core/NodePath.cpp',
'godot_cpp/core/Plane.cpp',
'godot_cpp/core/PoolArrays.cpp',
'godot_cpp/core/Quat.cpp',
'godot_cpp/core/Rect2.cpp',
'godot_cpp/core/Rect3.cpp',
'godot_cpp/core/RID.cpp',
'godot_cpp/core/String.cpp',
'godot_cpp/core/Transform.cpp',
'godot_cpp/core/Transform2D.cpp',
'godot_cpp/core/Variant.cpp',
'godot_cpp/core/Vector2.cpp',
'godot_cpp/core/Vector3.cpp'
]
library = env.SharedLibrary(target='godot_cpp_core', source=sources)
Default(library)