Sync godot-headers and fix build after "Create GDExtension clases for PhysicsServer3D".
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@@ -306,6 +306,8 @@ typedef struct {
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void (*print_warning)(const char *p_description, const char *p_function, const char *p_file, int32_t p_line);
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void (*print_script_error)(const char *p_description, const char *p_function, const char *p_file, int32_t p_line);
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uint64_t (*get_native_struct_size)(const char *p_name);
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/* GODOT VARIANT */
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/* variant general */
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