Fixing compiler warnings around implicit type casting loosing precision
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@@ -336,7 +336,7 @@ inline void AABB::expand_to(const Vector3 &p_vector) {
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}
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void AABB::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const {
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Vector3 half_extents(size.x * 0.5, size.y * 0.5, size.z * 0.5);
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Vector3 half_extents(size.x * (real_t)0.5, size.y * (real_t)0.5, size.z * (real_t)0.5);
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Vector3 center(position.x + half_extents.x, position.y + half_extents.y, position.z + half_extents.z);
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real_t length = p_plane.normal.abs().dot(half_extents);
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@@ -374,9 +374,9 @@ inline real_t AABB::get_shortest_axis_size() const {
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}
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bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const {
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real_t divx = 1.0 / p_dir.x;
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real_t divy = 1.0 / p_dir.y;
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real_t divz = 1.0 / p_dir.z;
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real_t divx = (real_t)1.0 / p_dir.x;
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real_t divy = (real_t)1.0 / p_dir.y;
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real_t divz = (real_t)1.0 / p_dir.z;
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Vector3 upbound = position + size;
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real_t tmin, tmax, tymin, tymax, tzmin, tzmax;
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@@ -426,9 +426,9 @@ void AABB::grow_by(real_t p_amount) {
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position.x -= p_amount;
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position.y -= p_amount;
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position.z -= p_amount;
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size.x += 2.0 * p_amount;
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size.y += 2.0 * p_amount;
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size.z += 2.0 * p_amount;
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size.x += (real_t)2.0 * p_amount;
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size.y += (real_t)2.0 * p_amount;
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size.z += (real_t)2.0 * p_amount;
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}
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void AABB::quantize(real_t p_unit) {
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