Fixing compiler warnings around implicit type casting loosing precision
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@@ -38,12 +38,13 @@ opts.Add(
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host_platform,
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# We'll need to support these in due times
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# allowed_values=("linux", "freebsd", "osx", "windows", "android", "ios", "javascript"),
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allowed_values=("linux", "windows"),
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allowed_values=("linux", "windows", "osx"),
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ignorecase=2,
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)
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)
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opts.Add(EnumVariable("bits", "Target platform bits", "64", ("32", "64")))
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opts.Add(BoolVariable("use_llvm", "Use the LLVM / Clang compiler", "no"))
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opts.Add(EnumVariable("macos_arch", "Target macOS architecture", "universal", ["universal", "x86_64", "arm64"]))
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opts.Add(PathVariable("target_path", "The path where the lib is installed.", default_target_path, PathVariable.PathAccept))
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opts.Add(PathVariable("target_name", "The library name.", default_library_name, PathVariable.PathAccept))
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@@ -90,14 +91,25 @@ if env["target"] == "debug":
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if env["platform"] == "osx":
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env["target_path"] += "osx/"
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cpp_library += ".osx"
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env.Append(CCFLAGS=["-arch", "x86_64"])
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if env["bits"] == "32":
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raise ValueError("Only 64-bit builds are supported for the macOS target.")
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if env["macos_arch"] == "universal":
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env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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else:
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env.Append(LINKFLAGS=["-arch", env["macos_arch"]])
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env.Append(CCFLAGS=["-arch", env["macos_arch"]])
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env.Append(CXXFLAGS=["-std=c++17"])
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env.Append(LINKFLAGS=["-arch", "x86_64"])
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if env["target"] == "debug":
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env.Append(CCFLAGS=["-g", "-O2"])
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else:
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env.Append(CCFLAGS=["-g", "-O3"])
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arch_suffix = env["macos_arch"]
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elif env["platform"] in ("x11", "linux"):
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cpp_library += ".linux"
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env.Append(CCFLAGS=["-fPIC"])
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@@ -107,6 +119,7 @@ elif env["platform"] in ("x11", "linux"):
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else:
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env.Append(CCFLAGS=["-g", "-O3"])
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arch_suffix = str(bits)
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elif env["platform"] == "windows":
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cpp_library += ".windows"
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# This makes sure to keep the session environment variables on windows,
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@@ -127,8 +140,7 @@ elif env["platform"] == "windows":
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if not(env["use_llvm"]):
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env.Append(CPPDEFINES=["TYPED_METHOD_BIND"])
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# determine our architecture suffix
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arch_suffix = str(bits)
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arch_suffix = str(bits)
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# suffix our godot-cpp library
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cpp_library += "." + env["target"] + "." + arch_suffix
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