Allow method binds to take Object subclasses as arguments
As done in upstream Godot via GH-57205. Add a test that ensures it works also for "gdextended" objects.
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@@ -100,6 +100,7 @@ public:
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void test_tarray_arg(const TypedArray<int64_t> &p_array);
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TypedArray<Vector2> test_tarray() const;
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Dictionary test_dictionary() const;
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Example *test_node_argument(Example *p_node) const;
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// Property.
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void set_custom_position(const Vector2 &pos);
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