Remove extraneous Error enum values that were removed in Godot 3.0

This commit is contained in:
Hugo Locurcio
2021-08-02 18:23:41 +02:00
parent b56df8f6da
commit abab0715a0

View File

@@ -53,8 +53,6 @@ enum class Error {
ERR_HELP, ///< user requested help!!
ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
ERR_WTF = ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
};
} // namespace godot