Expose some low level functions and String operators.
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@@ -322,6 +322,18 @@ struct VariantComparator {
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static _FORCE_INLINE_ bool compare(const Variant &p_lhs, const Variant &p_rhs) { return p_lhs.hash_compare(p_rhs); }
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};
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template <typename... VarArgs>
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String vformat(const String &p_text, const VarArgs... p_args) {
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Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
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Array args_array;
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args_array.resize(sizeof...(p_args));
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for (uint32_t i = 0; i < sizeof...(p_args); i++) {
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args_array[i] = args[i];
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}
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return p_text % args_array;
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}
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} // namespace godot
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#endif // GODOT_VARIANT_HPP
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