removed InputEvent and Image

This commit is contained in:
Karroffel
2017-05-23 23:03:57 +02:00
parent 9caeb8d296
commit ad3720440e
15 changed files with 10 additions and 890 deletions

View File

@@ -131,11 +131,6 @@ void Array::invert()
godot_array_invert(&_godot_array);
}
bool Array::is_shared() const
{
return godot_array_is_shared(&_godot_array);
}
Variant Array::pop_back()
{
godot_variant v = godot_array_pop_back(&_godot_array);

View File

@@ -49,11 +49,6 @@ Array Dictionary::keys() const
return *(Array *) &a;
}
int Dictionary::parse_json(const String& json)
{
return godot_dictionary_parse_json(&_godot_dictionary, (godot_string *) &json);
}
Variant &Dictionary::operator [](const Variant& key)
{
return *(Variant *) godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *) &key);

View File

@@ -1,130 +0,0 @@
#include "Image.hpp"
#include "Defs.hpp"
#include "Vector2.hpp"
#include "Rect2.hpp"
#include "Color.hpp"
#include "String.hpp"
#include "PoolArrays.hpp"
#include <godot/godot_image.h>
namespace godot {
Image::Image()
{
godot_image_new(&_godot_image);
}
Image::Image(const int width, const int height, const bool mipmaps, const Format format)
{
godot_image_new_with_size_format(&_godot_image, width, height, mipmaps, (godot_image_format) format);
}
void Image::blit_rect(const Image& src, const Rect2& src_rect, const Vector2& dest)
{
// @DLScript @Todo
}
void Image::brush_transfer(const Image& src, const Image& brush, const Vector2& pos)
{
// @DLScript @Todo
}
Image Image::brushed(const Image& src, const Image& brush, const Vector2& pos)
{
return *this; // @DLScript @Todo
}
Image Image::compressed(const Format format)
{
return *this; // @DLScript @Todo
}
Image Image::converted(const Format format)
{
return *this; // @DLScript @Todo
}
Image Image::decompressed()
{
return *this; // @DLScript @Todo
}
bool Image::empty() const
{
return true; // @DLScript @Todo
}
void Image::fix_alpha_edges()
{
// @DLScript @Todo
}
PoolByteArray Image::get_data()
{
// @Todo
return PoolByteArray();
}
Image::Format Image::get_format() const
{
return Format::FORMAT_RGBAH; // @DLScript @Todo
}
int Image::get_height() const
{
return godot_image_get_height(&_godot_image);
}
Color Image::get_pixel(const int x, const int y, const int mipmap_level)
{
return Color(); // @DLScript @Todo
}
Image Image::get_rect(const Rect2& area)
{
return *this; // @DLScript @Todo
}
Rect2 Image::get_used_rect() const
{
return Rect2(); // @DLScript @Todo
}
int Image::get_width() const
{
return godot_image_get_width(&_godot_image);
}
Error Image::load(const String& path)
{
return (Error) godot_image_load(&_godot_image, (godot_string *) &path);
}
void Image::put_pixel(const int x, const int y, const Color& color, int mipmap_level)
{
// @DLScript @Todo
}
Image Image::resized(const int x, const int y, const Interpolation interpolation)
{
return *this; // @DLScript @Todo
}
Error Image::save_png(const String& path)
{
return (Error) godot_image_save_png(&_godot_image, (godot_string *) &path); // @Todo Error enum
}
Image::~Image()
{
godot_image_destroy(&_godot_image);
}
}

View File

@@ -1,279 +0,0 @@
#include "InputEvent.hpp"
#include <cstdint>
#include <memory.h>
#include "Vector2.hpp"
#include "Transform2D.hpp"
#include <cmath>
#include "String.hpp"
namespace godot {
bool InputEvent::operator==(const InputEvent &p_event) const {
if (type != p_event.type){
return false;
}
switch(type) {
/** Current clang-format style doesn't play well with the aligned return values of that switch. */
/* clang-format off */
case NONE:
return true;
case KEY:
return key.unicode == p_event.key.unicode
&& key.scancode == p_event.key.scancode
&& key.echo == p_event.key.echo
&& key.pressed == p_event.key.pressed
&& key.mod == p_event.key.mod;
case MOUSE_MOTION:
return mouse_motion.x == p_event.mouse_motion.x
&& mouse_motion.y == p_event.mouse_motion.y
&& mouse_motion.relative_x == p_event.mouse_motion.relative_x
&& mouse_motion.relative_y == p_event.mouse_motion.relative_y
&& mouse_motion.button_mask == p_event.mouse_motion.button_mask
&& key.mod == p_event.key.mod;
case MOUSE_BUTTON:
return mouse_button.pressed == p_event.mouse_button.pressed
&& mouse_button.x == p_event.mouse_button.x
&& mouse_button.y == p_event.mouse_button.y
&& mouse_button.button_index == p_event.mouse_button.button_index
&& mouse_button.button_mask == p_event.mouse_button.button_mask
&& key.mod == p_event.key.mod;
case JOYPAD_MOTION:
return joy_motion.axis == p_event.joy_motion.axis
&& joy_motion.axis_value == p_event.joy_motion.axis_value;
case JOYPAD_BUTTON:
return joy_button.pressed == p_event.joy_button.pressed
&& joy_button.button_index == p_event.joy_button.button_index
&& joy_button.pressure == p_event.joy_button.pressure;
case SCREEN_TOUCH:
return screen_touch.pressed == p_event.screen_touch.pressed
&& screen_touch.index == p_event.screen_touch.index
&& screen_touch.x == p_event.screen_touch.x
&& screen_touch.y == p_event.screen_touch.y;
case SCREEN_DRAG:
return screen_drag.index == p_event.screen_drag.index
&& screen_drag.x == p_event.screen_drag.x
&& screen_drag.y == p_event.screen_drag.y;
case ACTION:
return action.action == p_event.action.action
&& action.pressed == p_event.action.pressed;
/* clang-format on */
default:
ERR_PRINT(String("No logic to compare InputEvents of this type, this shouldn't happen."));
}
return false;
}
InputEvent::operator String() const {
/*
String str ="Device "+itos(device)+" ID "+itos(ID)+" ";
switch(type) {
case NONE: {
return "Event: None";
} break;
case KEY: {
str+= "Event: Key ";
str=str+"Unicode: "+String::chr(key.unicode)+" Scan: "+itos( key.scancode )+" Echo: "+String(key.echo?"True":"False")+" Pressed"+String(key.pressed?"True":"False")+" Mod: ";
if (key.mod.shift)
str+="S";
if (key.mod.control)
str+="C";
if (key.mod.alt)
str+="A";
if (key.mod.meta)
str+="M";
return str;
} break;
case MOUSE_MOTION: {
str+= "Event: Motion ";
str=str+" Pos: " +itos(mouse_motion.x)+","+itos(mouse_motion.y)+" Rel: "+itos(mouse_motion.relative_x)+","+itos(mouse_motion.relative_y)+" Mask: ";
for (int i=0;i<8;i++) {
if ((1<<i)&mouse_motion.button_mask)
str+=itos(i+1);
}
str+=" Mod: ";
if (key.mod.shift)
str+="S";
if (key.mod.control)
str+="C";
if (key.mod.alt)
str+="A";
if (key.mod.meta)
str+="M";
return str;
} break;
case MOUSE_BUTTON: {
str+= "Event: Button ";
str=str+"Pressed: "+itos(mouse_button.pressed)+" Pos: " +itos(mouse_button.x)+","+itos(mouse_button.y)+" Button: "+itos(mouse_button.button_index)+" Mask: ";
for (int i=0;i<8;i++) {
if ((1<<i)&mouse_button.button_mask)
str+=itos(i+1);
}
str+=" Mod: ";
if (key.mod.shift)
str+="S";
if (key.mod.control)
str+="C";
if (key.mod.alt)
str+="A";
if (key.mod.meta)
str+="M";
str+=String(" DoubleClick: ")+(mouse_button.doubleclick?"Yes":"No");
return str;
} break;
case JOYPAD_MOTION: {
str+= "Event: JoypadMotion ";
str=str+"Axis: "+itos(joy_motion.axis)+" Value: " +rtos(joy_motion.axis_value);
return str;
} break;
case JOYPAD_BUTTON: {
str+= "Event: JoypadButton ";
str=str+"Pressed: "+itos(joy_button.pressed)+" Index: " +itos(joy_button.button_index)+" pressure "+rtos(joy_button.pressure);
return str;
} break;
case SCREEN_TOUCH: {
str+= "Event: ScreenTouch ";
str=str+"Pressed: "+itos(screen_touch.pressed)+" Index: " +itos(screen_touch.index)+" pos "+rtos(screen_touch.x)+","+rtos(screen_touch.y);
return str;
} break;
case SCREEN_DRAG: {
str+= "Event: ScreenDrag ";
str=str+" Index: " +itos(screen_drag.index)+" pos "+rtos(screen_drag.x)+","+rtos(screen_drag.y);
return str;
} break;
case ACTION: {
str+= "Event: Action: "+InputMap::get_singleton()->get_action_from_id(action.action)+" Pressed: "+itos(action.pressed);
return str;
} break;
}
*/
return "";
}
void InputEvent::set_as_action(const String& p_action, bool p_pressed) {
godot_input_event_set_as_action((godot_input_event *) this, (godot_string*) &p_action, p_pressed);
}
bool InputEvent::is_pressed() const {
switch(type) {
case KEY: return key.pressed;
case MOUSE_BUTTON: return mouse_button.pressed;
case JOYPAD_BUTTON: return joy_button.pressed;
case SCREEN_TOUCH: return screen_touch.pressed;
case JOYPAD_MOTION: return ::fabs(joy_motion.axis_value) > 0.5;
case ACTION: return action.pressed;
default: {}
}
return false;
}
bool InputEvent::is_echo() const {
return (type==KEY && key.echo);
}
bool InputEvent::is_action(const String& p_action) const {
return godot_input_event_is_action((godot_input_event *) this, (godot_string *) &p_action);
}
bool InputEvent::is_action_pressed(const String& p_action) const {
return is_action(p_action) && is_pressed() && !is_echo();
}
bool InputEvent::is_action_released(const String& p_action) const {
return is_action(p_action) && !is_pressed();
}
InputEvent InputEvent::xform_by(const Transform2D& p_xform) const {
InputEvent ev=*this;
switch(ev.type) {
case InputEvent::MOUSE_BUTTON: {
Vector2 g = p_xform.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
Vector2 l = p_xform.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
ev.mouse_button.x=l.x;
ev.mouse_button.y=l.y;
ev.mouse_button.global_x=g.x;
ev.mouse_button.global_y=g.y;
} break;
case InputEvent::MOUSE_MOTION: {
Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
Vector2 r = p_xform.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y));
ev.mouse_motion.x=l.x;
ev.mouse_motion.y=l.y;
ev.mouse_motion.global_x=g.x;
ev.mouse_motion.global_y=g.y;
ev.mouse_motion.relative_x=r.x;
ev.mouse_motion.relative_y=r.y;
ev.mouse_motion.speed_x=s.x;
ev.mouse_motion.speed_y=s.y;
} break;
case InputEvent::SCREEN_TOUCH: {
Vector2 t = p_xform.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
ev.screen_touch.x=t.x;
ev.screen_touch.y=t.y;
} break;
case InputEvent::SCREEN_DRAG: {
Vector2 t = p_xform.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
Vector2 r = p_xform.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
Vector2 s = p_xform.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
ev.screen_drag.x=t.x;
ev.screen_drag.y=t.y;
ev.screen_drag.relative_x=r.x;
ev.screen_drag.relative_y=r.y;
ev.screen_drag.speed_x=s.x;
ev.screen_drag.speed_y=s.y;
} break;
}
return ev;
}
}

View File

@@ -17,7 +17,7 @@ NodePath::NodePath(const NodePath &other)
{
String from = other;
godot_node_path_new(&_node_path, (godot_string *) &from);
godot_node_path_copy(&_node_path, &other._node_path);
godot_node_path_operator_equal(&_node_path, &other._node_path);
}
NodePath::NodePath(const String &from)
@@ -79,7 +79,7 @@ NodePath::operator String() const
void NodePath::operator =(const NodePath& other)
{
godot_node_path_copy(&_node_path, &other._node_path);
godot_node_path_operator_equal(&_node_path, &other._node_path);
}
NodePath::~NodePath()

View File

@@ -7,17 +7,12 @@ namespace godot {
RID::RID(Object *p)
{
godot_rid_new(&_godot_rid, p);
godot_rid_new_with_resource(&_godot_rid, (const godot_object *) p);
}
int32_t RID::get_rid() const
{
return godot_rid_get_rid(&_godot_rid);
}
RID::~RID()
{
godot_rid_destroy(&_godot_rid);
return godot_rid_get_id(&_godot_rid);
}

View File

@@ -129,11 +129,6 @@ Variant::Variant(const Color& p_color)
godot_variant_new_color(&_godot_variant, (godot_color *) &p_color);
}
Variant::Variant(const Image& p_image)
{
godot_variant_new_image(&_godot_variant, (godot_image *) &p_image);
}
Variant::Variant(const NodePath& p_path)
{
godot_variant_new_node_path(&_godot_variant, (godot_node_path *) &p_path);
@@ -149,11 +144,6 @@ Variant::Variant(const Object* p_object)
godot_variant_new_object(&_godot_variant, (godot_object *) p_object);
}
Variant::Variant(const InputEvent& p_input_event)
{
godot_variant_new_input_event(&_godot_variant, (godot_input_event *) &p_input_event);
}
Variant::Variant(const Dictionary& p_dictionary)
{
godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *) &p_dictionary);
@@ -317,11 +307,6 @@ Variant::operator Color() const
godot_color s = godot_variant_as_color(&_godot_variant);
return *(Color *) &s;
}
Variant::operator Image() const
{
godot_image s = godot_variant_as_image(&_godot_variant);
return *(Image *) &s;
}
Variant::operator NodePath() const
{
godot_node_path s = godot_variant_as_node_path(&_godot_variant);
@@ -332,11 +317,6 @@ Variant::operator RID() const
godot_rid s = godot_variant_as_rid(&_godot_variant);
return *(RID *) &s;
}
Variant::operator InputEvent() const
{
godot_input_event s = godot_variant_as_input_event(&_godot_variant);
return *(InputEvent *) &s;
}
Variant::operator Dictionary() const
{