removed InputEvent and Image
This commit is contained in:
@@ -131,11 +131,6 @@ void Array::invert()
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godot_array_invert(&_godot_array);
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}
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bool Array::is_shared() const
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{
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return godot_array_is_shared(&_godot_array);
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}
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Variant Array::pop_back()
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{
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godot_variant v = godot_array_pop_back(&_godot_array);
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@@ -49,11 +49,6 @@ Array Dictionary::keys() const
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return *(Array *) &a;
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}
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int Dictionary::parse_json(const String& json)
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{
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return godot_dictionary_parse_json(&_godot_dictionary, (godot_string *) &json);
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}
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Variant &Dictionary::operator [](const Variant& key)
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{
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return *(Variant *) godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *) &key);
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@@ -1,130 +0,0 @@
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#include "Image.hpp"
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#include "Defs.hpp"
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#include "Vector2.hpp"
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#include "Rect2.hpp"
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#include "Color.hpp"
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#include "String.hpp"
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#include "PoolArrays.hpp"
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#include <godot/godot_image.h>
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namespace godot {
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Image::Image()
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{
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godot_image_new(&_godot_image);
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}
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Image::Image(const int width, const int height, const bool mipmaps, const Format format)
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{
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godot_image_new_with_size_format(&_godot_image, width, height, mipmaps, (godot_image_format) format);
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}
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void Image::blit_rect(const Image& src, const Rect2& src_rect, const Vector2& dest)
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{
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// @DLScript @Todo
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}
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void Image::brush_transfer(const Image& src, const Image& brush, const Vector2& pos)
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{
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// @DLScript @Todo
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}
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Image Image::brushed(const Image& src, const Image& brush, const Vector2& pos)
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{
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return *this; // @DLScript @Todo
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}
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Image Image::compressed(const Format format)
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{
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return *this; // @DLScript @Todo
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}
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Image Image::converted(const Format format)
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{
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return *this; // @DLScript @Todo
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}
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Image Image::decompressed()
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{
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return *this; // @DLScript @Todo
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}
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bool Image::empty() const
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{
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return true; // @DLScript @Todo
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}
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void Image::fix_alpha_edges()
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{
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// @DLScript @Todo
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}
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PoolByteArray Image::get_data()
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{
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// @Todo
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return PoolByteArray();
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}
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Image::Format Image::get_format() const
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{
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return Format::FORMAT_RGBAH; // @DLScript @Todo
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}
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int Image::get_height() const
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{
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return godot_image_get_height(&_godot_image);
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}
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Color Image::get_pixel(const int x, const int y, const int mipmap_level)
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{
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return Color(); // @DLScript @Todo
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}
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Image Image::get_rect(const Rect2& area)
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{
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return *this; // @DLScript @Todo
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}
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Rect2 Image::get_used_rect() const
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{
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return Rect2(); // @DLScript @Todo
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}
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int Image::get_width() const
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{
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return godot_image_get_width(&_godot_image);
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}
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Error Image::load(const String& path)
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{
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return (Error) godot_image_load(&_godot_image, (godot_string *) &path);
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}
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void Image::put_pixel(const int x, const int y, const Color& color, int mipmap_level)
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{
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// @DLScript @Todo
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}
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Image Image::resized(const int x, const int y, const Interpolation interpolation)
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{
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return *this; // @DLScript @Todo
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}
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Error Image::save_png(const String& path)
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{
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return (Error) godot_image_save_png(&_godot_image, (godot_string *) &path); // @Todo Error enum
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}
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Image::~Image()
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{
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godot_image_destroy(&_godot_image);
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}
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}
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@@ -1,279 +0,0 @@
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#include "InputEvent.hpp"
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#include <cstdint>
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#include <memory.h>
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#include "Vector2.hpp"
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#include "Transform2D.hpp"
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#include <cmath>
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#include "String.hpp"
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namespace godot {
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bool InputEvent::operator==(const InputEvent &p_event) const {
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if (type != p_event.type){
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return false;
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}
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switch(type) {
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/** Current clang-format style doesn't play well with the aligned return values of that switch. */
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/* clang-format off */
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case NONE:
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return true;
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case KEY:
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return key.unicode == p_event.key.unicode
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&& key.scancode == p_event.key.scancode
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&& key.echo == p_event.key.echo
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&& key.pressed == p_event.key.pressed
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&& key.mod == p_event.key.mod;
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case MOUSE_MOTION:
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return mouse_motion.x == p_event.mouse_motion.x
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&& mouse_motion.y == p_event.mouse_motion.y
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&& mouse_motion.relative_x == p_event.mouse_motion.relative_x
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&& mouse_motion.relative_y == p_event.mouse_motion.relative_y
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&& mouse_motion.button_mask == p_event.mouse_motion.button_mask
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&& key.mod == p_event.key.mod;
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case MOUSE_BUTTON:
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return mouse_button.pressed == p_event.mouse_button.pressed
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&& mouse_button.x == p_event.mouse_button.x
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&& mouse_button.y == p_event.mouse_button.y
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&& mouse_button.button_index == p_event.mouse_button.button_index
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&& mouse_button.button_mask == p_event.mouse_button.button_mask
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&& key.mod == p_event.key.mod;
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case JOYPAD_MOTION:
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return joy_motion.axis == p_event.joy_motion.axis
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&& joy_motion.axis_value == p_event.joy_motion.axis_value;
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case JOYPAD_BUTTON:
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return joy_button.pressed == p_event.joy_button.pressed
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&& joy_button.button_index == p_event.joy_button.button_index
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&& joy_button.pressure == p_event.joy_button.pressure;
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case SCREEN_TOUCH:
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return screen_touch.pressed == p_event.screen_touch.pressed
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&& screen_touch.index == p_event.screen_touch.index
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&& screen_touch.x == p_event.screen_touch.x
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&& screen_touch.y == p_event.screen_touch.y;
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case SCREEN_DRAG:
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return screen_drag.index == p_event.screen_drag.index
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&& screen_drag.x == p_event.screen_drag.x
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&& screen_drag.y == p_event.screen_drag.y;
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case ACTION:
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return action.action == p_event.action.action
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&& action.pressed == p_event.action.pressed;
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/* clang-format on */
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default:
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ERR_PRINT(String("No logic to compare InputEvents of this type, this shouldn't happen."));
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}
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return false;
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}
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InputEvent::operator String() const {
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/*
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String str ="Device "+itos(device)+" ID "+itos(ID)+" ";
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switch(type) {
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case NONE: {
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return "Event: None";
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} break;
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case KEY: {
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str+= "Event: Key ";
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str=str+"Unicode: "+String::chr(key.unicode)+" Scan: "+itos( key.scancode )+" Echo: "+String(key.echo?"True":"False")+" Pressed"+String(key.pressed?"True":"False")+" Mod: ";
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if (key.mod.shift)
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str+="S";
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if (key.mod.control)
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str+="C";
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if (key.mod.alt)
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str+="A";
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if (key.mod.meta)
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str+="M";
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return str;
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} break;
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case MOUSE_MOTION: {
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str+= "Event: Motion ";
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str=str+" Pos: " +itos(mouse_motion.x)+","+itos(mouse_motion.y)+" Rel: "+itos(mouse_motion.relative_x)+","+itos(mouse_motion.relative_y)+" Mask: ";
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for (int i=0;i<8;i++) {
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if ((1<<i)&mouse_motion.button_mask)
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str+=itos(i+1);
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}
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str+=" Mod: ";
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if (key.mod.shift)
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str+="S";
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if (key.mod.control)
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str+="C";
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if (key.mod.alt)
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str+="A";
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if (key.mod.meta)
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str+="M";
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return str;
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} break;
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case MOUSE_BUTTON: {
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str+= "Event: Button ";
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str=str+"Pressed: "+itos(mouse_button.pressed)+" Pos: " +itos(mouse_button.x)+","+itos(mouse_button.y)+" Button: "+itos(mouse_button.button_index)+" Mask: ";
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for (int i=0;i<8;i++) {
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if ((1<<i)&mouse_button.button_mask)
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str+=itos(i+1);
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}
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str+=" Mod: ";
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if (key.mod.shift)
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str+="S";
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if (key.mod.control)
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str+="C";
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if (key.mod.alt)
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str+="A";
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if (key.mod.meta)
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str+="M";
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str+=String(" DoubleClick: ")+(mouse_button.doubleclick?"Yes":"No");
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return str;
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} break;
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case JOYPAD_MOTION: {
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str+= "Event: JoypadMotion ";
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str=str+"Axis: "+itos(joy_motion.axis)+" Value: " +rtos(joy_motion.axis_value);
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return str;
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} break;
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case JOYPAD_BUTTON: {
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str+= "Event: JoypadButton ";
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str=str+"Pressed: "+itos(joy_button.pressed)+" Index: " +itos(joy_button.button_index)+" pressure "+rtos(joy_button.pressure);
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return str;
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} break;
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case SCREEN_TOUCH: {
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str+= "Event: ScreenTouch ";
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str=str+"Pressed: "+itos(screen_touch.pressed)+" Index: " +itos(screen_touch.index)+" pos "+rtos(screen_touch.x)+","+rtos(screen_touch.y);
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return str;
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} break;
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case SCREEN_DRAG: {
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str+= "Event: ScreenDrag ";
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str=str+" Index: " +itos(screen_drag.index)+" pos "+rtos(screen_drag.x)+","+rtos(screen_drag.y);
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return str;
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} break;
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case ACTION: {
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str+= "Event: Action: "+InputMap::get_singleton()->get_action_from_id(action.action)+" Pressed: "+itos(action.pressed);
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return str;
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} break;
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}
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*/
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return "";
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}
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void InputEvent::set_as_action(const String& p_action, bool p_pressed) {
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godot_input_event_set_as_action((godot_input_event *) this, (godot_string*) &p_action, p_pressed);
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}
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bool InputEvent::is_pressed() const {
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switch(type) {
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case KEY: return key.pressed;
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case MOUSE_BUTTON: return mouse_button.pressed;
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case JOYPAD_BUTTON: return joy_button.pressed;
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case SCREEN_TOUCH: return screen_touch.pressed;
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case JOYPAD_MOTION: return ::fabs(joy_motion.axis_value) > 0.5;
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case ACTION: return action.pressed;
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default: {}
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}
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return false;
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}
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bool InputEvent::is_echo() const {
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return (type==KEY && key.echo);
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}
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bool InputEvent::is_action(const String& p_action) const {
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return godot_input_event_is_action((godot_input_event *) this, (godot_string *) &p_action);
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}
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bool InputEvent::is_action_pressed(const String& p_action) const {
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return is_action(p_action) && is_pressed() && !is_echo();
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}
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bool InputEvent::is_action_released(const String& p_action) const {
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return is_action(p_action) && !is_pressed();
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}
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InputEvent InputEvent::xform_by(const Transform2D& p_xform) const {
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InputEvent ev=*this;
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switch(ev.type) {
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case InputEvent::MOUSE_BUTTON: {
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Vector2 g = p_xform.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
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Vector2 l = p_xform.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
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ev.mouse_button.x=l.x;
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ev.mouse_button.y=l.y;
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ev.mouse_button.global_x=g.x;
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ev.mouse_button.global_y=g.y;
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} break;
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case InputEvent::MOUSE_MOTION: {
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Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
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Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
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Vector2 r = p_xform.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
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Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y));
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ev.mouse_motion.x=l.x;
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ev.mouse_motion.y=l.y;
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ev.mouse_motion.global_x=g.x;
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ev.mouse_motion.global_y=g.y;
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ev.mouse_motion.relative_x=r.x;
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ev.mouse_motion.relative_y=r.y;
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ev.mouse_motion.speed_x=s.x;
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ev.mouse_motion.speed_y=s.y;
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} break;
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case InputEvent::SCREEN_TOUCH: {
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Vector2 t = p_xform.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
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ev.screen_touch.x=t.x;
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ev.screen_touch.y=t.y;
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} break;
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case InputEvent::SCREEN_DRAG: {
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Vector2 t = p_xform.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
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Vector2 r = p_xform.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
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Vector2 s = p_xform.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
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ev.screen_drag.x=t.x;
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ev.screen_drag.y=t.y;
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ev.screen_drag.relative_x=r.x;
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ev.screen_drag.relative_y=r.y;
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ev.screen_drag.speed_x=s.x;
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ev.screen_drag.speed_y=s.y;
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} break;
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}
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return ev;
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}
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||||
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}
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@@ -17,7 +17,7 @@ NodePath::NodePath(const NodePath &other)
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{
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String from = other;
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godot_node_path_new(&_node_path, (godot_string *) &from);
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godot_node_path_copy(&_node_path, &other._node_path);
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godot_node_path_operator_equal(&_node_path, &other._node_path);
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}
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NodePath::NodePath(const String &from)
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@@ -79,7 +79,7 @@ NodePath::operator String() const
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||||
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void NodePath::operator =(const NodePath& other)
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{
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godot_node_path_copy(&_node_path, &other._node_path);
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godot_node_path_operator_equal(&_node_path, &other._node_path);
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}
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NodePath::~NodePath()
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@@ -7,17 +7,12 @@ namespace godot {
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RID::RID(Object *p)
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{
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godot_rid_new(&_godot_rid, p);
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godot_rid_new_with_resource(&_godot_rid, (const godot_object *) p);
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}
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int32_t RID::get_rid() const
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{
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return godot_rid_get_rid(&_godot_rid);
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}
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RID::~RID()
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||||
{
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godot_rid_destroy(&_godot_rid);
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return godot_rid_get_id(&_godot_rid);
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||||
}
|
||||
|
||||
|
||||
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||||
@@ -129,11 +129,6 @@ Variant::Variant(const Color& p_color)
|
||||
godot_variant_new_color(&_godot_variant, (godot_color *) &p_color);
|
||||
}
|
||||
|
||||
Variant::Variant(const Image& p_image)
|
||||
{
|
||||
godot_variant_new_image(&_godot_variant, (godot_image *) &p_image);
|
||||
}
|
||||
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||||
Variant::Variant(const NodePath& p_path)
|
||||
{
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||||
godot_variant_new_node_path(&_godot_variant, (godot_node_path *) &p_path);
|
||||
@@ -149,11 +144,6 @@ Variant::Variant(const Object* p_object)
|
||||
godot_variant_new_object(&_godot_variant, (godot_object *) p_object);
|
||||
}
|
||||
|
||||
Variant::Variant(const InputEvent& p_input_event)
|
||||
{
|
||||
godot_variant_new_input_event(&_godot_variant, (godot_input_event *) &p_input_event);
|
||||
}
|
||||
|
||||
Variant::Variant(const Dictionary& p_dictionary)
|
||||
{
|
||||
godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *) &p_dictionary);
|
||||
@@ -317,11 +307,6 @@ Variant::operator Color() const
|
||||
godot_color s = godot_variant_as_color(&_godot_variant);
|
||||
return *(Color *) &s;
|
||||
}
|
||||
Variant::operator Image() const
|
||||
{
|
||||
godot_image s = godot_variant_as_image(&_godot_variant);
|
||||
return *(Image *) &s;
|
||||
}
|
||||
Variant::operator NodePath() const
|
||||
{
|
||||
godot_node_path s = godot_variant_as_node_path(&_godot_variant);
|
||||
@@ -332,11 +317,6 @@ Variant::operator RID() const
|
||||
godot_rid s = godot_variant_as_rid(&_godot_variant);
|
||||
return *(RID *) &s;
|
||||
}
|
||||
Variant::operator InputEvent() const
|
||||
{
|
||||
godot_input_event s = godot_variant_as_input_event(&_godot_variant);
|
||||
return *(InputEvent *) &s;
|
||||
}
|
||||
|
||||
Variant::operator Dictionary() const
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user