Revert the changes from PR #1044 and #1045 and standardize on Object ** encoding in ptrcall

This commit is contained in:
David Snopek
2023-05-23 15:17:06 -05:00
parent c669f0b78a
commit ad726015e7
8 changed files with 70 additions and 51 deletions

View File

@@ -229,9 +229,9 @@ public:
template <class T>
struct PtrToArg<Ref<T>> {
_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
// Important: p_ptr is T*, not Ref<T>*, since Object* is what engine gives to ptrcall.
GDExtensionRefPtr ref = (GDExtensionRefPtr)p_ptr;
ERR_FAIL_NULL_V(p_ptr, Ref<T>());
return Ref<T>(reinterpret_cast<T *>(godot::internal::get_object_instance_binding(reinterpret_cast<GDExtensionObjectPtr>(const_cast<void *>(p_ptr)))));
return Ref<T>(reinterpret_cast<T *>(godot::internal::get_object_instance_binding(godot::internal::gdextension_interface_ref_get_object(ref))));
}
typedef Ref<T> EncodeT;
@@ -253,8 +253,9 @@ struct PtrToArg<const Ref<T> &> {
typedef Ref<T> EncodeT;
_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
GDExtensionRefPtr ref = const_cast<GDExtensionRefPtr>(p_ptr);
ERR_FAIL_NULL_V(p_ptr, Ref<T>());
return Ref<T>(reinterpret_cast<T *>(godot::internal::get_object_instance_binding(reinterpret_cast<GDExtensionObjectPtr>(const_cast<void *>(p_ptr)))));
return Ref<T>(reinterpret_cast<T *>(godot::internal::get_object_instance_binding(godot::internal::gdextension_interface_ref_get_object(ref))));
}
};

View File

@@ -169,7 +169,7 @@ MAKE_PTRARG_BY_REFERENCE(Variant);
template <class T>
struct PtrToArg<T *> {
_FORCE_INLINE_ static T *convert(const void *p_ptr) {
return reinterpret_cast<T *>(godot::internal::get_object_instance_binding(reinterpret_cast<GDExtensionObjectPtr>(const_cast<void *>(p_ptr))));
return reinterpret_cast<T *>(godot::internal::get_object_instance_binding(*reinterpret_cast<GDExtensionObjectPtr *>(const_cast<void *>(p_ptr))));
}
typedef Object *EncodeT;
_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
@@ -180,7 +180,7 @@ struct PtrToArg<T *> {
template <class T>
struct PtrToArg<const T *> {
_FORCE_INLINE_ static const T *convert(const void *p_ptr) {
return reinterpret_cast<const T *>(godot::internal::get_object_instance_binding(reinterpret_cast<GDExtensionObjectPtr>(const_cast<void *>(p_ptr))));
return reinterpret_cast<const T *>(godot::internal::get_object_instance_binding(*reinterpret_cast<GDExtensionObjectPtr *>(const_cast<void *>(p_ptr))));
}
typedef const Object *EncodeT;
_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {