Fix object_set_instance being wrongly called for built-in wrapped classes
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@@ -36,8 +36,15 @@
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namespace godot {
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const char *Wrapped::_get_extension_class() const {
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return nullptr;
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}
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void Wrapped::_postinitialize() {
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godot::internal::gdn_interface->object_set_instance(_owner, _get_class(), this);
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const char *extension_class = _get_extension_class();
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if (extension_class) {
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godot::internal::gdn_interface->object_set_instance(_owner, extension_class, this);
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}
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godot::internal::gdn_interface->object_set_instance_binding(_owner, godot::internal::token, this, _get_bindings_callbacks());
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}
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