Add sample test project

This commit is contained in:
George Marques
2021-08-19 14:51:41 -03:00
committed by Bastiaan Olij
parent 8bcf32a619
commit b3a4a2cf93
13 changed files with 388 additions and 70 deletions

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test/src/example.cpp Normal file
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#include "example.h"
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/global_constants.hpp>
#include <godot_cpp/classes/label.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
using namespace godot;
void Example::_bind_methods() {
// Methods.
ClassDB::bind_method(D_METHOD("simple_func"), &Example::simple_func);
ClassDB::bind_method(D_METHOD("simple_const_func"), &Example::simple_const_func);
ClassDB::bind_method(D_METHOD("return_something"), &Example::return_something);
ClassDB::bind_method(D_METHOD("return_something_const"), &Example::return_something_const);
{
MethodInfo mi;
mi.arguments.push_back(PropertyInfo(Variant::STRING, "some_argument"));
mi.name = "varargs_func";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "varargs_func", &Example::varargs_func, mi);
}
// Properties.
ClassDB::bind_method(D_METHOD("get_custom_position"), &Example::get_custom_position);
ClassDB::bind_method(D_METHOD("set_custom_position", "position"), &Example::set_custom_position);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "custom_position"), "set_custom_position", "get_custom_position");
// Signals.
ADD_SIGNAL(MethodInfo("custom_signal", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::INT, "value")));
ClassDB::bind_method(D_METHOD("emit_custom_signal", "name", "value"), &Example::emit_custom_signal);
// Constants.
BIND_ENUM_CONSTANT(FIRST);
BIND_ENUM_CONSTANT(ANSWER_TO_EVERYTHING);
BIND_CONSTANT(CONSTANT_WITHOUT_ENUM);
// Virtual function override.
BIND_VIRTUAL_METHOD(_has_point);
}
// Methods.
void Example::simple_func() {
UtilityFunctions::print("Simple func called.");
}
void Example::simple_const_func() const {
UtilityFunctions::print("Simple const func called.");
}
String Example::return_something(const String &base) {
UtilityFunctions::print("Return something called.");
return base;
}
Viewport *Example::return_something_const() const {
UtilityFunctions::print("Return something const called.");
if (is_inside_tree()) {
Viewport *result = get_viewport();
return result;
}
return nullptr;
}
Variant Example::varargs_func(const Variant **args, GDNativeInt arg_count, GDNativeCallError &error) {
UtilityFunctions::print("Varargs called with ", String::num(arg_count), " arguments");
return arg_count;
}
void Example::emit_custom_signal(const String &name, int value) {
emit_signal("custom_signal", name, value);
}
// Properties.
void Example::set_custom_position(const Vector2 &pos) {
custom_position = pos;
}
Vector2 Example::get_custom_position() const {
return custom_position;
}
// Virtual function override.
bool Example::_has_point(const Vector2 &point) {
Label *label = get_node<Label>("Label");
label->set_text("Got point: " + Variant(point).stringify());
return false;
}

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test/src/example.h Normal file
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#ifndef EXAMPLE_CLASS_H
#define EXAMPLE_CLASS_H
#include <godot_cpp/classes/control.hpp>
#include <godot_cpp/classes/global_constants.hpp>
#include <godot_cpp/classes/viewport.hpp>
#include <godot_cpp/core/binder_common.hpp>
using namespace godot;
class Example : public Control {
GDCLASS(Example, Control);
protected:
static void _bind_methods();
private:
Vector2 custom_position;
public:
// Constants.
enum Constants {
FIRST,
ANSWER_TO_EVERYTHING = 42,
};
enum {
CONSTANT_WITHOUT_ENUM = 314,
};
// Functions
void simple_func();
void simple_const_func() const;
String return_something(const String &base);
Viewport *return_something_const() const;
Variant varargs_func(const Variant **args, GDNativeInt arg_count, GDNativeCallError &error);
void emit_custom_signal(const String &name, int value);
// Property
void set_custom_position(const Vector2 &pos);
Vector2 get_custom_position() const;
// Virtual function override
virtual bool _has_point(const Vector2 &point);
};
VARIANT_ENUM_CAST(Example, Constants);
#endif // ! EXAMPLE_CLASS_H

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#include "register_types.h"
#include <godot/gdnative_interface.h>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/godot.hpp>
#include "example.h"
using namespace godot;
void register_example_types() {
ClassDB::register_class<Example>();
}
void unregister_example_types() {}
extern "C" {
// Initialization.
GDNativeBool GDN_EXPORT example_library_init(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) {
GDNativeBool result = godot::GDExtensionBinding::init(p_interface, p_library, r_initialization);
if (result) {
register_example_types();
}
return result;
}
void GDN_EXPORT initialize_level(void *userdata, GDNativeInitializationLevel p_level) {
godot::GDExtensionBinding::initialize_level(userdata, p_level);
}
void GDN_EXPORT deinitialize_level(void *userdata, GDNativeInitializationLevel p_level) {
godot::GDExtensionBinding::deinitialize_level(userdata, p_level);
}
}

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#ifndef EXAMPLE_REGISTER_TYPES_H
#define EXAMPLE_REGISTER_TYPES_H
void register_example_types();
void unregister_example_types();
#endif // ! EXAMPLE_REGISTER_TYPES_H