[macOS] Restore demo library output names.

This commit is contained in:
bruvzg
2022-02-10 16:18:22 +02:00
parent 63531a89b1
commit b6b64bcd70
5 changed files with 30 additions and 26 deletions

View File

@@ -125,7 +125,7 @@ opts.Add(EnumVariable("android_arch", "Target Android architecture", "armv7", ["
opts.Add("macos_deployment_target", "macOS deployment target", "default")
opts.Add("macos_sdk_path", "macOS SDK path", "")
opts.Add(EnumVariable("macos_arch", "Target macOS architecture", "universal", ["universal", "x86_64", "arm64"]))
opts.Add(EnumVariable("ios_arch", "Target iOS architecture", "arm64", ["armv7", "arm64", "x86_64"]))
opts.Add(EnumVariable("ios_arch", "Target iOS architecture", "arm64", ["universal", "arm64", "x86_64"]))
opts.Add(BoolVariable("ios_simulator", "Target iOS Simulator", False))
opts.Add(
"IPHONEPATH",
@@ -253,17 +253,19 @@ elif env["platform"] == "ios":
env["RANLIB"] = compiler_path + "ranlib"
env["SHLIBSUFFIX"] = ".dylib"
env.Append(CCFLAGS=["-arch", env["ios_arch"], "-isysroot", sdk_path])
env.Append(
LINKFLAGS=[
"-arch",
env["ios_arch"],
"-Wl,-undefined,dynamic_lookup",
"-isysroot",
sdk_path,
"-F" + sdk_path,
]
)
if env["ios_arch"] == "universal":
if env["ios_simulator"]:
env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
else:
env.Append(LINKFLAGS=["-arch", "arm64"])
env.Append(CCFLAGS=["-arch", "arm64"])
else:
env.Append(LINKFLAGS=["-arch", env["ios_arch"]])
env.Append(CCFLAGS=["-arch", env["ios_arch"]])
env.Append(CCFLAGS=["-isysroot", sdk_path])
env.Append(LINKFLAGS=["-isysroot", sdk_path, "-F" + sdk_path,])
if env["target"] == "debug":
env.Append(CCFLAGS=["-Og", "-g"])
@@ -479,27 +481,26 @@ add_sources(sources, "src/variant", "cpp")
add_sources(sources, "gen/src/variant", "cpp")
add_sources(sources, "gen/src/classes", "cpp")
arch_suffix = env["bits"]
env["arch_suffix"] = env["bits"]
if env["platform"] == "android":
arch_suffix = env["android_arch"]
env["arch_suffix"] = env["android_arch"]
elif env["platform"] == "ios":
arch_suffix = env["ios_arch"]
env["arch_suffix"] = env["ios_arch"]
if env["ios_simulator"]:
arch_suffix += ".simulator"
env["arch_suffix"] += ".simulator"
elif env["platform"] == "javascript":
arch_suffix = "wasm"
env["arch_suffix"] = "wasm"
elif env["platform"] == "osx":
arch_suffix = env["macos_arch"]
env["arch_suffix"] = env["macos_arch"]
library = None
env["OBJSUFFIX"] = ".{}.{}.{}{}".format(env["platform"], env["target"], arch_suffix, env["OBJSUFFIX"])
library_name = "libgodot-cpp.{}.{}.{}{}".format(env["platform"], env["target"], arch_suffix, env["LIBSUFFIX"])
env["OBJSUFFIX"] = ".{}.{}.{}{}".format(env["platform"], env["target"], env["arch_suffix"], env["OBJSUFFIX"])
library_name = "libgodot-cpp.{}.{}.{}{}".format(env["platform"], env["target"], env["arch_suffix"], env["LIBSUFFIX"])
if env["build_library"]:
library = env.StaticLibrary(target=env.File("bin/%s" % library_name), source=sources)
Default(library)
env["SHLIBSUFFIX"] = ".{}.{}.{}{}".format(env["platform"], env["target"], arch_suffix, env["SHLIBSUFFIX"])
env.Append(CPPPATH=[env.Dir(f) for f in ["gen/include", "include", "godot-headers"]])
env.Append(LIBPATH=[env.Dir("bin")])
env.Append(LIBS=library_name)