Fix incorrect memory allocation in release builds.
Co-authored-by: lightyears <lightyears1998@hotmail.com>
This commit is contained in:
10
.github/workflows/ci.yml
vendored
10
.github/workflows/ci.yml
vendored
@@ -18,14 +18,14 @@ jobs:
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matrix:
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include:
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- name: 🐧 Linux (GCC)
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os: ubuntu-18.04
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os: ubuntu-20.04
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platform: linux
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artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
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artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a
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cache-name: linux-x86_64
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- name: 🐧 Linux (GCC, Double Precision)
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os: ubuntu-18.04
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os: ubuntu-20.04
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platform: linux
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artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
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artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a
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@@ -56,7 +56,7 @@ jobs:
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cache-name: macos-universal
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- name: 🤖 Android (arm64)
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os: ubuntu-18.04
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os: ubuntu-20.04
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platform: android
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artifact-name: godot-cpp-android-arm64-release
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artifact-path: bin/libgodot-cpp.android.template_release.arm64.a
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@@ -133,7 +133,7 @@ jobs:
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linux-cmake:
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name: 🐧 Build (Linux, GCC, CMake)
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runs-on: ubuntu-18.04
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runs-on: ubuntu-20.04
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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@@ -157,7 +157,7 @@ jobs:
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linux-cmake-ninja:
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name: 🐧 Build (Linux, GCC, CMake Ninja)
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runs-on: ubuntu-18.04
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runs-on: ubuntu-20.04
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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