Rename godot-headers to gdextension, move header to top folder

Changes the `<godot/gdextension_interface.h>` include to simply
`<gdextension_interface.h>`.

Refactor and better document the SCons and CMake logic around setting
the paths to the header and API JSON file.
This commit is contained in:
Rémi Verschelde
2022-12-14 00:40:17 +01:00
parent 1e8eb1c1f2
commit bab247dcb6
22 changed files with 68 additions and 50 deletions

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@@ -31,7 +31,7 @@
#ifndef GODOT_BINDER_COMMON_HPP
#define GODOT_BINDER_COMMON_HPP
#include <godot/gdextension_interface.h>
#include <gdextension_interface.h>
#include <godot_cpp/core/method_ptrcall.hpp>
#include <godot_cpp/core/type_info.hpp>

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@@ -31,7 +31,7 @@
#ifndef GODOT_BUILTIN_PTRCALL_HPP
#define GODOT_BUILTIN_PTRCALL_HPP
#include <godot/gdextension_interface.h>
#include <gdextension_interface.h>
#include <array>

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@@ -31,7 +31,7 @@
#ifndef GODOT_CLASS_DB_HPP
#define GODOT_CLASS_DB_HPP
#include <godot/gdextension_interface.h>
#include <gdextension_interface.h>
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/core/error_macros.hpp>

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@@ -31,7 +31,7 @@
#ifndef GODOT_ENGINE_PTRCALL_HPP
#define GODOT_ENGINE_PTRCALL_HPP
#include <godot/gdextension_interface.h>
#include <gdextension_interface.h>
#include <godot_cpp/core/binder_common.hpp>
#include <godot_cpp/core/object.hpp>

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@@ -33,7 +33,7 @@
#include <godot_cpp/core/defs.hpp>
#include <godot/gdextension_interface.h>
#include <gdextension_interface.h>
#include <cmath>

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@@ -36,7 +36,7 @@
#include <godot_cpp/core/memory.hpp>
#include <godot/gdextension_interface.h>
#include <gdextension_interface.h>
#include <godot_cpp/classes/global_constants.hpp>

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@@ -41,7 +41,7 @@
#include <godot_cpp/godot.hpp>
#include <godot/gdextension_interface.h>
#include <gdextension_interface.h>
#include <vector>

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@@ -39,7 +39,7 @@
#include <godot_cpp/godot.hpp>
#include <godot/gdextension_interface.h>
#include <gdextension_interface.h>
namespace godot {

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@@ -35,7 +35,7 @@
#include <godot_cpp/variant/typed_array.hpp>
#include <godot_cpp/variant/variant.hpp>
#include <godot/gdextension_interface.h>
#include <gdextension_interface.h>
namespace godot {