Error message improvements

Changed error message macros to actually use Godot's error reporting
facilities instead of outputting straight to stderr. This enables
GDNative errors to actually show up inside the editor.

Messages and set of available macros now also better matches that of
the engine itself.
This commit is contained in:
Daniel Rakos
2019-05-15 12:07:46 +02:00
parent 04548011e3
commit bb4a837ad3
2 changed files with 192 additions and 78 deletions

View File

@@ -3,11 +3,46 @@
#include <gdnative/array.h>
#include "Defs.hpp"
#include "String.hpp"
namespace godot {
namespace helpers {
template <typename T, typename ValueT>
T append_all(T appendable, ValueT value) {
appendable.append(value);
return appendable;
}
template <typename T, typename ValueT, typename... Args>
T append_all(T appendable, ValueT value, Args... args) {
appendable.append(value);
return append_all(appendable, args...);
}
template <typename T>
T append_all(T appendable) {
return appendable;
}
template <typename KV, typename KeyT, typename ValueT>
KV add_all(KV kv, KeyT key, ValueT value) {
kv[key] = value;
return kv;
}
template <typename KV, typename KeyT, typename ValueT, typename... Args>
KV add_all(KV kv, KeyT key, ValueT value, Args... args) {
kv[key] = value;
return add_all(kv, args...);
}
template <typename KV>
KV add_all(KV kv) {
return kv;
}
} // namespace helpers
class Variant;
class PoolByteArray;
class PoolIntArray;