Add ptr() / ptrw() to the arrays, add missing String methods, add missing CharString method implementations.
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@@ -38,9 +38,11 @@
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namespace godot {
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class Basis {
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public:
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_FORCE_INLINE_ GDNativeTypePtr ptr() const { return (void *)this; }
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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friend class Variant;
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public:
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Vector3 elements[3] = {
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Vector3(1, 0, 0),
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Vector3(0, 1, 0),
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