Add ptr() / ptrw() to the arrays, add missing String methods, add missing CharString method implementations.
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@@ -38,14 +38,16 @@
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namespace godot {
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class Plane {
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public:
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_FORCE_INLINE_ GDNativeTypePtr ptr() const { return (void *)this; }
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_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
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friend class Variant;
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public:
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Vector3 normal;
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real_t d = 0;
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void set_normal(const Vector3 &p_normal);
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inline Vector3 get_normal() const { return normal; }; ///Point is coplanar, CMP_EPSILON for precision
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inline Vector3 get_normal() const { return normal; }; /// Point is coplanar, CMP_EPSILON for precision
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void normalize();
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Plane normalized() const;
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