Add ptr() / ptrw() to the arrays, add missing String methods, add missing CharString method implementations.
This commit is contained in:
@@ -40,9 +40,11 @@
|
||||
namespace godot {
|
||||
|
||||
class Transform3D {
|
||||
public:
|
||||
_FORCE_INLINE_ GDNativeTypePtr ptr() const { return (void *)this; }
|
||||
_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
|
||||
|
||||
friend class Variant;
|
||||
|
||||
public:
|
||||
Basis basis;
|
||||
Vector3 origin;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user