Implement support for typed arrays.
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126
include/godot_cpp/variant/typed_array.hpp
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126
include/godot_cpp/variant/typed_array.hpp
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/*************************************************************************/
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/* typed_array.hpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_CPP_TYPED_ARRAY_HPP
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#define GODOT_CPP_TYPED_ARRAY_HPP
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#include <godot_cpp/variant/array.hpp>
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#include <godot_cpp/variant/variant.hpp>
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namespace godot {
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template <class T>
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class TypedArray : public Array {
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public:
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template <class U>
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_FORCE_INLINE_ void operator=(const TypedArray<U> &p_array) {
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static_assert(__is_base_of(T, U));
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typed_assign(p_array);
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}
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_FORCE_INLINE_ void operator=(const Array &p_array) {
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typed_assign(p_array);
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}
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_FORCE_INLINE_ TypedArray(const Variant &p_variant) :
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Array(p_variant.operator Array(), Variant::OBJECT, T::get_class_static(), Variant()) {
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}
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_FORCE_INLINE_ TypedArray(const Array &p_array) :
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Array(p_array, Variant::OBJECT, T::get_class_static(), Variant()) {
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}
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_FORCE_INLINE_ TypedArray() {
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set_typed(Variant::OBJECT, T::get_class_static(), Variant());
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}
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};
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// specialization for the rest of variant types
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#define MAKE_TYPED_ARRAY(m_type, m_variant_type) \
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template <> \
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class TypedArray<m_type> : public Array { \
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public: \
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_FORCE_INLINE_ void operator=(const Array &p_array) { \
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typed_assign(p_array); \
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} \
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_FORCE_INLINE_ TypedArray(const Variant &p_variant) : \
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Array(p_variant.operator Array(), m_variant_type, StringName(), Variant()) { \
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} \
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_FORCE_INLINE_ TypedArray(const Array &p_array) : \
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Array(p_array, m_variant_type, StringName(), Variant()) { \
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} \
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_FORCE_INLINE_ TypedArray() { \
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set_typed(m_variant_type, StringName(), Variant()); \
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} \
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};
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MAKE_TYPED_ARRAY(bool, Variant::BOOL)
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MAKE_TYPED_ARRAY(uint8_t, Variant::INT)
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MAKE_TYPED_ARRAY(int8_t, Variant::INT)
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MAKE_TYPED_ARRAY(uint16_t, Variant::INT)
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MAKE_TYPED_ARRAY(int16_t, Variant::INT)
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MAKE_TYPED_ARRAY(uint32_t, Variant::INT)
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MAKE_TYPED_ARRAY(int32_t, Variant::INT)
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MAKE_TYPED_ARRAY(uint64_t, Variant::INT)
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MAKE_TYPED_ARRAY(int64_t, Variant::INT)
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MAKE_TYPED_ARRAY(float, Variant::FLOAT)
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MAKE_TYPED_ARRAY(double, Variant::FLOAT)
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MAKE_TYPED_ARRAY(String, Variant::STRING)
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MAKE_TYPED_ARRAY(Vector2, Variant::VECTOR2)
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MAKE_TYPED_ARRAY(Vector2i, Variant::VECTOR2I)
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MAKE_TYPED_ARRAY(Rect2, Variant::RECT2)
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MAKE_TYPED_ARRAY(Rect2i, Variant::RECT2I)
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MAKE_TYPED_ARRAY(Vector3, Variant::VECTOR3)
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MAKE_TYPED_ARRAY(Vector3i, Variant::VECTOR3I)
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MAKE_TYPED_ARRAY(Transform2D, Variant::TRANSFORM2D)
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MAKE_TYPED_ARRAY(Plane, Variant::PLANE)
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MAKE_TYPED_ARRAY(Quaternion, Variant::QUATERNION)
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MAKE_TYPED_ARRAY(AABB, Variant::AABB)
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MAKE_TYPED_ARRAY(Basis, Variant::BASIS)
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MAKE_TYPED_ARRAY(Transform3D, Variant::TRANSFORM3D)
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MAKE_TYPED_ARRAY(Color, Variant::COLOR)
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MAKE_TYPED_ARRAY(StringName, Variant::STRING_NAME)
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MAKE_TYPED_ARRAY(NodePath, Variant::NODE_PATH)
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MAKE_TYPED_ARRAY(RID, Variant::RID)
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MAKE_TYPED_ARRAY(Callable, Variant::CALLABLE)
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MAKE_TYPED_ARRAY(Signal, Variant::SIGNAL)
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MAKE_TYPED_ARRAY(Dictionary, Variant::DICTIONARY)
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MAKE_TYPED_ARRAY(Array, Variant::ARRAY)
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MAKE_TYPED_ARRAY(PackedByteArray, Variant::PACKED_BYTE_ARRAY)
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MAKE_TYPED_ARRAY(PackedInt32Array, Variant::PACKED_INT32_ARRAY)
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MAKE_TYPED_ARRAY(PackedInt64Array, Variant::PACKED_INT64_ARRAY)
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MAKE_TYPED_ARRAY(PackedFloat32Array, Variant::PACKED_FLOAT32_ARRAY)
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MAKE_TYPED_ARRAY(PackedFloat64Array, Variant::PACKED_FLOAT64_ARRAY)
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MAKE_TYPED_ARRAY(PackedStringArray, Variant::PACKED_STRING_ARRAY)
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MAKE_TYPED_ARRAY(PackedVector2Array, Variant::PACKED_VECTOR2_ARRAY)
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MAKE_TYPED_ARRAY(PackedVector3Array, Variant::PACKED_VECTOR3_ARRAY)
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MAKE_TYPED_ARRAY(PackedColorArray, Variant::PACKED_COLOR_ARRAY)
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} // namespace godot
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#endif // GODOT_CPP_TYPED_ARRAY_HPP
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