updated to use the new NativeScript and GDNative interface
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@@ -2,10 +2,12 @@
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#include "String.hpp"
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#include <godot.h>
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#include <godot/gdnative.h>
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namespace godot {
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void *_RegisterState::nativescript_handle;
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void Godot::print(const String& message)
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{
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godot_print((godot_string *) &message);
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@@ -22,3 +24,22 @@ void Godot::print_error(const String& description, const String& function, const
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}
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};
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void gdnative_init(godot_gdnative_init_options *options);
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extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *options)
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{
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gdnative_init(options);
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}
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void gdnative_terminate(godot_gdnative_terminate_options *options);
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extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *options)
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{
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gdnative_terminate(options);
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}
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void nativescript_init();
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extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
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{
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godot::_RegisterState::nativescript_handle = handle;
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nativescript_init();
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}
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