Update clang-format to version 11
This is taken from the Godot repository, so formatting is similar. This updates the style rules as well. Also fix style in files to conform with this version.
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@@ -16,12 +16,10 @@ public:
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real_t get_area() const; /// get area
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inline bool has_no_area() const {
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return (size.x <= CMP_EPSILON || size.y <= CMP_EPSILON || size.z <= CMP_EPSILON);
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}
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inline bool has_no_surface() const {
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return (size.x <= CMP_EPSILON && size.y <= CMP_EPSILON && size.z <= CMP_EPSILON);
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}
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