Update clang-format to version 11

This is taken from the Godot repository, so formatting is similar. This
updates the style rules as well.

Also fix style in files to conform with this version.
This commit is contained in:
George Marques
2021-02-28 16:52:06 -03:00
parent 77d41fa179
commit cba90d6301
26 changed files with 62 additions and 288 deletions

View File

@@ -16,7 +16,6 @@ namespace godot {
#endif
real_t Rect2::distance_to(const Vector2 &p_point) const {
real_t dist = 1e20;
if (p_point.x < position.x) {
@@ -77,7 +76,6 @@ Rect2::operator String() const {
}
bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_position, Point2 *r_normal) const {
real_t min = 0, max = 1;
int axis = 0;
real_t sign = 0;
@@ -91,7 +89,6 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
real_t csign;
if (seg_from < seg_to) {
if (seg_from > box_end || seg_to < box_begin)
return false;
real_t length = seg_to - seg_from;
@@ -100,7 +97,6 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
csign = -1.0;
} else {
if (seg_to > box_end || seg_from < box_begin)
return false;
real_t length = seg_to - seg_from;
@@ -135,7 +131,6 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
}
bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const {
//SAT intersection between local and transformed rect2
Vector2 xf_points[4] = {