rewrote binding generator in python
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58
include/core/NodePath.hpp
Normal file
58
include/core/NodePath.hpp
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@@ -0,0 +1,58 @@
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#ifndef NODEPATH_H
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#define NODEPATH_H
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#if defined(_WIN32)
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# ifdef _GD_CPP_CORE_API_IMPL
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# define GD_CPP_CORE_API __declspec(dllexport)
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# else
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# define GD_CPP_CORE_API __declspec(dllimport)
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# endif
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#else
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# define GD_CPP_CORE_API
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#endif
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#include "String.hpp"
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#include <godot/godot_node_path.h>
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namespace godot {
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class GD_CPP_CORE_API NodePath
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{
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godot_node_path _node_path;
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public:
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NodePath();
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NodePath(const NodePath &other);
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NodePath(const String& from);
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NodePath(const char *contents);
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String get_name(const int idx) const;
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int get_name_count() const;
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String get_property() const;
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String get_subname(const int idx) const;
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int get_subname_count() const;
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bool is_absolute() const;
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bool is_empty() const;
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operator String() const;
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void operator =(const NodePath& other);
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~NodePath();
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};
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}
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#endif // NODEPATH_H
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