Change behavior of Math::sign to match Godot builtin

Fixes #551.
This commit is contained in:
Erik Abair
2021-05-06 08:46:53 -07:00
committed by Rémi Verschelde
parent cf3d995e8c
commit d3f17c1dca

View File

@@ -433,7 +433,7 @@ inline T max(T a, T b) {
template <typename T>
inline T sign(T x) {
return static_cast<T>(x < 0 ? -1 : 1);
return static_cast<T>(SIGN(x));
}
template <typename T>