Update Vector2/2i/3/3i to match the engine
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@@ -45,6 +45,8 @@ class Vector3i {
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friend class Variant;
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public:
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static const int AXIS_COUNT = 3;
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enum Axis {
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AXIS_X,
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AXIS_Y,
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@@ -71,9 +73,6 @@ public:
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return coord[p_axis];
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}
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void set_axis(const int p_axis, const int32_t p_value);
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int32_t get_axis(const int p_axis) const;
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Vector3i::Axis min_axis_index() const;
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Vector3i::Axis max_axis_index() const;
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@@ -135,7 +134,7 @@ double Vector3i::length() const {
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}
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Vector3i Vector3i::abs() const {
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return Vector3i(ABS(x), ABS(y), ABS(z));
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return Vector3i(Math::abs(x), Math::abs(y), Math::abs(z));
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}
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Vector3i Vector3i::sign() const {
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