Test build GNnative library in CI
This commit is contained in:
70
test/src/init.cpp
Normal file
70
test/src/init.cpp
Normal file
@@ -0,0 +1,70 @@
|
||||
#include <Godot.hpp>
|
||||
#include <Reference.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
class SimpleClass : public Reference {
|
||||
GODOT_CLASS(SimpleClass, Reference);
|
||||
|
||||
public:
|
||||
SimpleClass() {}
|
||||
|
||||
/** `_init` must exist as it is called by Godot. */
|
||||
void _init() {}
|
||||
|
||||
void test_void_method() {
|
||||
Godot::print("This is test");
|
||||
}
|
||||
|
||||
Variant method(Variant arg) {
|
||||
Variant ret;
|
||||
ret = arg;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void _register_methods() {
|
||||
register_method("method", &SimpleClass::method);
|
||||
|
||||
/**
|
||||
* The line below is equivalent to the following GDScript export:
|
||||
* export var _name = "SimpleClass"
|
||||
**/
|
||||
register_property<SimpleClass, String>("base/name", &SimpleClass::_name, String("SimpleClass"));
|
||||
|
||||
/** Alternatively, with getter and setter methods: */
|
||||
register_property<SimpleClass, int>("base/value", &SimpleClass::set_value, &SimpleClass::get_value, 0);
|
||||
|
||||
/** Registering a signal: **/
|
||||
register_signal<SimpleClass>("signal_name0");
|
||||
register_signal<SimpleClass>("signal_name1", "string_argument", GODOT_VARIANT_TYPE_STRING);
|
||||
}
|
||||
|
||||
String _name;
|
||||
int _value;
|
||||
|
||||
void set_value(int p_value) {
|
||||
_value = p_value;
|
||||
}
|
||||
|
||||
int get_value() const {
|
||||
return _value;
|
||||
}
|
||||
};
|
||||
|
||||
/** GDNative Initialize **/
|
||||
extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) {
|
||||
godot::Godot::gdnative_init(o);
|
||||
}
|
||||
|
||||
/** GDNative Terminate **/
|
||||
extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o) {
|
||||
godot::Godot::gdnative_terminate(o);
|
||||
}
|
||||
|
||||
/** NativeScript Initialize **/
|
||||
extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) {
|
||||
godot::Godot::nativescript_init(handle);
|
||||
|
||||
godot::register_class<SimpleClass>();
|
||||
}
|
||||
Reference in New Issue
Block a user