Merge pull request #885 from aaronfranke/core-data-structs
Update core data structures to match the engine
This commit is contained in:
@@ -441,17 +441,17 @@ inline T abs(T x) {
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return std::abs(x);
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}
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inline double deg2rad(double p_y) {
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inline double deg_to_rad(double p_y) {
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return p_y * Math_PI / 180.0;
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}
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inline float deg2rad(float p_y) {
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inline float deg_to_rad(float p_y) {
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return p_y * static_cast<float>(Math_PI) / 180.f;
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}
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inline double rad2deg(double p_y) {
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inline double rad_to_deg(double p_y) {
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return p_y * 180.0 / Math_PI;
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}
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inline float rad2deg(float p_y) {
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inline float rad_to_deg(float p_y) {
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return p_y * 180.f / static_cast<float>(Math_PI);
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}
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@@ -31,29 +31,29 @@
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#ifndef GODOT_AABB_HPP
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#define GODOT_AABB_HPP
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#include <godot_cpp/core/error_macros.hpp>
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#include <godot_cpp/core/math.hpp>
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#include <godot_cpp/variant/plane.hpp>
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#include <godot_cpp/variant/vector3.hpp>
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/**
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* AABB / AABB (Axis Aligned Bounding Box)
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* This is implemented by a point (position) and the box size
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* AABB (Axis Aligned Bounding Box)
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* This is implemented by a point (position) and the box size.
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*/
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namespace godot {
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class Variant;
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struct _NO_DISCARD_ AABB {
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Vector3 position;
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Vector3 size;
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real_t get_area() const; /// get area
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inline bool has_no_area() const {
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return (size.x <= 0 || size.y <= 0 || size.z <= 0);
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real_t get_volume() const;
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_FORCE_INLINE_ bool has_volume() const {
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return size.x > 0.0f && size.y > 0.0f && size.z > 0.0f;
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}
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inline bool has_no_surface() const {
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return (size.x <= 0 && size.y <= 0 && size.z <= 0);
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_FORCE_INLINE_ bool has_surface() const {
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return size.x > 0.0f || size.y > 0.0f || size.z > 0.0f;
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}
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const Vector3 &get_position() const { return position; }
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@@ -65,60 +65,67 @@ struct _NO_DISCARD_ AABB {
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bool operator!=(const AABB &p_rval) const;
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bool is_equal_approx(const AABB &p_aabb) const;
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inline bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap
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inline bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap
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inline bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this
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_FORCE_INLINE_ bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap
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_FORCE_INLINE_ bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap
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_FORCE_INLINE_ bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this
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AABB merge(const AABB &p_with) const;
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void merge_with(const AABB &p_aabb); /// merge with another AABB
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AABB intersection(const AABB &p_aabb) const; /// get box where two intersect, empty if no intersection occurs
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void merge_with(const AABB &p_aabb); ///merge with another AABB
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AABB intersection(const AABB &p_aabb) const; ///get box where two intersect, empty if no intersection occurs
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bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
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bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
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inline bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const;
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_FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const;
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inline bool intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const;
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inline bool inside_convex_shape(const Plane *p_planes, int p_plane_count) const;
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_FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const;
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_FORCE_INLINE_ bool inside_convex_shape(const Plane *p_planes, int p_plane_count) const;
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bool intersects_plane(const Plane &p_plane) const;
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inline bool has_point(const Vector3 &p_point) const;
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inline Vector3 get_support(const Vector3 &p_normal) const;
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_FORCE_INLINE_ bool has_point(const Vector3 &p_point) const;
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_FORCE_INLINE_ Vector3 get_support(const Vector3 &p_normal) const;
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Vector3 get_longest_axis() const;
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int get_longest_axis_index() const;
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inline real_t get_longest_axis_size() const;
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_FORCE_INLINE_ real_t get_longest_axis_size() const;
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Vector3 get_shortest_axis() const;
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int get_shortest_axis_index() const;
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inline real_t get_shortest_axis_size() const;
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_FORCE_INLINE_ real_t get_shortest_axis_size() const;
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AABB grow(real_t p_by) const;
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inline void grow_by(real_t p_amount);
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_FORCE_INLINE_ void grow_by(real_t p_amount);
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void get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const;
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inline Vector3 get_endpoint(int p_point) const;
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_FORCE_INLINE_ Vector3 get_endpoint(int p_point) const;
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AABB expand(const Vector3 &p_vector) const;
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inline void project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const;
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inline void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */
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_FORCE_INLINE_ void project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const;
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_FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */
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inline AABB abs() const {
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return AABB(Vector3(position.x + Math::min(size.x, (real_t)0), position.y + Math::min(size.y, (real_t)0), position.z + Math::min(size.z, (real_t)0)), size.abs());
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_FORCE_INLINE_ AABB abs() const {
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return AABB(Vector3(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0), position.z + MIN(size.z, (real_t)0)), size.abs());
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}
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inline void quantize(real_t p_unit);
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inline AABB quantized(real_t p_unit) const;
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Variant intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const;
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Variant intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const;
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inline void set_end(const Vector3 &p_end) {
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_FORCE_INLINE_ void quantize(real_t p_unit);
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_FORCE_INLINE_ AABB quantized(real_t p_unit) const;
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_FORCE_INLINE_ void set_end(const Vector3 &p_end) {
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size = p_end - position;
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}
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inline Vector3 get_end() const {
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_FORCE_INLINE_ Vector3 get_end() const {
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return position + size;
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}
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_FORCE_INLINE_ Vector3 get_center() const {
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return position + (size * 0.5f);
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}
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operator String() const;
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inline AABB() {}
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_FORCE_INLINE_ AABB() {}
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inline AABB(const Vector3 &p_pos, const Vector3 &p_size) :
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position(p_pos),
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size(p_size) {
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@@ -126,6 +133,11 @@ struct _NO_DISCARD_ AABB {
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};
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inline bool AABB::intersects(const AABB &p_aabb) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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if (position.x >= (p_aabb.position.x + p_aabb.size.x)) {
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return false;
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}
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@@ -149,6 +161,11 @@ inline bool AABB::intersects(const AABB &p_aabb) const {
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}
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inline bool AABB::intersects_inclusive(const AABB &p_aabb) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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if (position.x > (p_aabb.position.x + p_aabb.size.x)) {
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return false;
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}
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@@ -172,6 +189,11 @@ inline bool AABB::intersects_inclusive(const AABB &p_aabb) const {
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}
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inline bool AABB::encloses(const AABB &p_aabb) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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Vector3 src_min = position;
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Vector3 src_max = position + size;
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Vector3 dst_min = p_aabb.position;
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@@ -187,14 +209,14 @@ inline bool AABB::encloses(const AABB &p_aabb) const {
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}
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Vector3 AABB::get_support(const Vector3 &p_normal) const {
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Vector3 half_extents = size * 0.5;
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Vector3 half_extents = size * 0.5f;
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Vector3 ofs = position + half_extents;
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return Vector3(
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(p_normal.x > 0) ? half_extents.x : -half_extents.x,
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(p_normal.y > 0) ? half_extents.y : -half_extents.y,
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(p_normal.z > 0) ? half_extents.z : -half_extents.z) +
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ofs;
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ofs;
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}
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Vector3 AABB::get_endpoint(int p_point) const {
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@@ -221,7 +243,7 @@ Vector3 AABB::get_endpoint(int p_point) const {
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}
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bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const {
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Vector3 half_extents = size * 0.5;
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Vector3 half_extents = size * 0.5f;
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Vector3 ofs = position + half_extents;
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for (int i = 0; i < p_plane_count; i++) {
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@@ -263,7 +285,7 @@ bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count, con
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}
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bool AABB::inside_convex_shape(const Plane *p_planes, int p_plane_count) const {
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Vector3 half_extents = size * 0.5;
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Vector3 half_extents = size * 0.5f;
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Vector3 ofs = position + half_extents;
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for (int i = 0; i < p_plane_count; i++) {
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@@ -282,6 +304,11 @@ bool AABB::inside_convex_shape(const Plane *p_planes, int p_plane_count) const {
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}
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bool AABB::has_point(const Vector3 &p_point) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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if (p_point.x < position.x) {
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return false;
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}
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@@ -305,6 +332,11 @@ bool AABB::has_point(const Vector3 &p_point) const {
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}
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inline void AABB::expand_to(const Vector3 &p_vector) {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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Vector3 begin = position;
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Vector3 end = position + size;
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@@ -333,7 +365,7 @@ inline void AABB::expand_to(const Vector3 &p_vector) {
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}
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void AABB::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const {
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Vector3 half_extents(size.x * (real_t)0.5, size.y * (real_t)0.5, size.z * (real_t)0.5);
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Vector3 half_extents(size.x * 0.5f, size.y * 0.5f, size.z * 0.5f);
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Vector3 center(position.x + half_extents.x, position.y + half_extents.y, position.z + half_extents.z);
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real_t length = p_plane.normal.abs().dot(half_extents);
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@@ -371,9 +403,14 @@ inline real_t AABB::get_shortest_axis_size() const {
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}
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bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const {
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real_t divx = (real_t)1.0 / p_dir.x;
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real_t divy = (real_t)1.0 / p_dir.y;
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real_t divz = (real_t)1.0 / p_dir.z;
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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real_t divx = 1.0f / p_dir.x;
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real_t divy = 1.0f / p_dir.y;
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real_t divz = 1.0f / p_dir.z;
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Vector3 upbound = position + size;
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real_t tmin, tmax, tymin, tymax, tzmin, tzmax;
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@@ -423,9 +460,9 @@ void AABB::grow_by(real_t p_amount) {
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position.x -= p_amount;
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position.y -= p_amount;
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position.z -= p_amount;
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size.x += (real_t)2.0 * p_amount;
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size.y += (real_t)2.0 * p_amount;
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size.z += (real_t)2.0 * p_amount;
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size.x += 2.0f * p_amount;
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size.y += 2.0f * p_amount;
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size.z += 2.0f * p_amount;
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}
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void AABB::quantize(real_t p_unit) {
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@@ -31,7 +31,6 @@
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#ifndef GODOT_BASIS_HPP
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#define GODOT_BASIS_HPP
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#include <godot_cpp/core/math.hpp>
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#include <godot_cpp/variant/quaternion.hpp>
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#include <godot_cpp/variant/vector3.hpp>
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@@ -54,15 +54,16 @@ struct _NO_DISCARD_ Color {
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uint64_t to_rgba64() const;
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uint64_t to_argb64() const;
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uint64_t to_abgr64() const;
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String to_html(bool p_alpha = true) const;
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float get_h() const;
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float get_s() const;
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float get_v() const;
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void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0);
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void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f);
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inline float &operator[](int p_idx) {
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_FORCE_INLINE_ float &operator[](int p_idx) {
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return components[p_idx];
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}
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inline const float &operator[](int p_idx) const {
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_FORCE_INLINE_ const float &operator[](int p_idx) const {
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return components[p_idx];
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}
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@@ -92,10 +93,15 @@ struct _NO_DISCARD_ Color {
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bool is_equal_approx(const Color &p_color) const;
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Color clamp(const Color &p_min = Color(0, 0, 0, 0), const Color &p_max = Color(1, 1, 1, 1)) const;
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void invert();
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Color inverted() const;
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inline Color lerp(const Color &p_to, float p_weight) const {
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_FORCE_INLINE_ float get_luminance() const {
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return 0.2126f * r + 0.7152f * g + 0.0722f * b;
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}
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_FORCE_INLINE_ Color lerp(const Color &p_to, float p_weight) const {
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Color res = *this;
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res.r += (p_weight * (p_to.r - r));
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@@ -106,7 +112,7 @@ struct _NO_DISCARD_ Color {
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return res;
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}
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inline Color darkened(float p_amount) const {
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_FORCE_INLINE_ Color darkened(float p_amount) const {
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Color res = *this;
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res.r = res.r * (1.0f - p_amount);
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res.g = res.g * (1.0f - p_amount);
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@@ -114,7 +120,7 @@ struct _NO_DISCARD_ Color {
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return res;
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}
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inline Color lightened(float p_amount) const {
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_FORCE_INLINE_ Color lightened(float p_amount) const {
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Color res = *this;
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res.r = res.r + (1.0f - res.r) * p_amount;
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res.g = res.g + (1.0f - res.g) * p_amount;
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@@ -122,26 +128,26 @@ struct _NO_DISCARD_ Color {
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return res;
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}
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inline uint32_t to_rgbe9995() const {
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_FORCE_INLINE_ uint32_t to_rgbe9995() const {
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const float pow2to9 = 512.0f;
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const float B = 15.0f;
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const float N = 9.0f;
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float sharedexp = 65408.000f; // Result of: ((pow2to9 - 1.0f) / pow2to9) * powf(2.0f, 31.0f - 15.0f)
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float cRed = Math::max(0.0f, Math::min(sharedexp, r));
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float cGreen = Math::max(0.0f, Math::min(sharedexp, g));
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float cBlue = Math::max(0.0f, Math::min(sharedexp, b));
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float cRed = MAX(0.0f, MIN(sharedexp, r));
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float cGreen = MAX(0.0f, MIN(sharedexp, g));
|
||||
float cBlue = MAX(0.0f, MIN(sharedexp, b));
|
||||
|
||||
float cMax = Math::max(cRed, Math::max(cGreen, cBlue));
|
||||
float cMax = MAX(cRed, MAX(cGreen, cBlue));
|
||||
|
||||
float expp = Math::max(-B - 1.0f, Math::floor(Math::log(cMax) / (float)Math_LN2)) + 1.0f + B;
|
||||
float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / (real_t)Math_LN2)) + 1.0f + B;
|
||||
|
||||
float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f);
|
||||
|
||||
float exps = expp + 1.0f;
|
||||
|
||||
if (0.0 <= sMax && sMax < pow2to9) {
|
||||
if (0.0f <= sMax && sMax < pow2to9) {
|
||||
exps = expp;
|
||||
}
|
||||
|
||||
@@ -152,9 +158,9 @@ struct _NO_DISCARD_ Color {
|
||||
return (uint32_t(Math::fast_ftoi(sRed)) & 0x1FF) | ((uint32_t(Math::fast_ftoi(sGreen)) & 0x1FF) << 9) | ((uint32_t(Math::fast_ftoi(sBlue)) & 0x1FF) << 18) | ((uint32_t(Math::fast_ftoi(exps)) & 0x1F) << 27);
|
||||
}
|
||||
|
||||
inline Color blend(const Color &p_over) const {
|
||||
_FORCE_INLINE_ Color blend(const Color &p_over) const {
|
||||
Color res;
|
||||
float sa = 1.0 - p_over.a;
|
||||
float sa = 1.0f - p_over.a;
|
||||
res.a = a * sa + p_over.a;
|
||||
if (res.a == 0) {
|
||||
return Color(0, 0, 0, 0);
|
||||
@@ -166,14 +172,14 @@ struct _NO_DISCARD_ Color {
|
||||
return res;
|
||||
}
|
||||
|
||||
inline Color srgb_to_linear() const {
|
||||
_FORCE_INLINE_ Color srgb_to_linear() const {
|
||||
return Color(
|
||||
r < 0.04045 ? r * (1.0 / 12.92) : Math::pow((r + 0.055f) * (1.0 / (1.0 + 0.055)), 2.4),
|
||||
g < 0.04045 ? g * (1.0 / 12.92) : Math::pow((g + 0.055f) * (1.0 / (1.0 + 0.055)), 2.4),
|
||||
b < 0.04045 ? b * (1.0 / 12.92) : Math::pow((b + 0.055f) * (1.0 / (1.0 + 0.055)), 2.4),
|
||||
r < 0.04045f ? r * (1.0f / 12.92f) : Math::pow((r + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
|
||||
g < 0.04045f ? g * (1.0f / 12.92f) : Math::pow((g + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
|
||||
b < 0.04045f ? b * (1.0f / 12.92f) : Math::pow((b + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
|
||||
a);
|
||||
}
|
||||
inline Color linear_to_srgb() const {
|
||||
_FORCE_INLINE_ Color linear_to_srgb() const {
|
||||
return Color(
|
||||
r < 0.0031308f ? 12.92f * r : (1.0f + 0.055f) * Math::pow(r, 1.0f / 2.4f) - 0.055f,
|
||||
g < 0.0031308f ? 12.92f * g : (1.0f + 0.055f) * Math::pow(g, 1.0f / 2.4f) - 0.055f,
|
||||
@@ -191,34 +197,33 @@ struct _NO_DISCARD_ Color {
|
||||
static String get_named_color_name(int p_idx);
|
||||
static Color get_named_color(int p_idx);
|
||||
static Color from_string(const String &p_string, const Color &p_default);
|
||||
String to_html(bool p_alpha = true) const;
|
||||
static Color from_hsv(float p_h, float p_s, float p_v, float p_a);
|
||||
static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f);
|
||||
static Color from_rgbe9995(uint32_t p_rgbe);
|
||||
|
||||
inline bool operator<(const Color &p_color) const; // used in set keys
|
||||
_FORCE_INLINE_ bool operator<(const Color &p_color) const; // Used in set keys.
|
||||
operator String() const;
|
||||
|
||||
// For the binder.
|
||||
inline void set_r8(int32_t r8) { r = (Math::clamp(r8, 0, 255) / 255.0); }
|
||||
inline int32_t get_r8() const { return int32_t(Math::clamp(r * 255.0, 0.0, 255.0)); }
|
||||
inline void set_g8(int32_t g8) { g = (Math::clamp(g8, 0, 255) / 255.0); }
|
||||
inline int32_t get_g8() const { return int32_t(Math::clamp(g * 255.0, 0.0, 255.0)); }
|
||||
inline void set_b8(int32_t b8) { b = (Math::clamp(b8, 0, 255) / 255.0); }
|
||||
inline int32_t get_b8() const { return int32_t(Math::clamp(b * 255.0, 0.0, 255.0)); }
|
||||
inline void set_a8(int32_t a8) { a = (Math::clamp(a8, 0, 255) / 255.0); }
|
||||
inline int32_t get_a8() const { return int32_t(Math::clamp(a * 255.0, 0.0, 255.0)); }
|
||||
_FORCE_INLINE_ void set_r8(int32_t r8) { r = (CLAMP(r8, 0, 255) / 255.0f); }
|
||||
_FORCE_INLINE_ int32_t get_r8() const { return int32_t(CLAMP(Math::round(r * 255.0f), 0.0f, 255.0f)); }
|
||||
_FORCE_INLINE_ void set_g8(int32_t g8) { g = (CLAMP(g8, 0, 255) / 255.0f); }
|
||||
_FORCE_INLINE_ int32_t get_g8() const { return int32_t(CLAMP(Math::round(g * 255.0f), 0.0f, 255.0f)); }
|
||||
_FORCE_INLINE_ void set_b8(int32_t b8) { b = (CLAMP(b8, 0, 255) / 255.0f); }
|
||||
_FORCE_INLINE_ int32_t get_b8() const { return int32_t(CLAMP(Math::round(b * 255.0f), 0.0f, 255.0f)); }
|
||||
_FORCE_INLINE_ void set_a8(int32_t a8) { a = (CLAMP(a8, 0, 255) / 255.0f); }
|
||||
_FORCE_INLINE_ int32_t get_a8() const { return int32_t(CLAMP(Math::round(a * 255.0f), 0.0f, 255.0f)); }
|
||||
|
||||
inline void set_h(float p_h) { set_hsv(p_h, get_s(), get_v()); }
|
||||
inline void set_s(float p_s) { set_hsv(get_h(), p_s, get_v()); }
|
||||
inline void set_v(float p_v) { set_hsv(get_h(), get_s(), p_v); }
|
||||
_FORCE_INLINE_ void set_h(float p_h) { set_hsv(p_h, get_s(), get_v(), a); }
|
||||
_FORCE_INLINE_ void set_s(float p_s) { set_hsv(get_h(), p_s, get_v(), a); }
|
||||
_FORCE_INLINE_ void set_v(float p_v) { set_hsv(get_h(), get_s(), p_v, a); }
|
||||
|
||||
inline Color() {}
|
||||
_FORCE_INLINE_ Color() {}
|
||||
|
||||
/**
|
||||
* RGBA construct parameters.
|
||||
* Alpha is not optional as otherwise we can't bind the RGB version for scripting.
|
||||
*/
|
||||
inline Color(float p_r, float p_g, float p_b, float p_a) {
|
||||
_FORCE_INLINE_ Color(float p_r, float p_g, float p_b, float p_a) {
|
||||
r = p_r;
|
||||
g = p_g;
|
||||
b = p_b;
|
||||
@@ -228,17 +233,17 @@ struct _NO_DISCARD_ Color {
|
||||
/**
|
||||
* RGB construct parameters.
|
||||
*/
|
||||
inline Color(float p_r, float p_g, float p_b) {
|
||||
_FORCE_INLINE_ Color(float p_r, float p_g, float p_b) {
|
||||
r = p_r;
|
||||
g = p_g;
|
||||
b = p_b;
|
||||
a = 1.0;
|
||||
a = 1.0f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Construct a Color from another Color, but with the specified alpha value.
|
||||
*/
|
||||
inline Color(const Color &p_c, float p_a) {
|
||||
_FORCE_INLINE_ Color(const Color &p_c, float p_a) {
|
||||
r = p_c.r;
|
||||
g = p_c.g;
|
||||
b = p_c.b;
|
||||
@@ -275,7 +280,7 @@ bool Color::operator<(const Color &p_color) const {
|
||||
}
|
||||
}
|
||||
|
||||
inline Color operator*(float p_scalar, const Color &p_color) {
|
||||
_FORCE_INLINE_ Color operator*(float p_scalar, const Color &p_color) {
|
||||
return p_color * p_scalar;
|
||||
}
|
||||
|
||||
|
||||
@@ -32,29 +32,30 @@
|
||||
#define GODOT_PLANE_HPP
|
||||
|
||||
#include <godot_cpp/classes/global_constants.hpp>
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
#include <godot_cpp/variant/vector3.hpp>
|
||||
|
||||
namespace godot {
|
||||
|
||||
class Variant;
|
||||
|
||||
struct _NO_DISCARD_ Plane {
|
||||
Vector3 normal;
|
||||
real_t d = 0;
|
||||
|
||||
void set_normal(const Vector3 &p_normal);
|
||||
inline Vector3 get_normal() const { return normal; }; /// Point is coplanar, CMP_EPSILON for precision
|
||||
_FORCE_INLINE_ Vector3 get_normal() const { return normal; };
|
||||
|
||||
void normalize();
|
||||
Plane normalized() const;
|
||||
|
||||
/* Plane-Point operations */
|
||||
|
||||
inline Vector3 center() const { return normal * d; }
|
||||
_FORCE_INLINE_ Vector3 center() const { return normal * d; }
|
||||
Vector3 get_any_perpendicular_normal() const;
|
||||
|
||||
inline bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane
|
||||
inline real_t distance_to(const Vector3 &p_point) const;
|
||||
inline bool has_point(const Vector3 &p_point, real_t _epsilon = CMP_EPSILON) const;
|
||||
_FORCE_INLINE_ bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane
|
||||
_FORCE_INLINE_ real_t distance_to(const Vector3 &p_point) const;
|
||||
_FORCE_INLINE_ bool has_point(const Vector3 &p_point, real_t p_tolerance = CMP_EPSILON) const;
|
||||
|
||||
/* intersections */
|
||||
|
||||
@@ -62,7 +63,12 @@ struct _NO_DISCARD_ Plane {
|
||||
bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const;
|
||||
bool intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const;
|
||||
|
||||
inline Vector3 project(const Vector3 &p_point) const {
|
||||
// For Variant bindings.
|
||||
Variant intersect_3_bind(const Plane &p_plane1, const Plane &p_plane2) const;
|
||||
Variant intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const;
|
||||
Variant intersects_segment_bind(const Vector3 &p_begin, const Vector3 &p_end) const;
|
||||
|
||||
_FORCE_INLINE_ Vector3 project(const Vector3 &p_point) const {
|
||||
return p_point - normal * distance_to(p_point);
|
||||
}
|
||||
|
||||
@@ -72,18 +78,18 @@ struct _NO_DISCARD_ Plane {
|
||||
bool is_equal_approx(const Plane &p_plane) const;
|
||||
bool is_equal_approx_any_side(const Plane &p_plane) const;
|
||||
|
||||
inline bool operator==(const Plane &p_plane) const;
|
||||
inline bool operator!=(const Plane &p_plane) const;
|
||||
_FORCE_INLINE_ bool operator==(const Plane &p_plane) const;
|
||||
_FORCE_INLINE_ bool operator!=(const Plane &p_plane) const;
|
||||
operator String() const;
|
||||
|
||||
inline Plane() {}
|
||||
inline Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) :
|
||||
_FORCE_INLINE_ Plane() {}
|
||||
_FORCE_INLINE_ Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) :
|
||||
normal(p_a, p_b, p_c),
|
||||
d(p_d) {}
|
||||
|
||||
inline Plane(const Vector3 &p_normal, real_t p_d);
|
||||
inline Plane(const Vector3 &p_point, const Vector3 &p_normal);
|
||||
inline Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir = CLOCKWISE);
|
||||
_FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d = 0.0);
|
||||
_FORCE_INLINE_ Plane(const Vector3 &p_normal, const Vector3 &p_point);
|
||||
_FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir = CLOCKWISE);
|
||||
};
|
||||
|
||||
bool Plane::is_point_over(const Vector3 &p_point) const {
|
||||
@@ -94,10 +100,10 @@ real_t Plane::distance_to(const Vector3 &p_point) const {
|
||||
return (normal.dot(p_point) - d);
|
||||
}
|
||||
|
||||
bool Plane::has_point(const Vector3 &p_point, real_t _epsilon) const {
|
||||
bool Plane::has_point(const Vector3 &p_point, real_t p_tolerance) const {
|
||||
real_t dist = normal.dot(p_point) - d;
|
||||
dist = Math::abs(dist);
|
||||
return (dist <= _epsilon);
|
||||
return (dist <= p_tolerance);
|
||||
}
|
||||
|
||||
Plane::Plane(const Vector3 &p_normal, real_t p_d) :
|
||||
@@ -105,7 +111,7 @@ Plane::Plane(const Vector3 &p_normal, real_t p_d) :
|
||||
d(p_d) {
|
||||
}
|
||||
|
||||
Plane::Plane(const Vector3 &p_point, const Vector3 &p_normal) :
|
||||
Plane::Plane(const Vector3 &p_normal, const Vector3 &p_point) :
|
||||
normal(p_normal),
|
||||
d(p_normal.dot(p_point)) {
|
||||
}
|
||||
@@ -128,6 +134,7 @@ bool Plane::operator==(const Plane &p_plane) const {
|
||||
bool Plane::operator!=(const Plane &p_plane) const {
|
||||
return normal != p_plane.normal || d != p_plane.d;
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_PLANE_HPP
|
||||
|
||||
@@ -32,13 +32,12 @@
|
||||
#define GODOT_PROJECTION_HPP
|
||||
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
|
||||
#include <godot_cpp/variant/array.hpp>
|
||||
#include <godot_cpp/variant/vector3.hpp>
|
||||
#include <godot_cpp/variant/vector4.hpp>
|
||||
|
||||
namespace godot {
|
||||
|
||||
class Array;
|
||||
struct AABB;
|
||||
struct Plane;
|
||||
struct Rect2;
|
||||
@@ -55,14 +54,16 @@ struct _NO_DISCARD_ Projection {
|
||||
PLANE_BOTTOM
|
||||
};
|
||||
|
||||
Vector4 matrix[4];
|
||||
Vector4 columns[4];
|
||||
|
||||
_FORCE_INLINE_ const Vector4 &operator[](const int p_axis) const {
|
||||
return matrix[p_axis];
|
||||
DEV_ASSERT((unsigned int)p_axis < 4);
|
||||
return columns[p_axis];
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector4 &operator[](const int p_axis) {
|
||||
return matrix[p_axis];
|
||||
DEV_ASSERT((unsigned int)p_axis < 4);
|
||||
return columns[p_axis];
|
||||
}
|
||||
|
||||
float determinant() const;
|
||||
@@ -97,7 +98,7 @@ struct _NO_DISCARD_ Projection {
|
||||
Projection jitter_offseted(const Vector2 &p_offset) const;
|
||||
|
||||
static real_t get_fovy(real_t p_fovx, real_t p_aspect) {
|
||||
return Math::rad2deg(Math::atan(p_aspect * Math::tan(Math::deg2rad(p_fovx) * 0.5)) * 2.0);
|
||||
return Math::rad_to_deg(Math::atan(p_aspect * Math::tan(Math::deg_to_rad(p_fovx) * 0.5)) * 2.0);
|
||||
}
|
||||
|
||||
real_t get_z_far() const;
|
||||
@@ -107,8 +108,8 @@ struct _NO_DISCARD_ Projection {
|
||||
bool is_orthogonal() const;
|
||||
|
||||
Array get_projection_planes(const Transform3D &p_transform) const;
|
||||
bool get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const;
|
||||
|
||||
bool get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const;
|
||||
Vector2 get_viewport_half_extents() const;
|
||||
Vector2 get_far_plane_half_extents() const;
|
||||
|
||||
@@ -136,7 +137,7 @@ struct _NO_DISCARD_ Projection {
|
||||
bool operator==(const Projection &p_cam) const {
|
||||
for (uint32_t i = 0; i < 4; i++) {
|
||||
for (uint32_t j = 0; j < 4; j++) {
|
||||
if (matrix[i][j] != p_cam.matrix[i][j]) {
|
||||
if (columns[i][j] != p_cam.columns[i][j]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -158,10 +159,10 @@ struct _NO_DISCARD_ Projection {
|
||||
|
||||
Vector3 Projection::xform(const Vector3 &p_vec3) const {
|
||||
Vector3 ret;
|
||||
ret.x = matrix[0][0] * p_vec3.x + matrix[1][0] * p_vec3.y + matrix[2][0] * p_vec3.z + matrix[3][0];
|
||||
ret.y = matrix[0][1] * p_vec3.x + matrix[1][1] * p_vec3.y + matrix[2][1] * p_vec3.z + matrix[3][1];
|
||||
ret.z = matrix[0][2] * p_vec3.x + matrix[1][2] * p_vec3.y + matrix[2][2] * p_vec3.z + matrix[3][2];
|
||||
real_t w = matrix[0][3] * p_vec3.x + matrix[1][3] * p_vec3.y + matrix[2][3] * p_vec3.z + matrix[3][3];
|
||||
ret.x = columns[0][0] * p_vec3.x + columns[1][0] * p_vec3.y + columns[2][0] * p_vec3.z + columns[3][0];
|
||||
ret.y = columns[0][1] * p_vec3.x + columns[1][1] * p_vec3.y + columns[2][1] * p_vec3.z + columns[3][1];
|
||||
ret.z = columns[0][2] * p_vec3.x + columns[1][2] * p_vec3.y + columns[2][2] * p_vec3.z + columns[3][2];
|
||||
real_t w = columns[0][3] * p_vec3.x + columns[1][3] * p_vec3.y + columns[2][3] * p_vec3.z + columns[3][3];
|
||||
return ret / w;
|
||||
}
|
||||
|
||||
|
||||
@@ -143,8 +143,7 @@ struct _NO_DISCARD_ Quaternion {
|
||||
w = p_q.w;
|
||||
}
|
||||
|
||||
Quaternion(const Vector3 &v0, const Vector3 &v1) // shortest arc
|
||||
{
|
||||
Quaternion(const Vector3 &v0, const Vector3 &v1) { // Shortest arc.
|
||||
Vector3 c = v0.cross(v1);
|
||||
real_t d = v0.dot(v1);
|
||||
|
||||
|
||||
@@ -32,7 +32,6 @@
|
||||
#define GODOT_RECT2_HPP
|
||||
|
||||
#include <godot_cpp/classes/global_constants.hpp>
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
#include <godot_cpp/variant/vector2.hpp>
|
||||
|
||||
namespace godot {
|
||||
@@ -52,7 +51,14 @@ struct _NO_DISCARD_ Rect2 {
|
||||
|
||||
real_t get_area() const { return size.width * size.height; }
|
||||
|
||||
_FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5f); }
|
||||
|
||||
inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const {
|
||||
#ifdef MATH_CHECKS
|
||||
if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
|
||||
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
|
||||
}
|
||||
#endif
|
||||
if (p_include_borders) {
|
||||
if (position.x > (p_rect.position.x + p_rect.size.width)) {
|
||||
return false;
|
||||
@@ -85,6 +91,11 @@ struct _NO_DISCARD_ Rect2 {
|
||||
}
|
||||
|
||||
inline real_t distance_to(const Vector2 &p_point) const {
|
||||
#ifdef MATH_CHECKS
|
||||
if (unlikely(size.x < 0 || size.y < 0)) {
|
||||
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
|
||||
}
|
||||
#endif
|
||||
real_t dist = 0.0;
|
||||
bool inside = true;
|
||||
|
||||
@@ -121,13 +132,18 @@ struct _NO_DISCARD_ Rect2 {
|
||||
bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const;
|
||||
|
||||
inline bool encloses(const Rect2 &p_rect) const {
|
||||
#ifdef MATH_CHECKS
|
||||
if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
|
||||
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
|
||||
}
|
||||
#endif
|
||||
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
|
||||
((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) &&
|
||||
((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
|
||||
((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) &&
|
||||
((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
|
||||
}
|
||||
|
||||
inline bool has_no_area() const {
|
||||
return (size.x <= 0 || size.y <= 0);
|
||||
_FORCE_INLINE_ bool has_area() const {
|
||||
return size.x > 0.0f && size.y > 0.0f;
|
||||
}
|
||||
|
||||
// Returns the instersection between two Rect2s or an empty Rect2 if there is no intersection
|
||||
@@ -151,7 +167,11 @@ struct _NO_DISCARD_ Rect2 {
|
||||
}
|
||||
|
||||
inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect
|
||||
|
||||
#ifdef MATH_CHECKS
|
||||
if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
|
||||
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
|
||||
}
|
||||
#endif
|
||||
Rect2 new_rect;
|
||||
|
||||
new_rect.position.x = Math::min(p_rect.position.x, position.x);
|
||||
@@ -160,11 +180,17 @@ struct _NO_DISCARD_ Rect2 {
|
||||
new_rect.size.x = Math::max(p_rect.position.x + p_rect.size.x, position.x + size.x);
|
||||
new_rect.size.y = Math::max(p_rect.position.y + p_rect.size.y, position.y + size.y);
|
||||
|
||||
new_rect.size = new_rect.size - new_rect.position; // make relative again
|
||||
new_rect.size = new_rect.size - new_rect.position; // Make relative again.
|
||||
|
||||
return new_rect;
|
||||
}
|
||||
|
||||
inline bool has_point(const Point2 &p_point) const {
|
||||
#ifdef MATH_CHECKS
|
||||
if (unlikely(size.x < 0 || size.y < 0)) {
|
||||
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
|
||||
}
|
||||
#endif
|
||||
if (p_point.x < position.x) {
|
||||
return false;
|
||||
}
|
||||
@@ -181,6 +207,7 @@ struct _NO_DISCARD_ Rect2 {
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool is_equal_approx(const Rect2 &p_rect) const;
|
||||
|
||||
bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
|
||||
@@ -188,13 +215,17 @@ struct _NO_DISCARD_ Rect2 {
|
||||
|
||||
inline Rect2 grow(real_t p_amount) const {
|
||||
Rect2 g = *this;
|
||||
g.position.x -= p_amount;
|
||||
g.position.y -= p_amount;
|
||||
g.size.width += p_amount * 2;
|
||||
g.size.height += p_amount * 2;
|
||||
g.grow_by(p_amount);
|
||||
return g;
|
||||
}
|
||||
|
||||
inline void grow_by(real_t p_amount) {
|
||||
position.x -= p_amount;
|
||||
position.y -= p_amount;
|
||||
size.width += p_amount * 2;
|
||||
size.height += p_amount * 2;
|
||||
}
|
||||
|
||||
inline Rect2 grow_side(Side p_side, real_t p_amount) const {
|
||||
Rect2 g = *this;
|
||||
g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0,
|
||||
@@ -218,14 +249,18 @@ struct _NO_DISCARD_ Rect2 {
|
||||
return g;
|
||||
}
|
||||
|
||||
inline Rect2 expand(const Vector2 &p_vector) const {
|
||||
_FORCE_INLINE_ Rect2 expand(const Vector2 &p_vector) const {
|
||||
Rect2 r = *this;
|
||||
r.expand_to(p_vector);
|
||||
return r;
|
||||
}
|
||||
|
||||
inline void expand_to(const Vector2 &p_vector) { // in place function for speed
|
||||
|
||||
inline void expand_to(const Vector2 &p_vector) { // In place function for speed.
|
||||
#ifdef MATH_CHECKS
|
||||
if (unlikely(size.x < 0 || size.y < 0)) {
|
||||
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
|
||||
}
|
||||
#endif
|
||||
Vector2 begin = position;
|
||||
Vector2 end = position + size;
|
||||
|
||||
@@ -247,21 +282,21 @@ struct _NO_DISCARD_ Rect2 {
|
||||
size = end - begin;
|
||||
}
|
||||
|
||||
inline Rect2 abs() const {
|
||||
_FORCE_INLINE_ Rect2 abs() const {
|
||||
return Rect2(Point2(position.x + Math::min(size.x, (real_t)0), position.y + Math::min(size.y, (real_t)0)), size.abs());
|
||||
}
|
||||
|
||||
Vector2 get_support(const Vector2 &p_normal) const {
|
||||
Vector2 half_extents = size * 0.5;
|
||||
Vector2 half_extents = size * 0.5f;
|
||||
Vector2 ofs = position + half_extents;
|
||||
return Vector2(
|
||||
(p_normal.x > 0) ? -half_extents.x : half_extents.x,
|
||||
(p_normal.y > 0) ? -half_extents.y : half_extents.y) +
|
||||
ofs;
|
||||
ofs;
|
||||
}
|
||||
|
||||
inline bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const {
|
||||
Vector2 center = position + size * 0.5;
|
||||
_FORCE_INLINE_ bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const {
|
||||
Vector2 center = get_center();
|
||||
int side_plus = 0;
|
||||
int side_minus = 0;
|
||||
Vector2 end = position + size;
|
||||
@@ -274,22 +309,22 @@ struct _NO_DISCARD_ Rect2 {
|
||||
|
||||
Vector2 r = (b - a);
|
||||
float l = r.length();
|
||||
if (l == 0.0) {
|
||||
if (l == 0.0f) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// check inside
|
||||
// Check inside.
|
||||
Vector2 tg = r.orthogonal();
|
||||
float s = tg.dot(center) - tg.dot(a);
|
||||
if (s < 0.0) {
|
||||
if (s < 0.0f) {
|
||||
side_plus++;
|
||||
} else {
|
||||
side_minus++;
|
||||
}
|
||||
|
||||
// check ray box
|
||||
// Check ray box.
|
||||
r /= l;
|
||||
Vector2 ir((real_t)1.0 / r.x, (real_t)1.0 / r.y);
|
||||
Vector2 ir(1.0f / r.x, 1.0f / r.y);
|
||||
|
||||
// lb is the corner of AABB with minimal coordinates - left bottom, rt is maximal corner
|
||||
// r.org is origin of ray
|
||||
@@ -308,17 +343,17 @@ struct _NO_DISCARD_ Rect2 {
|
||||
}
|
||||
|
||||
if (side_plus * side_minus == 0) {
|
||||
return true; // all inside
|
||||
return true; // All inside.
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
inline void set_end(const Vector2 &p_end) {
|
||||
_FORCE_INLINE_ void set_end(const Vector2 &p_end) {
|
||||
size = p_end - position;
|
||||
}
|
||||
|
||||
inline Vector2 get_end() const {
|
||||
_FORCE_INLINE_ Vector2 get_end() const {
|
||||
return position + size;
|
||||
}
|
||||
|
||||
|
||||
@@ -32,7 +32,6 @@
|
||||
#define GODOT_RECT2I_HPP
|
||||
|
||||
#include <godot_cpp/classes/global_constants.hpp>
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
#include <godot_cpp/variant/vector2i.hpp>
|
||||
|
||||
namespace godot {
|
||||
@@ -51,17 +50,24 @@ struct _NO_DISCARD_ Rect2i {
|
||||
|
||||
int get_area() const { return size.width * size.height; }
|
||||
|
||||
_FORCE_INLINE_ Vector2i get_center() const { return position + (size / 2); }
|
||||
|
||||
inline bool intersects(const Rect2i &p_rect) const {
|
||||
if (position.x > (p_rect.position.x + p_rect.size.width)) {
|
||||
#ifdef MATH_CHECKS
|
||||
if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
|
||||
ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
|
||||
}
|
||||
#endif
|
||||
if (position.x >= (p_rect.position.x + p_rect.size.width)) {
|
||||
return false;
|
||||
}
|
||||
if ((position.x + size.width) < p_rect.position.x) {
|
||||
if ((position.x + size.width) <= p_rect.position.x) {
|
||||
return false;
|
||||
}
|
||||
if (position.y > (p_rect.position.y + p_rect.size.height)) {
|
||||
if (position.y >= (p_rect.position.y + p_rect.size.height)) {
|
||||
return false;
|
||||
}
|
||||
if ((position.y + size.height) < p_rect.position.y) {
|
||||
if ((position.y + size.height) <= p_rect.position.y) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -69,13 +75,18 @@ struct _NO_DISCARD_ Rect2i {
|
||||
}
|
||||
|
||||
inline bool encloses(const Rect2i &p_rect) const {
|
||||
#ifdef MATH_CHECKS
|
||||
if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
|
||||
ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
|
||||
}
|
||||
#endif
|
||||
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
|
||||
((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
|
||||
((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
|
||||
((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) &&
|
||||
((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
|
||||
}
|
||||
|
||||
inline bool has_no_area() const {
|
||||
return (size.x <= 0 || size.y <= 0);
|
||||
_FORCE_INLINE_ bool has_area() const {
|
||||
return size.x > 0 && size.y > 0;
|
||||
}
|
||||
|
||||
// Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection
|
||||
@@ -92,14 +103,18 @@ struct _NO_DISCARD_ Rect2i {
|
||||
Point2i p_rect_end = p_rect.position + p_rect.size;
|
||||
Point2i end = position + size;
|
||||
|
||||
new_rect.size.x = (int)(Math::min(p_rect_end.x, end.x) - new_rect.position.x);
|
||||
new_rect.size.y = (int)(Math::min(p_rect_end.y, end.y) - new_rect.position.y);
|
||||
new_rect.size.x = Math::min(p_rect_end.x, end.x) - new_rect.position.x;
|
||||
new_rect.size.y = Math::min(p_rect_end.y, end.y) - new_rect.position.y;
|
||||
|
||||
return new_rect;
|
||||
}
|
||||
|
||||
inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect
|
||||
|
||||
#ifdef MATH_CHECKS
|
||||
if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
|
||||
ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
|
||||
}
|
||||
#endif
|
||||
Rect2i new_rect;
|
||||
|
||||
new_rect.position.x = Math::min(p_rect.position.x, position.x);
|
||||
@@ -108,11 +123,16 @@ struct _NO_DISCARD_ Rect2i {
|
||||
new_rect.size.x = Math::max(p_rect.position.x + p_rect.size.x, position.x + size.x);
|
||||
new_rect.size.y = Math::max(p_rect.position.y + p_rect.size.y, position.y + size.y);
|
||||
|
||||
new_rect.size = new_rect.size - new_rect.position; // make relative again
|
||||
new_rect.size = new_rect.size - new_rect.position; // Make relative again.
|
||||
|
||||
return new_rect;
|
||||
}
|
||||
bool has_point(const Point2i &p_point) const {
|
||||
#ifdef MATH_CHECKS
|
||||
if (unlikely(size.x < 0 || size.y < 0)) {
|
||||
ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
|
||||
}
|
||||
#endif
|
||||
if (p_point.x < position.x) {
|
||||
return false;
|
||||
}
|
||||
@@ -165,13 +185,18 @@ struct _NO_DISCARD_ Rect2i {
|
||||
return g;
|
||||
}
|
||||
|
||||
inline Rect2i expand(const Vector2i &p_vector) const {
|
||||
_FORCE_INLINE_ Rect2i expand(const Vector2i &p_vector) const {
|
||||
Rect2i r = *this;
|
||||
r.expand_to(p_vector);
|
||||
return r;
|
||||
}
|
||||
|
||||
inline void expand_to(const Point2i &p_vector) {
|
||||
#ifdef MATH_CHECKS
|
||||
if (unlikely(size.x < 0 || size.y < 0)) {
|
||||
ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
|
||||
}
|
||||
#endif
|
||||
Point2i begin = position;
|
||||
Point2i end = position + size;
|
||||
|
||||
@@ -193,15 +218,15 @@ struct _NO_DISCARD_ Rect2i {
|
||||
size = end - begin;
|
||||
}
|
||||
|
||||
inline Rect2i abs() const {
|
||||
_FORCE_INLINE_ Rect2i abs() const {
|
||||
return Rect2i(Point2i(position.x + Math::min(size.x, 0), position.y + Math::min(size.y, 0)), size.abs());
|
||||
}
|
||||
|
||||
inline void set_end(const Vector2i &p_end) {
|
||||
_FORCE_INLINE_ void set_end(const Vector2i &p_end) {
|
||||
size = p_end - position;
|
||||
}
|
||||
|
||||
inline Vector2i get_end() const {
|
||||
_FORCE_INLINE_ Vector2i get_end() const {
|
||||
return position + size;
|
||||
}
|
||||
|
||||
|
||||
@@ -31,14 +31,14 @@
|
||||
#ifndef GODOT_TRANSFORM2D_HPP
|
||||
#define GODOT_TRANSFORM2D_HPP
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
#include <godot_cpp/variant/packed_vector2_array.hpp>
|
||||
#include <godot_cpp/variant/rect2.hpp>
|
||||
#include <godot_cpp/variant/vector2.hpp>
|
||||
|
||||
namespace godot {
|
||||
|
||||
class String;
|
||||
|
||||
struct _NO_DISCARD_ Transform2D {
|
||||
// Warning #1: basis of Transform2D is stored differently from Basis. In terms of columns array, the basis matrix looks like "on paper":
|
||||
// M = (columns[0][0] columns[1][0])
|
||||
@@ -53,52 +53,46 @@ struct _NO_DISCARD_ Transform2D {
|
||||
|
||||
Vector2 columns[3];
|
||||
|
||||
inline real_t tdotx(const Vector2 &v) const { return columns[0][0] * v.x + columns[1][0] * v.y; }
|
||||
inline real_t tdoty(const Vector2 &v) const { return columns[0][1] * v.x + columns[1][1] * v.y; }
|
||||
_FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return columns[0][0] * v.x + columns[1][0] * v.y; }
|
||||
_FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return columns[0][1] * v.x + columns[1][1] * v.y; }
|
||||
|
||||
const Vector2 &operator[](int p_idx) const { return columns[p_idx]; }
|
||||
Vector2 &operator[](int p_idx) { return columns[p_idx]; }
|
||||
|
||||
inline Vector2 get_axis(int p_axis) const {
|
||||
ERR_FAIL_INDEX_V(p_axis, 3, Vector2());
|
||||
return columns[p_axis];
|
||||
}
|
||||
inline void set_axis(int p_axis, const Vector2 &p_vec) {
|
||||
ERR_FAIL_INDEX(p_axis, 3);
|
||||
columns[p_axis] = p_vec;
|
||||
}
|
||||
|
||||
void invert();
|
||||
Transform2D inverse() const;
|
||||
|
||||
void affine_invert();
|
||||
Transform2D affine_inverse() const;
|
||||
|
||||
void set_rotation(real_t p_rot);
|
||||
void set_rotation(const real_t p_rot);
|
||||
real_t get_rotation() const;
|
||||
real_t get_skew() const;
|
||||
void set_skew(float p_angle);
|
||||
inline void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale);
|
||||
inline void set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, float p_skew);
|
||||
void rotate(real_t p_phi);
|
||||
void set_skew(const real_t p_angle);
|
||||
_FORCE_INLINE_ void set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale);
|
||||
_FORCE_INLINE_ void set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew);
|
||||
void rotate(const real_t p_angle);
|
||||
|
||||
void scale(const Size2 &p_scale);
|
||||
void scale_basis(const Size2 &p_scale);
|
||||
void translate(real_t p_tx, real_t p_ty);
|
||||
void translate(const Vector2 &p_translation);
|
||||
void translate_local(const real_t p_tx, const real_t p_ty);
|
||||
void translate_local(const Vector2 &p_translation);
|
||||
|
||||
real_t basis_determinant() const;
|
||||
|
||||
Size2 get_scale() const;
|
||||
void set_scale(const Size2 &p_scale);
|
||||
|
||||
inline const Vector2 &get_origin() const { return columns[2]; }
|
||||
inline void set_origin(const Vector2 &p_origin) { columns[2] = p_origin; }
|
||||
_FORCE_INLINE_ const Vector2 &get_origin() const { return columns[2]; }
|
||||
_FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { columns[2] = p_origin; }
|
||||
|
||||
Transform2D scaled(const Size2 &p_scale) const;
|
||||
Transform2D basis_scaled(const Size2 &p_scale) const;
|
||||
Transform2D scaled(const Size2 &p_scale) const;
|
||||
Transform2D scaled_local(const Size2 &p_scale) const;
|
||||
Transform2D translated(const Vector2 &p_offset) const;
|
||||
Transform2D rotated(real_t p_phi) const;
|
||||
Transform2D translated_local(const Vector2 &p_offset) const;
|
||||
Transform2D rotated(const real_t p_angle) const;
|
||||
Transform2D rotated_local(const real_t p_angle) const;
|
||||
|
||||
Transform2D untranslated() const;
|
||||
|
||||
@@ -106,26 +100,30 @@ struct _NO_DISCARD_ Transform2D {
|
||||
Transform2D orthonormalized() const;
|
||||
bool is_equal_approx(const Transform2D &p_transform) const;
|
||||
|
||||
Transform2D looking_at(const Vector2 &p_target) const;
|
||||
|
||||
bool operator==(const Transform2D &p_transform) const;
|
||||
bool operator!=(const Transform2D &p_transform) const;
|
||||
|
||||
void operator*=(const Transform2D &p_transform);
|
||||
Transform2D operator*(const Transform2D &p_transform) const;
|
||||
void operator*=(const real_t p_val);
|
||||
Transform2D operator*(const real_t p_val) const;
|
||||
|
||||
Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const;
|
||||
Transform2D interpolate_with(const Transform2D &p_transform, const real_t p_c) const;
|
||||
|
||||
inline Vector2 basis_xform(const Vector2 &p_vec) const;
|
||||
inline Vector2 basis_xform_inv(const Vector2 &p_vec) const;
|
||||
inline Vector2 xform(const Vector2 &p_vec) const;
|
||||
inline Vector2 xform_inv(const Vector2 &p_vec) const;
|
||||
inline Rect2 xform(const Rect2 &p_rect) const;
|
||||
inline Rect2 xform_inv(const Rect2 &p_rect) const;
|
||||
inline PackedVector2Array xform(const PackedVector2Array &p_array) const;
|
||||
inline PackedVector2Array xform_inv(const PackedVector2Array &p_array) const;
|
||||
_FORCE_INLINE_ Vector2 basis_xform(const Vector2 &p_vec) const;
|
||||
_FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const;
|
||||
_FORCE_INLINE_ Vector2 xform(const Vector2 &p_vec) const;
|
||||
_FORCE_INLINE_ Vector2 xform_inv(const Vector2 &p_vec) const;
|
||||
_FORCE_INLINE_ Rect2 xform(const Rect2 &p_rect) const;
|
||||
_FORCE_INLINE_ Rect2 xform_inv(const Rect2 &p_rect) const;
|
||||
_FORCE_INLINE_ PackedVector2Array xform(const PackedVector2Array &p_array) const;
|
||||
_FORCE_INLINE_ PackedVector2Array xform_inv(const PackedVector2Array &p_array) const;
|
||||
|
||||
operator String() const;
|
||||
|
||||
Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
|
||||
Transform2D(const real_t xx, const real_t xy, const real_t yx, const real_t yy, const real_t ox, const real_t oy) {
|
||||
columns[0][0] = xx;
|
||||
columns[0][1] = xy;
|
||||
columns[1][0] = yx;
|
||||
@@ -140,7 +138,10 @@ struct _NO_DISCARD_ Transform2D {
|
||||
columns[2] = p_origin;
|
||||
}
|
||||
|
||||
Transform2D(real_t p_rot, const Vector2 &p_pos);
|
||||
Transform2D(const real_t p_rot, const Vector2 &p_pos);
|
||||
|
||||
Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos);
|
||||
|
||||
Transform2D() {
|
||||
columns[0][0] = 1.0;
|
||||
columns[1][1] = 1.0;
|
||||
@@ -163,7 +164,7 @@ Vector2 Transform2D::xform(const Vector2 &p_vec) const {
|
||||
return Vector2(
|
||||
tdotx(p_vec),
|
||||
tdoty(p_vec)) +
|
||||
columns[2];
|
||||
columns[2];
|
||||
}
|
||||
|
||||
Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const {
|
||||
@@ -187,14 +188,14 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const {
|
||||
return new_rect;
|
||||
}
|
||||
|
||||
void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
|
||||
void Transform2D::set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale) {
|
||||
columns[0][0] = Math::cos(p_rot) * p_scale.x;
|
||||
columns[1][1] = Math::cos(p_rot) * p_scale.y;
|
||||
columns[1][0] = -Math::sin(p_rot) * p_scale.y;
|
||||
columns[0][1] = Math::sin(p_rot) * p_scale.x;
|
||||
}
|
||||
|
||||
void Transform2D::set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, float p_skew) {
|
||||
void Transform2D::set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew) {
|
||||
columns[0][0] = Math::cos(p_rot) * p_scale.x;
|
||||
columns[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
|
||||
columns[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
|
||||
@@ -222,8 +223,11 @@ PackedVector2Array Transform2D::xform(const PackedVector2Array &p_array) const {
|
||||
PackedVector2Array array;
|
||||
array.resize(p_array.size());
|
||||
|
||||
const Vector2 *r = p_array.ptr();
|
||||
Vector2 *w = array.ptrw();
|
||||
|
||||
for (int i = 0; i < p_array.size(); ++i) {
|
||||
array[i] = xform(p_array[i]);
|
||||
w[i] = xform(r[i]);
|
||||
}
|
||||
return array;
|
||||
}
|
||||
@@ -232,8 +236,11 @@ PackedVector2Array Transform2D::xform_inv(const PackedVector2Array &p_array) con
|
||||
PackedVector2Array array;
|
||||
array.resize(p_array.size());
|
||||
|
||||
const Vector2 *r = p_array.ptr();
|
||||
Vector2 *w = array.ptrw();
|
||||
|
||||
for (int i = 0; i < p_array.size(); ++i) {
|
||||
array[i] = xform_inv(p_array[i]);
|
||||
w[i] = xform_inv(r[i]);
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
@@ -70,9 +70,6 @@ struct _NO_DISCARD_ Vector4i {
|
||||
return coord[p_axis];
|
||||
}
|
||||
|
||||
void set_axis(const int p_axis, const int32_t p_value);
|
||||
int32_t get_axis(const int p_axis) const;
|
||||
|
||||
Vector4i::Axis min_axis_index() const;
|
||||
Vector4i::Axis max_axis_index() const;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user