Fix a shadowed enum (EulerOrder)

Use the global constants.
This commit is contained in:
Andy Maloney
2023-01-17 18:38:24 -05:00
parent cb15429e4a
commit dbd43ac107
2 changed files with 3 additions and 11 deletions

View File

@@ -46,7 +46,7 @@ real_t Quaternion::angle_to(const Quaternion &p_to) const {
// This implementation uses XYZ convention (Z is the first rotation).
Vector3 Quaternion::get_euler_xyz() const {
Basis m(*this);
return m.get_euler(Basis::EULER_ORDER_XYZ);
return m.get_euler(EULER_ORDER_XYZ);
}
// get_euler_yxz returns a vector containing the Euler angles in the format
@@ -58,7 +58,7 @@ Vector3 Quaternion::get_euler_yxz() const {
ERR_FAIL_COND_V_MSG(!is_normalized(), Vector3(0, 0, 0), "The quaternion must be normalized.");
#endif
Basis m(*this);
return m.get_euler(Basis::EULER_ORDER_YXZ);
return m.get_euler(EULER_ORDER_YXZ);
}
void Quaternion::operator*=(const Quaternion &p_q) {