Added TYPED_METHOD_BIND and c++17 flags to windows build and moved test project files

This commit is contained in:
Bastiaan Olij
2021-08-21 21:50:22 +10:00
parent f3dea4b752
commit df9164b9bd
10 changed files with 9 additions and 4 deletions

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[gd_resource type="Environment" load_steps=2 format=3 uid="uid://dtd3q2x2ulcsi"]
[sub_resource type="Sky" id="1"]
[resource]
background_mode = 2
sky = SubResource( "1" )

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[configuration]
entry_symbol = "example_library_init"
[libraries]
Linux.64 = "bin/x11/libgdexample.so"
Windows.64 = "bin/win64/libgdexample.dll"

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test/demo/icon.png Normal file

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test/demo/icon.png.import Normal file
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[remap]
importer="texture"
type="StreamTexture2D"
uid="uid://cswr8vy4lt7dt"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
compress/streamed=false
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0

26
test/demo/main.gd Normal file
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extends Node
func _ready():
# Connect signals.
$Button.button_up.connect($Example.emit_custom_signal, ["Button", 42])
$Example.custom_signal.connect(on_signal)
# Call methods.
$Example.simple_func()
($Example as Example).simple_const_func() # Force use of ptrcall
prints("returned", $Example.return_something("some string"))
prints("returned const", $Example.return_something_const())
prints("vararg args", $Example.varargs_func("some", "arguments", "to", "test"))
# Use properties.
prints("custom postion is", $Example.custom_position)
$Example.custom_position = Vector2(50, 50)
prints("custom postion now is", $Example.custom_position)
# Get constants
prints("FIRST", $Example.FIRST)
prints("ANSWER_TO_EVERYTHING", $Example.ANSWER_TO_EVERYTHING)
prints("CONSTANT_WITHOUT_ENUM", $Example.CONSTANT_WITHOUT_ENUM)
func on_signal(name, value):
prints("Example emitted:", name, value)

29
test/demo/main.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://dmx2xuigcpvt4"]
[ext_resource type="Script" path="res://main.gd" id="1_c326s"]
[node name="Node" type="Node"]
script = ExtResource( "1_c326s" )
[node name="Example" type="Example" parent="."]
script = null
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="Example"]
offset_left = 194.0
offset_top = -2.0
offset_right = 234.0
offset_bottom = 21.0
structured_text_bidi_override_options = []
script = null
[node name="Button" type="Button" parent="."]
offset_right = 79.0
offset_bottom = 29.0
text = "Click me!"
script = null
__meta__ = {
"_edit_use_anchors_": false
}

23
test/demo/project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="GDExtension Test Project"
run/main_scene="res://main.tscn"
config/icon="res://icon.png"
[native_extensions]
paths=["res://example.gdextension"]
[rendering]
environment/defaults/default_environment="res://default_env.tres"