Port a bunch of Godot container templates to GDExtension.
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include/godot_cpp/core/mutex_lock.hpp
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59
include/godot_cpp/core/mutex_lock.hpp
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/*************************************************************************/
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/* mutex_lock.hpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MUTEX_LOCK_HPP
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#define MUTEX_LOCK_HPP
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#include <godot_cpp/classes/mutex.hpp>
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namespace godot {
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class MutexLock {
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const Mutex &mutex;
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public:
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_ALWAYS_INLINE_ explicit MutexLock(const Mutex &p_mutex) :
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mutex(p_mutex) {
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const_cast<Mutex *>(&mutex)->lock();
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}
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_ALWAYS_INLINE_ ~MutexLock() {
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const_cast<Mutex *>(&mutex)->unlock();
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}
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};
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#define _THREAD_SAFE_CLASS_ mutable Mutex _thread_safe_;
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#define _THREAD_SAFE_METHOD_ MutexLock _thread_safe_method_(_thread_safe_);
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#define _THREAD_SAFE_LOCK_ _thread_safe_.lock();
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#define _THREAD_SAFE_UNLOCK_ _thread_safe_.unlock();
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} // namespace godot
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#endif // ! MUTEX_LOCK_HPP
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