Port a bunch of Godot container templates to GDExtension.
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107
include/godot_cpp/templates/pair.hpp
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107
include/godot_cpp/templates/pair.hpp
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/*************************************************************************/
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/* pair.hpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PAIR_HPP
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#define PAIR_HPP
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namespace godot {
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template <class F, class S>
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struct Pair {
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F first;
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S second;
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Pair() :
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first(),
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second() {
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}
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Pair(F p_first, const S &p_second) :
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first(p_first),
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second(p_second) {
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}
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};
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template <class F, class S>
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bool operator==(const Pair<F, S> &pair, const Pair<F, S> &other) {
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return (pair.first == other.first) && (pair.second == other.second);
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}
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template <class F, class S>
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bool operator!=(const Pair<F, S> &pair, const Pair<F, S> &other) {
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return (pair.first != other.first) || (pair.second != other.second);
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}
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template <class F, class S>
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struct PairSort {
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bool operator()(const Pair<F, S> &A, const Pair<F, S> &B) const {
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if (A.first != B.first) {
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return A.first < B.first;
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}
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return A.second < B.second;
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}
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};
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template <class K, class V>
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struct KeyValue {
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const K key;
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V value;
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void operator=(const KeyValue &p_kv) = delete;
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_FORCE_INLINE_ KeyValue(const KeyValue &p_kv) :
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key(p_kv.key),
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value(p_kv.value) {
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}
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_FORCE_INLINE_ KeyValue(const K &p_key, const V &p_value) :
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key(p_key),
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value(p_value) {
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}
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};
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template <class K, class V>
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bool operator==(const KeyValue<K, V> &pair, const KeyValue<K, V> &other) {
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return (pair.key == other.key) && (pair.value == other.value);
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}
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template <class K, class V>
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bool operator!=(const KeyValue<K, V> &pair, const KeyValue<K, V> &other) {
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return (pair.key != other.key) || (pair.value != other.value);
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}
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template <class K, class V>
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struct KeyValueSort {
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bool operator()(const KeyValue<K, V> &A, const KeyValue<K, V> &B) const {
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return A.key < B.key;
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}
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};
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} // namespace godot
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#endif // ! PAIR_HPP
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