Port a bunch of Godot container templates to GDExtension.
This commit is contained in:
145
include/godot_cpp/templates/vset.hpp
Normal file
145
include/godot_cpp/templates/vset.hpp
Normal file
@@ -0,0 +1,145 @@
|
||||
/*************************************************************************/
|
||||
/* vset.hpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef VSET_HPP
|
||||
#define VSET_HPP
|
||||
|
||||
#include <godot_cpp/templates/vector.hpp>
|
||||
|
||||
namespace godot {
|
||||
|
||||
template <class T>
|
||||
class VSet {
|
||||
Vector<T> _data;
|
||||
|
||||
_FORCE_INLINE_ int _find(const T &p_val, bool &r_exact) const {
|
||||
r_exact = false;
|
||||
if (_data.is_empty()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int low = 0;
|
||||
int high = _data.size() - 1;
|
||||
const T *a = &_data[0];
|
||||
int middle = 0;
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (low > high) {
|
||||
ERR_PRINT("low > high, this may be a bug");
|
||||
}
|
||||
#endif
|
||||
|
||||
while (low <= high) {
|
||||
middle = (low + high) / 2;
|
||||
|
||||
if (p_val < a[middle]) {
|
||||
high = middle - 1; // search low end of array
|
||||
} else if (a[middle] < p_val) {
|
||||
low = middle + 1; // search high end of array
|
||||
} else {
|
||||
r_exact = true;
|
||||
return middle;
|
||||
}
|
||||
}
|
||||
|
||||
// return the position where this would be inserted
|
||||
if (a[middle] < p_val) {
|
||||
middle++;
|
||||
}
|
||||
return middle;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ int _find_exact(const T &p_val) const {
|
||||
if (_data.is_empty()) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
int low = 0;
|
||||
int high = _data.size() - 1;
|
||||
int middle;
|
||||
const T *a = &_data[0];
|
||||
|
||||
while (low <= high) {
|
||||
middle = (low + high) / 2;
|
||||
|
||||
if (p_val < a[middle]) {
|
||||
high = middle - 1; // search low end of array
|
||||
} else if (a[middle] < p_val) {
|
||||
low = middle + 1; // search high end of array
|
||||
} else {
|
||||
return middle;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public:
|
||||
void insert(const T &p_val) {
|
||||
bool exact;
|
||||
int pos = _find(p_val, exact);
|
||||
if (exact) {
|
||||
return;
|
||||
}
|
||||
_data.insert(pos, p_val);
|
||||
}
|
||||
|
||||
bool has(const T &p_val) const {
|
||||
return _find_exact(p_val) != -1;
|
||||
}
|
||||
|
||||
void erase(const T &p_val) {
|
||||
int pos = _find_exact(p_val);
|
||||
if (pos < 0) {
|
||||
return;
|
||||
}
|
||||
_data.remove_at(pos);
|
||||
}
|
||||
|
||||
int find(const T &p_val) const {
|
||||
return _find_exact(p_val);
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ bool is_empty() const { return _data.is_empty(); }
|
||||
|
||||
_FORCE_INLINE_ int size() const { return _data.size(); }
|
||||
|
||||
inline T &operator[](int p_index) {
|
||||
return _data.write[p_index];
|
||||
}
|
||||
|
||||
inline const T &operator[](int p_index) const {
|
||||
return _data[p_index];
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // VSET_H
|
||||
Reference in New Issue
Block a user