Replace bindgins to work with extensions
This commit is contained in:
committed by
Bastiaan Olij
parent
ee70866894
commit
e4ed48976a
222
include/godot_cpp/classes/ref.hpp
Normal file
222
include/godot_cpp/classes/ref.hpp
Normal file
@@ -0,0 +1,222 @@
|
||||
/*************************************************************************/
|
||||
/* ref.hpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef GODOT_CPP_REF_HPP
|
||||
#define GODOT_CPP_REF_HPP
|
||||
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
|
||||
#include <godot_cpp/classes/object.hpp>
|
||||
#include <godot_cpp/classes/ref_counted.hpp>
|
||||
#include <godot_cpp/core/memory.hpp>
|
||||
#include <godot_cpp/variant/variant.hpp>
|
||||
|
||||
namespace godot {
|
||||
|
||||
// Helper class for RefCounted objects, same as Godot one.
|
||||
|
||||
class RefCounted;
|
||||
|
||||
template <class T>
|
||||
class Ref {
|
||||
T *reference = nullptr;
|
||||
|
||||
void ref(const Ref &p_from) {
|
||||
if (p_from.reference == reference) {
|
||||
return;
|
||||
}
|
||||
|
||||
unref();
|
||||
|
||||
reference = p_from.reference;
|
||||
if (reference) {
|
||||
reference->reference();
|
||||
}
|
||||
}
|
||||
|
||||
void ref_pointer(T *p_ref) {
|
||||
ERR_FAIL_COND(!p_ref);
|
||||
|
||||
if (p_ref->init_ref()) {
|
||||
reference = p_ref;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
_FORCE_INLINE_ bool operator==(const T *p_ptr) const {
|
||||
return reference == p_ptr;
|
||||
}
|
||||
_FORCE_INLINE_ bool operator!=(const T *p_ptr) const {
|
||||
return reference != p_ptr;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ bool operator<(const Ref<T> &p_r) const {
|
||||
return reference < p_r.reference;
|
||||
}
|
||||
_FORCE_INLINE_ bool operator==(const Ref<T> &p_r) const {
|
||||
return reference == p_r.reference;
|
||||
}
|
||||
_FORCE_INLINE_ bool operator!=(const Ref<T> &p_r) const {
|
||||
return reference != p_r.reference;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ T *operator->() {
|
||||
return reference;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ T *operator*() {
|
||||
return reference;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ const T *operator->() const {
|
||||
return reference;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ const T *ptr() const {
|
||||
return reference;
|
||||
}
|
||||
_FORCE_INLINE_ T *ptr() {
|
||||
return reference;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ const T *operator*() const {
|
||||
return reference;
|
||||
}
|
||||
|
||||
operator Variant() const {
|
||||
return Variant(reference);
|
||||
}
|
||||
|
||||
void operator=(const Ref &p_from) {
|
||||
ref(p_from);
|
||||
}
|
||||
|
||||
template <class T_Other>
|
||||
void operator=(const Ref<T_Other> &p_from) {
|
||||
RefCounted *refb = const_cast<RefCounted *>(static_cast<const RefCounted *>(p_from.ptr()));
|
||||
if (!refb) {
|
||||
unref();
|
||||
return;
|
||||
}
|
||||
Ref r;
|
||||
r.reference = Object::cast_to<T>(refb);
|
||||
ref(r);
|
||||
r.reference = nullptr;
|
||||
}
|
||||
|
||||
void operator=(const Variant &p_variant) {
|
||||
// FIXME
|
||||
// Object *object = p_variant.get_validated_object();
|
||||
|
||||
// if (object == reference) {
|
||||
// return;
|
||||
// }
|
||||
|
||||
// unref();
|
||||
|
||||
// if (!object) {
|
||||
// return;
|
||||
// }
|
||||
|
||||
// T *r = Object::cast_to<T>(object);
|
||||
// if (r && r->reference()) {
|
||||
// reference = r;
|
||||
// }
|
||||
}
|
||||
|
||||
template <class T_Other>
|
||||
void reference_ptr(T_Other *p_ptr) {
|
||||
if (reference == p_ptr) {
|
||||
return;
|
||||
}
|
||||
unref();
|
||||
|
||||
T *r = Object::cast_to<T>(p_ptr);
|
||||
if (r) {
|
||||
ref_pointer(r);
|
||||
}
|
||||
}
|
||||
|
||||
Ref(const Ref &p_from) {
|
||||
ref(p_from);
|
||||
}
|
||||
|
||||
Ref(T *p_reference) {
|
||||
if (p_reference) {
|
||||
ref_pointer(p_reference);
|
||||
}
|
||||
}
|
||||
|
||||
Ref(const Variant &p_variant) {
|
||||
// FIXME
|
||||
// Object *object = p_variant.get_validated_object();
|
||||
|
||||
// if (!object) {
|
||||
// return;
|
||||
// }
|
||||
|
||||
// T *r = Object::cast_to<T>(object);
|
||||
// if (r && r->reference()) {
|
||||
// reference = r;
|
||||
// }
|
||||
}
|
||||
|
||||
inline bool is_valid() const { return reference != nullptr; }
|
||||
inline bool is_null() const { return reference == nullptr; }
|
||||
|
||||
void unref() {
|
||||
if (reference && reference->unreference()) {
|
||||
memdelete(reference);
|
||||
}
|
||||
reference = nullptr;
|
||||
}
|
||||
|
||||
void instantiate() {
|
||||
ref(memnew(T));
|
||||
}
|
||||
|
||||
Ref() {}
|
||||
|
||||
~Ref() {
|
||||
unref();
|
||||
}
|
||||
|
||||
// Used exclusively in the bindings to recreate the Ref Godot encapsulates in return values,
|
||||
// without adding to the refcount.
|
||||
inline static Ref<T> ___internal_constructor(Object *obj) {
|
||||
Ref<T> r;
|
||||
r.reference = (T *)obj;
|
||||
return r;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // ! GODOT_CPP_REF_HPP
|
||||
167
include/godot_cpp/classes/wrapped.hpp
Normal file
167
include/godot_cpp/classes/wrapped.hpp
Normal file
@@ -0,0 +1,167 @@
|
||||
/*************************************************************************/
|
||||
/* wrapped.hpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef GODOT_CPP_WRAPPED_HPP
|
||||
#define GODOT_CPP_WRAPPED_HPP
|
||||
|
||||
#include <godot_cpp/core/memory.hpp>
|
||||
|
||||
namespace godot {
|
||||
namespace internal {
|
||||
struct empty_constructor {};
|
||||
} // namespace internal
|
||||
|
||||
typedef void GodotObject;
|
||||
|
||||
// Base for all engine classes, to contain the pointer to the engine instance.
|
||||
class Wrapped {
|
||||
friend class GDExtensionBinding;
|
||||
|
||||
// Private constructor, this should not be created directly by users.
|
||||
Wrapped(GodotObject *p_owner) :
|
||||
_owner(p_owner) {}
|
||||
|
||||
protected:
|
||||
Wrapped() = default;
|
||||
Wrapped(internal::empty_constructor empty) {}
|
||||
|
||||
public:
|
||||
// Must be public but you should not touch this.
|
||||
GodotObject *_owner = nullptr;
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#define GDCLASS(m_class, m_inherits) \
|
||||
private: \
|
||||
friend class ClassDB; \
|
||||
\
|
||||
using SelfType = m_class; \
|
||||
\
|
||||
protected: \
|
||||
static void (*_get_bind_methods())() { \
|
||||
return &m_class::_bind_methods; \
|
||||
} \
|
||||
\
|
||||
m_class(godot::GodotObject *owner) : m_inherits(godot::internal::empty_constructor()) { \
|
||||
_owner = owner; \
|
||||
} \
|
||||
\
|
||||
m_class(godot::internal::empty_constructor empty) : m_inherits(empty) {} \
|
||||
\
|
||||
public: \
|
||||
static void initialize_class() { \
|
||||
static bool initialized = false; \
|
||||
if (initialized) { \
|
||||
return; \
|
||||
} \
|
||||
m_inherits::initialize_class(); \
|
||||
if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \
|
||||
_bind_methods(); \
|
||||
} \
|
||||
initialized = true; \
|
||||
} \
|
||||
\
|
||||
static const char *get_class_static() { \
|
||||
return #m_class; \
|
||||
} \
|
||||
\
|
||||
static const char *get_parent_class_static() { \
|
||||
return #m_inherits; \
|
||||
} \
|
||||
\
|
||||
static GDExtensionClassInstancePtr create(void *data) { \
|
||||
return (GDExtensionClassInstancePtr)godot::Memory::alloc_static(sizeof(m_class)); \
|
||||
} \
|
||||
\
|
||||
static void free(void *data, GDExtensionClassInstancePtr ptr) { \
|
||||
godot::memdelete(reinterpret_cast<m_class *>(ptr)); \
|
||||
} \
|
||||
\
|
||||
static void set_object_instance(GDExtensionClassInstancePtr p_instance, GDNativeObjectPtr p_object_instance) { \
|
||||
memnew_placement((void *)p_instance, m_class((godot::GodotObject *)p_object_instance)); \
|
||||
} \
|
||||
\
|
||||
static void *___binding_create_callback(void *p_token, void *p_instance) { \
|
||||
return memnew(m_class((godot::GodotObject *)p_instance)); \
|
||||
} \
|
||||
static void ___binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
|
||||
memdelete((m_class *)p_binding); \
|
||||
} \
|
||||
static GDNativeBool ___binding_reference_callback(void *p_token, void *p_instance, GDNativeBool p_reference) { \
|
||||
return true; \
|
||||
} \
|
||||
static constexpr GDNativeInstanceBindingCallbacks ___binding_callbacks = { \
|
||||
___binding_create_callback, \
|
||||
___binding_free_callback, \
|
||||
___binding_reference_callback, \
|
||||
}; \
|
||||
\
|
||||
private:
|
||||
|
||||
// Don't use this for your classes, use GDCLASS() instead.
|
||||
#define GDNATIVE_CLASS(m_class, m_inherits) \
|
||||
protected: \
|
||||
static void (*_get_bind_methods())() { \
|
||||
return nullptr; \
|
||||
} \
|
||||
m_class(godot::internal::empty_constructor empty) : m_inherits(empty) {} \
|
||||
\
|
||||
public: \
|
||||
static void initialize_class() {} \
|
||||
\
|
||||
static const char *get_class_static() { \
|
||||
return #m_class; \
|
||||
} \
|
||||
\
|
||||
static const char *get_parent_class_static() { \
|
||||
return #m_inherits; \
|
||||
} \
|
||||
\
|
||||
static void *___binding_create_callback(void *p_token, void *p_instance) { \
|
||||
m_class *obj = memnew(m_class(godot::internal::empty_constructor())); \
|
||||
obj->_owner = (godot::GodotObject *)p_instance; \
|
||||
return obj; \
|
||||
} \
|
||||
static void ___binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
|
||||
memdelete((m_class *)p_binding); \
|
||||
} \
|
||||
static GDNativeBool ___binding_reference_callback(void *p_token, void *p_instance, GDNativeBool p_reference) { \
|
||||
return true; \
|
||||
} \
|
||||
static constexpr GDNativeInstanceBindingCallbacks ___binding_callbacks = { \
|
||||
___binding_create_callback, \
|
||||
___binding_free_callback, \
|
||||
___binding_reference_callback, \
|
||||
}; \
|
||||
\
|
||||
private:
|
||||
|
||||
#endif // ! GODOT_CPP_WRAPPED_HPP
|
||||
Reference in New Issue
Block a user