Replace bindgins to work with extensions
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Bastiaan Olij
parent
ee70866894
commit
e4ed48976a
146
include/godot_cpp/core/object.hpp
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146
include/godot_cpp/core/object.hpp
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/*************************************************************************/
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/* object.hpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_OBJECT_HPP
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#define GODOT_OBJECT_HPP
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/variant/variant.hpp>
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#include <godot_cpp/classes/object.hpp>
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#include <godot_cpp/godot.hpp>
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#include <godot/gdnative_interface.h>
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#include <vector>
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#define ADD_SIGNAL(m_signal) ClassDB::add_signal(get_class_static(), m_signal)
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#define ADD_PROPERTY(m_property, m_setter, m_getter) ClassDB::add_property(get_class_static(), m_property, m_setter, m_getter)
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namespace godot {
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struct PropertyInfo {
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Variant::Type type = Variant::NIL;
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const char *name = nullptr;
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const char *class_name = nullptr;
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uint32_t hint = 0;
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const char *hint_string = nullptr;
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uint32_t usage = 7;
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operator GDNativePropertyInfo() const {
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GDNativePropertyInfo info;
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info.type = type;
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info.name = name;
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info.hint = hint;
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info.hint_string = hint_string;
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info.class_name = class_name;
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info.usage = usage;
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return info;
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}
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PropertyInfo() = default;
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PropertyInfo(Variant::Type p_type, const char *p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const char *p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const char *p_class_name = "") :
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type(p_type),
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name(p_name),
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hint(p_hint),
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hint_string(p_hint_string),
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usage(p_usage) {
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if (hint == PROPERTY_HINT_RESOURCE_TYPE) {
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class_name = hint_string;
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} else {
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class_name = p_class_name;
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}
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}
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PropertyInfo(GDNativeVariantType p_type, const char *p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const char *p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const char *p_class_name = "") :
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PropertyInfo((Variant::Type)p_type, p_name, p_hint, p_hint_string, p_usage, p_class_name) {}
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};
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struct MethodInfo {
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const char *name;
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PropertyInfo return_val;
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uint32_t flags;
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int id = 0;
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std::vector<PropertyInfo> arguments;
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std::vector<Variant> default_arguments;
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inline bool operator==(const MethodInfo &p_method) const { return id == p_method.id; }
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inline bool operator<(const MethodInfo &p_method) const { return id == p_method.id ? (name < p_method.name) : (id < p_method.id); }
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operator Dictionary() const;
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static MethodInfo from_dict(const Dictionary &p_dict);
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MethodInfo();
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MethodInfo(const char *p_name);
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template <class... Args>
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MethodInfo(const char *p_name, const Args &...args);
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MethodInfo(Variant::Type ret);
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MethodInfo(Variant::Type ret, const char *p_name);
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template <class... Args>
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MethodInfo(Variant::Type ret, const char *p_name, const Args &...args);
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MethodInfo(const PropertyInfo &p_ret, const char *p_name);
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template <class... Args>
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MethodInfo(const PropertyInfo &p_ret, const char *p_name, const Args &...);
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};
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template <class... Args>
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MethodInfo::MethodInfo(const char *p_name, const Args &...args) :
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name(p_name), flags(METHOD_FLAG_NORMAL) {
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arguments = { args... };
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}
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template <class... Args>
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MethodInfo::MethodInfo(Variant::Type ret, const char *p_name, const Args &...args) :
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name(p_name), flags(METHOD_FLAG_NORMAL) {
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return_val.type = ret;
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arguments = { args... };
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}
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template <class... Args>
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MethodInfo::MethodInfo(const PropertyInfo &p_ret, const char *p_name, const Args &...args) :
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name(p_name), return_val(p_ret), flags(METHOD_FLAG_NORMAL) {
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arguments = { args... };
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}
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template <class T>
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T *Object::cast_to(Object *p_object) {
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GDNativeObjectPtr casted = internal::interface->object_cast_to(p_object->_owner, internal::interface->classdb_get_class_tag(T::get_class_static()));
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if (casted == nullptr) {
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return nullptr;
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}
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return reinterpret_cast<T *>(internal::interface->object_get_instance_binding(casted, internal::token, &T::___binding_callbacks));
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}
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} // namespace godot
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#endif // ! GODOT_OBJECT_HPP
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