Replace bindgins to work with extensions
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committed by
Bastiaan Olij
parent
ee70866894
commit
e4ed48976a
53
src/core/memory.cpp
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53
src/core/memory.cpp
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/*************************************************************************/
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/* memory.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include <godot_cpp/core/memory.hpp>
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#include <godot_cpp/godot.hpp>
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namespace godot {
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void *Memory::alloc_static(size_t p_bytes) {
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return internal::interface->mem_alloc(p_bytes);
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}
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void *Memory::realloc_static(void *p_memory, size_t p_bytes) {
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return internal::interface->mem_realloc(p_memory, p_bytes);
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}
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void Memory::free_static(void *p_ptr) {
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internal::interface->mem_free(p_ptr);
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}
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} // namespace godot
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void *operator new(size_t p_size, const char *p_description) {
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return godot::Memory::alloc_static(p_size);
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}
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