Replace bindgins to work with extensions
This commit is contained in:
committed by
Bastiaan Olij
parent
ee70866894
commit
e4ed48976a
267
src/variant/char_string.cpp
Normal file
267
src/variant/char_string.cpp
Normal file
@@ -0,0 +1,267 @@
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/*************************************************************************/
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/* char_string.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include <godot_cpp/variant/char_string.hpp>
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#include <godot_cpp/core/memory.hpp>
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#include <godot_cpp/variant/node_path.hpp>
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#include <godot_cpp/variant/string.hpp>
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#include <godot_cpp/variant/string_name.hpp>
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#include <godot_cpp/godot.hpp>
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namespace godot {
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const char *CharString::get_data() const {
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return _data;
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}
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CharString::CharString(const char *str, int length) :
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_data(str), _length(length) {}
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CharString::~CharString() {
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memdelete_arr(_data);
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}
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Char16String::Char16String(const char16_t *str, int length) :
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_data(str), _length(length) {}
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Char16String::~Char16String() {
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memdelete_arr(_data);
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}
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Char32String::Char32String(const char32_t *str, int length) :
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_data(str), _length(length) {}
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Char32String::~Char32String() {
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memdelete_arr(_data);
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}
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CharWideString::CharWideString(const wchar_t *str, int length) :
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_data(str), _length(length) {}
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CharWideString::~CharWideString() {
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memdelete_arr(_data);
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}
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// Custom String functions that are not part of bound API.
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// It's easier to have them written in C++ directly than in a Python script that generates them.
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String::String(const char *from) {
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internal::interface->string_new_with_utf8_chars(ptr, from);
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}
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String::String(const wchar_t *from) {
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internal::interface->string_new_with_wide_chars(ptr, from);
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}
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String::String(const char16_t *from) {
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internal::interface->string_new_with_utf16_chars(ptr, from);
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}
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String::String(const char32_t *from) {
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internal::interface->string_new_with_utf32_chars(ptr, from);
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}
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CharString String::utf8() const {
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int size = internal::interface->string_to_utf8_chars(ptr, nullptr, 0);
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char *cstr = memnew_arr(char, size + 1);
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internal::interface->string_to_utf8_chars(ptr, cstr, size + 1);
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cstr[size] = '\0';
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return CharString(cstr, size + 1);
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}
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CharString String::ascii() const {
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int size = internal::interface->string_to_latin1_chars(ptr, nullptr, 0);
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char *cstr = memnew_arr(char, size + 1);
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internal::interface->string_to_latin1_chars(ptr, cstr, size + 1);
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cstr[size] = '\0';
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return CharString(cstr, size + 1);
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}
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Char16String String::utf16() const {
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int size = internal::interface->string_to_utf16_chars(ptr, nullptr, 0);
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char16_t *cstr = memnew_arr(char16_t, size + 1);
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internal::interface->string_to_utf16_chars(ptr, cstr, size + 1);
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cstr[size] = '\0';
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return Char16String(cstr, size + 1);
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}
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Char32String String::utf32() const {
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int size = internal::interface->string_to_utf32_chars(ptr, nullptr, 0);
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char32_t *cstr = memnew_arr(char32_t, size + 1);
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internal::interface->string_to_utf32_chars(ptr, cstr, size + 1);
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cstr[size] = '\0';
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return Char32String(cstr, size + 1);
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}
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CharWideString String::wide_string() const {
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int size = internal::interface->string_to_wide_chars(ptr, nullptr, 0);
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wchar_t *cstr = memnew_arr(wchar_t, size + 1);
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internal::interface->string_to_wide_chars(ptr, cstr, size + 1);
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cstr[size] = '\0';
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return CharWideString(cstr, size + 1);
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}
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String &String::operator=(const char *p_str) {
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*this = String(p_str);
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return *this;
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}
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String &String::operator=(const wchar_t *p_str) {
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*this = String(p_str);
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return *this;
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}
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String &String::operator=(const char16_t *p_str) {
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*this = String(p_str);
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return *this;
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}
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String &String::operator=(const char32_t *p_str) {
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*this = String(p_str);
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return *this;
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}
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bool String::operator==(const char *p_str) const {
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return *this == String(p_str);
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}
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bool String::operator==(const wchar_t *p_str) const {
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return *this == String(p_str);
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}
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bool String::operator==(const char16_t *p_str) const {
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return *this == String(p_str);
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}
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bool String::operator==(const char32_t *p_str) const {
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return *this == String(p_str);
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}
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bool String::operator!=(const char *p_str) const {
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return *this != String(p_str);
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}
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bool String::operator!=(const wchar_t *p_str) const {
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return *this != String(p_str);
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}
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bool String::operator!=(const char16_t *p_str) const {
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return *this != String(p_str);
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}
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bool String::operator!=(const char32_t *p_str) const {
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return *this != String(p_str);
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}
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bool operator==(const char *p_chr, const String &p_str) {
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return p_str == String(p_chr);
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}
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bool operator==(const wchar_t *p_chr, const String &p_str) {
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return p_str == String(p_chr);
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}
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bool operator==(const char16_t *p_chr, const String &p_str) {
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return p_str == String(p_chr);
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}
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bool operator==(const char32_t *p_chr, const String &p_str) {
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return p_str == String(p_chr);
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}
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bool operator!=(const char *p_chr, const String &p_str) {
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return !(p_str == p_chr);
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}
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bool operator!=(const wchar_t *p_chr, const String &p_str) {
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return !(p_str == p_chr);
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}
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bool operator!=(const char16_t *p_chr, const String &p_str) {
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return !(p_str == p_chr);
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}
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bool operator!=(const char32_t *p_chr, const String &p_str) {
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return !(p_str == p_chr);
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}
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String operator+(const char *p_chr, const String &p_str) {
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return String(p_chr) + p_str;
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}
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String operator+(const wchar_t *p_chr, const String &p_str) {
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return String(p_chr) + p_str;
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}
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String operator+(const char16_t *p_chr, const String &p_str) {
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return String(p_chr) + p_str;
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}
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String operator+(const char32_t *p_chr, const String &p_str) {
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return String(p_chr) + p_str;
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}
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StringName::StringName(const char *from) :
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StringName(String(from)) {}
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StringName::StringName(const wchar_t *from) :
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StringName(String(from)) {}
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StringName::StringName(const char16_t *from) :
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StringName(String(from)) {}
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StringName::StringName(const char32_t *from) :
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StringName(String(from)) {}
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NodePath::NodePath(const char *from) :
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NodePath(String(from)) {}
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NodePath::NodePath(const wchar_t *from) :
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NodePath(String(from)) {}
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NodePath::NodePath(const char16_t *from) :
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NodePath(String(from)) {}
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NodePath::NodePath(const char32_t *from) :
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NodePath(String(from)) {}
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} // namespace godot
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749
src/variant/variant.cpp
Normal file
749
src/variant/variant.cpp
Normal file
@@ -0,0 +1,749 @@
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/*************************************************************************/
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/* variant.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include <godot_cpp/variant/variant.hpp>
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#include <godot_cpp/godot.hpp>
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#include <godot_cpp/core/binder_common.hpp>
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#include <godot_cpp/core/defs.hpp>
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#include <utility>
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namespace godot {
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GDNativeVariantFromTypeConstructorFunc Variant::from_type_constructor[Variant::VARIANT_MAX]{};
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GDNativeTypeFromVariantConstructorFunc Variant::to_type_constructor[Variant::VARIANT_MAX]{};
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void Variant::init_bindings() {
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// Start from 1 to skip NIL.
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for (int i = 1; i < VARIANT_MAX; i++) {
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from_type_constructor[i] = internal::interface->get_variant_from_type_constructor((GDNativeVariantType)i);
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to_type_constructor[i] = internal::interface->get_variant_to_type_constructor((GDNativeVariantType)i);
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}
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String::init_bindings();
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Vector2::init_bindings();
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Vector2i::init_bindings();
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Rect2::init_bindings();
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Rect2i::init_bindings();
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Vector3::init_bindings();
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Vector3i::init_bindings();
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Transform2D::init_bindings();
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Plane::init_bindings();
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Quaternion::init_bindings();
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AABB::init_bindings();
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Basis::init_bindings();
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Transform3D::init_bindings();
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Color::init_bindings();
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StringName::init_bindings();
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NodePath::init_bindings();
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RID::init_bindings();
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Callable::init_bindings();
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Signal::init_bindings();
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Dictionary::init_bindings();
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Array::init_bindings();
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PackedByteArray::init_bindings();
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PackedInt32Array::init_bindings();
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PackedInt64Array::init_bindings();
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PackedFloat32Array::init_bindings();
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PackedFloat64Array::init_bindings();
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PackedStringArray::init_bindings();
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PackedVector2Array::init_bindings();
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PackedVector3Array::init_bindings();
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PackedColorArray::init_bindings();
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}
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Variant::Variant() {
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internal::interface->variant_new_nil(ptr);
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}
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Variant::Variant(const GDNativeVariantPtr native_ptr) {
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internal::interface->variant_new_copy(ptr, native_ptr);
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}
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Variant::Variant(const Variant &other) {
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internal::interface->variant_new_copy(ptr, other.ptr);
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}
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Variant::Variant(Variant &&other) {
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std::swap(opaque, other.opaque);
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}
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Variant::Variant(bool v) {
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GDNativeBool encoded;
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PtrToArg<bool>::encode(v, &encoded);
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from_type_constructor[BOOL](ptr, &encoded);
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}
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Variant::Variant(int64_t v) {
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GDNativeInt encoded;
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PtrToArg<int64_t>::encode(v, &encoded);
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from_type_constructor[INT](ptr, &encoded);
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}
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Variant::Variant(double v) {
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double encoded;
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PtrToArg<double>::encode(v, &encoded);
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from_type_constructor[FLOAT](ptr, &encoded);
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}
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Variant::Variant(const String &v) {
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from_type_constructor[STRING](ptr, v.ptr);
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}
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Variant::Variant(const Vector2 &v) {
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from_type_constructor[VECTOR2](ptr, v.ptr);
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}
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Variant::Variant(const Vector2i &v) {
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from_type_constructor[VECTOR2I](ptr, v.ptr);
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}
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Variant::Variant(const Rect2 &v) {
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from_type_constructor[RECT2](ptr, v.ptr);
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}
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Variant::Variant(const Rect2i &v) {
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from_type_constructor[RECT2I](ptr, v.ptr);
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}
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Variant::Variant(const Vector3 &v) {
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from_type_constructor[VECTOR3](ptr, v.ptr);
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}
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Variant::Variant(const Vector3i &v) {
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from_type_constructor[VECTOR3I](ptr, v.ptr);
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}
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Variant::Variant(const Transform2D &v) {
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from_type_constructor[TRANSFORM2D](ptr, v.ptr);
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}
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Variant::Variant(const Plane &v) {
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from_type_constructor[PLANE](ptr, v.ptr);
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}
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Variant::Variant(const Quaternion &v) {
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from_type_constructor[QUATERNION](ptr, v.ptr);
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}
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Variant::Variant(const godot::AABB &v) {
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from_type_constructor[AABB](ptr, v.ptr);
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}
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Variant::Variant(const Basis &v) {
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from_type_constructor[BASIS](ptr, v.ptr);
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}
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Variant::Variant(const Transform3D &v) {
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from_type_constructor[TRANSFORM3D](ptr, v.ptr);
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}
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Variant::Variant(const Color &v) {
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from_type_constructor[COLOR](ptr, v.ptr);
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}
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Variant::Variant(const StringName &v) {
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from_type_constructor[STRING_NAME](ptr, v.ptr);
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}
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Variant::Variant(const NodePath &v) {
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from_type_constructor[NODE_PATH](ptr, v.ptr);
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}
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Variant::Variant(const godot::RID &v) {
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from_type_constructor[RID](ptr, v.ptr);
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}
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||||
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Variant::Variant(const Object *v) {
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from_type_constructor[OBJECT](ptr, v->_owner);
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}
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||||
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Variant::Variant(const Callable &v) {
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from_type_constructor[CALLABLE](ptr, v.ptr);
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||||
}
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||||
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||||
Variant::Variant(const Signal &v) {
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||||
from_type_constructor[SIGNAL](ptr, v.ptr);
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||||
}
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||||
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||||
Variant::Variant(const Dictionary &v) {
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||||
from_type_constructor[DICTIONARY](ptr, v.ptr);
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||||
}
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||||
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Variant::Variant(const Array &v) {
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||||
from_type_constructor[ARRAY](ptr, v.ptr);
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||||
}
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||||
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Variant::Variant(const PackedByteArray &v) {
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||||
from_type_constructor[PACKED_BYTE_ARRAY](ptr, v.ptr);
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||||
}
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||||
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||||
Variant::Variant(const PackedInt32Array &v) {
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||||
from_type_constructor[PACKED_INT32_ARRAY](ptr, v.ptr);
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||||
}
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|
||||
Variant::Variant(const PackedInt64Array &v) {
|
||||
from_type_constructor[PACKED_INT64_ARRAY](ptr, v.ptr);
|
||||
}
|
||||
|
||||
Variant::Variant(const PackedFloat32Array &v) {
|
||||
from_type_constructor[PACKED_FLOAT32_ARRAY](ptr, v.ptr);
|
||||
}
|
||||
|
||||
Variant::Variant(const PackedFloat64Array &v) {
|
||||
from_type_constructor[PACKED_FLOAT64_ARRAY](ptr, v.ptr);
|
||||
}
|
||||
|
||||
Variant::Variant(const PackedStringArray &v) {
|
||||
from_type_constructor[PACKED_STRING_ARRAY](ptr, v.ptr);
|
||||
}
|
||||
|
||||
Variant::Variant(const PackedVector2Array &v) {
|
||||
from_type_constructor[PACKED_VECTOR2_ARRAY](ptr, v.ptr);
|
||||
}
|
||||
|
||||
Variant::Variant(const PackedVector3Array &v) {
|
||||
from_type_constructor[PACKED_VECTOR3_ARRAY](ptr, v.ptr);
|
||||
}
|
||||
|
||||
Variant::Variant(const PackedColorArray &v) {
|
||||
from_type_constructor[PACKED_COLOR_ARRAY](ptr, v.ptr);
|
||||
}
|
||||
|
||||
Variant::~Variant() {
|
||||
internal::interface->variant_destroy(ptr);
|
||||
}
|
||||
|
||||
Variant::operator bool() const {
|
||||
GDNativeBool result;
|
||||
to_type_constructor[BOOL](&result, ptr);
|
||||
return PtrToArg<bool>::convert(&result);
|
||||
}
|
||||
|
||||
Variant::operator int64_t() const {
|
||||
GDNativeInt result;
|
||||
to_type_constructor[INT](&result, ptr);
|
||||
return PtrToArg<int64_t>::convert(&result);
|
||||
}
|
||||
|
||||
Variant::operator int32_t() const {
|
||||
return static_cast<int32_t>(operator int64_t());
|
||||
}
|
||||
|
||||
Variant::operator uint64_t() const {
|
||||
return static_cast<uint64_t>(operator int64_t());
|
||||
}
|
||||
|
||||
Variant::operator uint32_t() const {
|
||||
return static_cast<uint32_t>(operator int64_t());
|
||||
}
|
||||
|
||||
Variant::operator double() const {
|
||||
double result;
|
||||
to_type_constructor[FLOAT](&result, ptr);
|
||||
return PtrToArg<double>::convert(&result);
|
||||
}
|
||||
|
||||
Variant::operator float() const {
|
||||
return static_cast<float>(operator double());
|
||||
}
|
||||
|
||||
Variant::operator String() const {
|
||||
String result;
|
||||
to_type_constructor[STRING](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator Vector2() const {
|
||||
Vector2 result;
|
||||
to_type_constructor[VECTOR2](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator Vector2i() const {
|
||||
Vector2i result;
|
||||
to_type_constructor[VECTOR2I](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator Rect2() const {
|
||||
Rect2 result;
|
||||
to_type_constructor[RECT2](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator Rect2i() const {
|
||||
Rect2i result;
|
||||
to_type_constructor[RECT2I](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator Vector3() const {
|
||||
Vector3 result;
|
||||
to_type_constructor[VECTOR3](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator Vector3i() const {
|
||||
Vector3i result;
|
||||
to_type_constructor[VECTOR3I](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator Transform2D() const {
|
||||
Transform2D result;
|
||||
to_type_constructor[TRANSFORM2D](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator Plane() const {
|
||||
Plane result;
|
||||
to_type_constructor[PLANE](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator Quaternion() const {
|
||||
Quaternion result;
|
||||
to_type_constructor[QUATERNION](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator godot::AABB() const {
|
||||
godot::AABB result;
|
||||
to_type_constructor[AABB](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator Basis() const {
|
||||
Basis result;
|
||||
to_type_constructor[BASIS](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator Transform3D() const {
|
||||
Transform3D result;
|
||||
to_type_constructor[TRANSFORM3D](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator Color() const {
|
||||
Color result;
|
||||
to_type_constructor[COLOR](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator StringName() const {
|
||||
StringName result;
|
||||
to_type_constructor[STRING_NAME](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator NodePath() const {
|
||||
NodePath result;
|
||||
to_type_constructor[NODE_PATH](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator godot::RID() const {
|
||||
godot::RID result;
|
||||
to_type_constructor[RID](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator Object *() const {
|
||||
GodotObject *obj;
|
||||
to_type_constructor[OBJECT](&obj, ptr);
|
||||
return reinterpret_cast<Object *>(internal::interface->object_get_instance_binding(obj, internal::token, &Object::___binding_callbacks));
|
||||
}
|
||||
|
||||
Variant::operator Callable() const {
|
||||
Callable result;
|
||||
to_type_constructor[CALLABLE](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator Signal() const {
|
||||
Signal result;
|
||||
to_type_constructor[SIGNAL](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator Dictionary() const {
|
||||
Dictionary result;
|
||||
to_type_constructor[DICTIONARY](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator Array() const {
|
||||
Array result;
|
||||
to_type_constructor[ARRAY](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator PackedByteArray() const {
|
||||
PackedByteArray result;
|
||||
to_type_constructor[PACKED_BYTE_ARRAY](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator PackedInt32Array() const {
|
||||
PackedInt32Array result;
|
||||
to_type_constructor[PACKED_INT32_ARRAY](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator PackedInt64Array() const {
|
||||
PackedInt64Array result;
|
||||
to_type_constructor[PACKED_INT64_ARRAY](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator PackedFloat32Array() const {
|
||||
PackedFloat32Array result;
|
||||
to_type_constructor[PACKED_FLOAT32_ARRAY](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator PackedFloat64Array() const {
|
||||
PackedFloat64Array result;
|
||||
to_type_constructor[PACKED_FLOAT64_ARRAY](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator PackedStringArray() const {
|
||||
PackedStringArray result;
|
||||
to_type_constructor[PACKED_STRING_ARRAY](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator PackedVector2Array() const {
|
||||
PackedVector2Array result;
|
||||
to_type_constructor[PACKED_VECTOR2_ARRAY](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator PackedVector3Array() const {
|
||||
PackedVector3Array result;
|
||||
to_type_constructor[PACKED_VECTOR3_ARRAY](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator PackedColorArray() const {
|
||||
PackedColorArray result;
|
||||
to_type_constructor[PACKED_COLOR_ARRAY](result.ptr, ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::operator const GDNativeVariantPtr() const {
|
||||
return reinterpret_cast<const GDNativeVariantPtr>(const_cast<uint8_t(*)[GODOT_CPP_VARIANT_SIZE]>(&opaque));
|
||||
}
|
||||
|
||||
Variant::operator GDNativeVariantPtr() {
|
||||
return reinterpret_cast<const GDNativeVariantPtr>(&opaque);
|
||||
}
|
||||
|
||||
Variant &Variant::operator=(const Variant &other) {
|
||||
clear();
|
||||
internal::interface->variant_new_copy(ptr, other.ptr);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Variant &Variant::operator=(Variant &&other) {
|
||||
std::swap(opaque, other.opaque);
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool Variant::operator==(const Variant &other) const {
|
||||
if (get_type() != other.get_type()) {
|
||||
return false;
|
||||
}
|
||||
bool valid = false;
|
||||
Variant result;
|
||||
evaluate(OP_EQUAL, *this, other, result, valid);
|
||||
return result.operator bool();
|
||||
}
|
||||
|
||||
bool Variant::operator!=(const Variant &other) const {
|
||||
if (get_type() != other.get_type()) {
|
||||
return true;
|
||||
}
|
||||
bool valid = false;
|
||||
Variant result;
|
||||
evaluate(OP_NOT_EQUAL, *this, other, result, valid);
|
||||
return result.operator bool();
|
||||
}
|
||||
|
||||
bool Variant::operator<(const Variant &other) const {
|
||||
if (get_type() != other.get_type()) {
|
||||
return get_type() < other.get_type();
|
||||
}
|
||||
bool valid = false;
|
||||
Variant result;
|
||||
evaluate(OP_LESS, *this, other, result, valid);
|
||||
return result.operator bool();
|
||||
}
|
||||
|
||||
void Variant::operator=(const GDNativeVariantPtr other_ptr) {
|
||||
internal::interface->variant_destroy(ptr);
|
||||
internal::interface->variant_new_copy(ptr, other_ptr);
|
||||
}
|
||||
|
||||
void Variant::call(const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDNativeCallError &r_error) {
|
||||
internal::interface->variant_call(ptr, method.ptr, reinterpret_cast<const GDNativeVariantPtr *>(const_cast<Variant **>(args)), argcount, r_ret.ptr, &r_error);
|
||||
}
|
||||
|
||||
void Variant::call_static(Variant::Type type, const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDNativeCallError &r_error) {
|
||||
internal::interface->variant_call_static(static_cast<GDNativeVariantType>(type), method.ptr, reinterpret_cast<const GDNativeVariantPtr *>(const_cast<Variant **>(args)), argcount, r_ret.ptr, &r_error);
|
||||
}
|
||||
|
||||
void Variant::evaluate(const Operator &op, const Variant &a, const Variant &b, Variant &r_ret, bool &r_valid) {
|
||||
GDNativeBool valid;
|
||||
internal::interface->variant_evaluate(static_cast<GDNativeVariantOperator>(op), a.ptr, b.ptr, r_ret.ptr, &valid);
|
||||
r_valid = PtrToArg<bool>::convert(&valid);
|
||||
}
|
||||
|
||||
void Variant::set(const Variant &key, const Variant &value, bool *r_valid) {
|
||||
GDNativeBool valid;
|
||||
internal::interface->variant_set(ptr, key.ptr, value.ptr, &valid);
|
||||
if (r_valid) {
|
||||
*r_valid = PtrToArg<bool>::convert(&valid);
|
||||
}
|
||||
}
|
||||
|
||||
void Variant::set_named(const StringName &name, const Variant &value, bool &r_valid) {
|
||||
GDNativeBool valid;
|
||||
internal::interface->variant_set_named(ptr, name.ptr, value.ptr, &valid);
|
||||
r_valid = PtrToArg<bool>::convert(&valid);
|
||||
}
|
||||
|
||||
void Variant::set_indexed(int64_t index, const Variant &value, bool &r_valid, bool &r_oob) {
|
||||
GDNativeBool valid, oob;
|
||||
internal::interface->variant_set_indexed(ptr, index, value.ptr, &valid, &oob);
|
||||
r_valid = PtrToArg<bool>::convert(&valid);
|
||||
r_oob = PtrToArg<bool>::convert(&oob);
|
||||
}
|
||||
|
||||
void Variant::set_keyed(const Variant &key, const Variant &value, bool &r_valid) {
|
||||
GDNativeBool valid;
|
||||
internal::interface->variant_set_keyed(ptr, key.ptr, value.ptr, &valid);
|
||||
r_valid = PtrToArg<bool>::convert(&valid);
|
||||
}
|
||||
|
||||
Variant Variant::get(const Variant &key, bool *r_valid) const {
|
||||
Variant result;
|
||||
GDNativeBool valid;
|
||||
internal::interface->variant_get(ptr, key.ptr, result.ptr, &valid);
|
||||
if (r_valid) {
|
||||
*r_valid = PtrToArg<bool>::convert(&valid);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant Variant::get_named(const StringName &name, bool &r_valid) const {
|
||||
Variant result;
|
||||
GDNativeBool valid;
|
||||
internal::interface->variant_get_named(ptr, name.ptr, result.ptr, &valid);
|
||||
r_valid = PtrToArg<bool>::convert(&valid);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant Variant::get_indexed(int64_t index, bool &r_valid, bool &r_oob) const {
|
||||
Variant result;
|
||||
GDNativeBool valid;
|
||||
GDNativeBool oob;
|
||||
internal::interface->variant_get_indexed(ptr, index, result.ptr, &valid, &oob);
|
||||
r_valid = PtrToArg<bool>::convert(&valid);
|
||||
r_oob = PtrToArg<bool>::convert(&oob);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant Variant::get_keyed(const Variant &key, bool &r_valid) const {
|
||||
Variant result;
|
||||
GDNativeBool valid;
|
||||
internal::interface->variant_get_keyed(ptr, key.ptr, result.ptr, &valid);
|
||||
r_valid = PtrToArg<bool>::convert(&valid);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool Variant::in(const Variant &index, bool *r_valid) const {
|
||||
Variant result;
|
||||
bool valid;
|
||||
evaluate(OP_IN, *this, index, result, valid);
|
||||
if (r_valid) {
|
||||
*r_valid = valid;
|
||||
}
|
||||
return result.operator bool();
|
||||
}
|
||||
|
||||
bool Variant::iter_init(Variant &r_iter, bool &r_valid) const {
|
||||
GDNativeBool valid;
|
||||
internal::interface->variant_iter_init(ptr, r_iter.ptr, &valid);
|
||||
return PtrToArg<bool>::convert(&valid);
|
||||
}
|
||||
|
||||
bool Variant::iter_next(Variant &r_iter, bool &r_valid) const {
|
||||
GDNativeBool valid;
|
||||
internal::interface->variant_iter_next(ptr, r_iter.ptr, &valid);
|
||||
return PtrToArg<bool>::convert(&valid);
|
||||
}
|
||||
|
||||
Variant Variant::iter_get(const Variant &r_iter, bool &r_valid) const {
|
||||
Variant result;
|
||||
GDNativeBool valid;
|
||||
internal::interface->variant_iter_get(ptr, r_iter.ptr, result.ptr, &valid);
|
||||
r_valid = PtrToArg<bool>::convert(&valid);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant::Type Variant::get_type() const {
|
||||
return static_cast<Variant::Type>(internal::interface->variant_get_type(ptr));
|
||||
}
|
||||
|
||||
bool Variant::has_method(const StringName &method) const {
|
||||
GDNativeBool has = internal::interface->variant_has_method(ptr, method.ptr);
|
||||
return PtrToArg<bool>::convert(&has);
|
||||
}
|
||||
|
||||
bool Variant::has_key(const Variant &key, bool *r_valid) const {
|
||||
GDNativeBool valid;
|
||||
GDNativeBool has = internal::interface->variant_has_key(ptr, key.ptr, &valid);
|
||||
if (r_valid) {
|
||||
*r_valid = PtrToArg<bool>::convert(&valid);
|
||||
}
|
||||
return PtrToArg<bool>::convert(&has);
|
||||
}
|
||||
|
||||
bool Variant::has_member(Variant::Type type, const StringName &member) {
|
||||
GDNativeBool has = internal::interface->variant_has_member(static_cast<GDNativeVariantType>(type), member.ptr);
|
||||
return PtrToArg<bool>::convert(&has);
|
||||
}
|
||||
|
||||
bool Variant::hash_compare(const Variant &variant) const {
|
||||
GDNativeBool compare = internal::interface->variant_hash_compare(ptr, variant.ptr);
|
||||
return PtrToArg<bool>::convert(&compare);
|
||||
}
|
||||
|
||||
bool Variant::booleanize() const {
|
||||
GDNativeBool booleanized = internal::interface->variant_booleanize(ptr);
|
||||
return PtrToArg<bool>::convert(&booleanized);
|
||||
}
|
||||
|
||||
String Variant::stringify() const {
|
||||
String result;
|
||||
internal::interface->variant_stringify(ptr, result.ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
Variant Variant::duplicate(bool deep) const {
|
||||
Variant result;
|
||||
GDNativeBool _deep;
|
||||
PtrToArg<bool>::encode(deep, &_deep);
|
||||
internal::interface->variant_duplicate(ptr, result.ptr, _deep);
|
||||
return result;
|
||||
}
|
||||
|
||||
void Variant::blend(const Variant &a, const Variant &b, float c, Variant &r_dst) {
|
||||
internal::interface->variant_blend(a.ptr, b.ptr, c, r_dst.ptr);
|
||||
}
|
||||
|
||||
void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst) {
|
||||
internal::interface->variant_interpolate(a.ptr, b.ptr, c, r_dst.ptr);
|
||||
}
|
||||
|
||||
String Variant::get_type_name(Variant::Type type) {
|
||||
String result;
|
||||
internal::interface->variant_get_type_name(static_cast<GDNativeVariantType>(type), result.ptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool Variant::can_convert(Variant::Type from, Variant::Type to) {
|
||||
GDNativeBool can;
|
||||
internal::interface->variant_can_convert(static_cast<GDNativeVariantType>(from), static_cast<GDNativeVariantType>(to));
|
||||
return PtrToArg<bool>::convert(&can);
|
||||
}
|
||||
|
||||
bool Variant::can_convert_strict(Variant::Type from, Variant::Type to) {
|
||||
GDNativeBool can;
|
||||
internal::interface->variant_can_convert_strict(static_cast<GDNativeVariantType>(from), static_cast<GDNativeVariantType>(to));
|
||||
return PtrToArg<bool>::convert(&can);
|
||||
}
|
||||
|
||||
void Variant::clear() {
|
||||
static const bool needs_deinit[Variant::VARIANT_MAX] = {
|
||||
false, //NIL,
|
||||
false, //BOOL,
|
||||
false, //INT,
|
||||
false, //FLOAT,
|
||||
true, //STRING,
|
||||
false, //VECTOR2,
|
||||
false, //VECTOR2I,
|
||||
false, //RECT2,
|
||||
false, //RECT2I,
|
||||
false, //VECTOR3,
|
||||
false, //VECTOR3I,
|
||||
true, //TRANSFORM2D,
|
||||
false, //PLANE,
|
||||
false, //QUATERNION,
|
||||
true, //AABB,
|
||||
true, //BASIS,
|
||||
true, //TRANSFORM,
|
||||
|
||||
// misc types
|
||||
false, //COLOR,
|
||||
true, //STRING_NAME,
|
||||
true, //NODE_PATH,
|
||||
false, //RID,
|
||||
true, //OBJECT,
|
||||
true, //CALLABLE,
|
||||
true, //SIGNAL,
|
||||
true, //DICTIONARY,
|
||||
true, //ARRAY,
|
||||
|
||||
// typed arrays
|
||||
true, //PACKED_BYTE_ARRAY,
|
||||
true, //PACKED_INT32_ARRAY,
|
||||
true, //PACKED_INT64_ARRAY,
|
||||
true, //PACKED_FLOAT32_ARRAY,
|
||||
true, //PACKED_FLOAT64_ARRAY,
|
||||
true, //PACKED_STRING_ARRAY,
|
||||
true, //PACKED_VECTOR2_ARRAY,
|
||||
true, //PACKED_VECTOR3_ARRAY,
|
||||
true, //PACKED_COLOR_ARRAY,
|
||||
};
|
||||
|
||||
if (unlikely(needs_deinit[get_type()])) { // Make it fast for types that don't need deinit.
|
||||
internal::interface->variant_destroy(ptr);
|
||||
}
|
||||
internal::interface->variant_new_nil(ptr);
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
Reference in New Issue
Block a user