Unify bits, android_arch, macos_arch ios_arch into arch, support non-x86
Unify arguments and add support for ARM64 and RV64 Linux
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23
README.md
23
README.md
@@ -42,12 +42,15 @@ so formatting is done before your changes are submitted.
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## Getting Started
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It's a bit similar to what it was for 3.x but also a bit different. This new approach is much more akin to how core Godot modules are structured.
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It's a bit similar to what it was for 3.x but also a bit different.
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This new approach is much more akin to how core Godot modules are structured.
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Compiling this repository generates a static library to be linked with your shared lib,
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just like before.
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To use the shared lib in your Godot project you'll need a `.gdextension` file, which replaces what was the `.gdnlib` before. Follow the example:
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To use the shared lib in your Godot project you'll need a `.gdextension`
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file, which replaces what was the `.gdnlib` before.
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Follow [the example](test/demo/example.gdextension):
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```ini
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[configuration]
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@@ -56,15 +59,17 @@ entry_symbol = "example_library_init"
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[libraries]
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linux.64.debug = "bin/libgdexample.linux.debug.64.so"
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linux.64.release = "bin/libgdexample.linux.release.64.so"
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windows.64.debug = "bin/libgdexample.windows.debug.64.dll"
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windows.64.release = "bin/libgdexample.windows.release.64.dll"
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macos.debug = "bin/libgdexample.debug.framework"
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macos.release = "bin/libgdexample.release.framework"
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macos.debug = "bin/libgdexample.osx.debug.framework"
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macos.release = "bin/libgdexample.osx.release.framework"
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windows.debug.x86_64 = "bin/libgdexample.windows.debug.x86_64.dll"
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windows.release.x86_64 = "bin/libgdexample.windows.release.x86_64.dll"
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linux.debug.x86_64 = "bin/libgdexample.linux.debug.x86_64.so"
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linux.release.x86_64 = "bin/libgdexample.linux.release.x86_64.so"
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# Repeat for other architectures to support arm64, rv64, etc.
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```
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The `entry_symbol` is the name of the function that initializes your library. It should be similar to following layout:
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The `entry_symbol` is the name of the function that initializes
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your library. It should be similar to following layout:
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```cpp
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extern "C" {
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