Add missing Vector4 function bindings
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@@ -75,12 +75,16 @@ public:
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bool is_normalized() const;
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Vector4 abs() const;
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Vector4 sign() const;
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Vector4 floor() const;
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Vector4 ceil() const;
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Vector4 round() const;
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Vector4::Axis min_axis_index() const;
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Vector4::Axis max_axis_index() const;
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Vector4 clamp(const Vector4 &p_min, const Vector4 &p_max) const;
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Vector4 inverse() const;
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Vector4 lerp(const Vector4 &p_to, const real_t p_weight) const;
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_FORCE_INLINE_ real_t dot(const Vector4 &p_vec4) const;
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_FORCE_INLINE_ void operator+=(const Vector4 &p_vec4);
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