Merge branch 'master' of https://github.com/GodotNativeTools/godot-cpp
This commit is contained in:
@@ -17,7 +17,6 @@ NodePath::NodePath(const NodePath &other)
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{
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String from = other;
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godot::api->godot_node_path_new(&_node_path, (godot_string *) &from);
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godot::api->godot_node_path_operator_equal(&_node_path, &other._node_path);
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}
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NodePath::NodePath(const String &from)
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@@ -71,9 +70,18 @@ NodePath::operator String() const
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return *(String *) &str;
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}
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bool NodePath::operator ==(const NodePath& other)
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{
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return godot::api->godot_node_path_operator_equal(&_node_path, &other._node_path);
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}
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void NodePath::operator =(const NodePath& other)
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{
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godot::api->godot_node_path_operator_equal(&_node_path, &other._node_path);
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godot::api->godot_node_path_destroy(&_node_path);
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String other_string = (String) other;
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godot::api->godot_node_path_new(&_node_path, (godot_string *) &other_string);
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}
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NodePath::~NodePath()
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@@ -86,7 +86,7 @@ void PoolByteArray::set(const int idx, const uint8_t data)
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godot::api->godot_pool_byte_array_set(&_godot_array, idx, data);
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}
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uint8_t PoolByteArray::operator [](const int idx)
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const uint8_t PoolByteArray::operator [](const int idx)
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{
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return godot::api->godot_pool_byte_array_get(&_godot_array, idx);
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}
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@@ -180,7 +180,7 @@ void PoolIntArray::set(const int idx, const int data)
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godot::api->godot_pool_int_array_set(&_godot_array, idx, data);
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}
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int PoolIntArray::operator [](const int idx)
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const int PoolIntArray::operator [](const int idx)
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{
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return godot::api->godot_pool_int_array_get(&_godot_array, idx);
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}
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@@ -273,7 +273,7 @@ void PoolRealArray::set(const int idx, const real_t data)
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godot::api->godot_pool_real_array_set(&_godot_array, idx, data);
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}
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real_t PoolRealArray::operator [](const int idx)
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const real_t PoolRealArray::operator [](const int idx)
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{
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return godot::api->godot_pool_real_array_get(&_godot_array, idx);
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}
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@@ -367,7 +367,7 @@ void PoolStringArray::set(const int idx, const String& data)
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godot::api->godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data);
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}
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String PoolStringArray::operator [](const int idx)
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const String PoolStringArray::operator [](const int idx)
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{
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String s;
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godot_string str = godot::api->godot_pool_string_array_get(&_godot_array, idx);
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@@ -465,7 +465,7 @@ void PoolVector2Array::set(const int idx, const Vector2& data)
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godot::api->godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data);
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}
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Vector2 PoolVector2Array::operator [](const int idx)
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const Vector2 PoolVector2Array::operator [](const int idx)
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{
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Vector2 v;
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*(godot_vector2 *) &v = godot::api->godot_pool_vector2_array_get(&_godot_array, idx);
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@@ -561,7 +561,7 @@ void PoolVector3Array::set(const int idx, const Vector3& data)
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godot::api->godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data);
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}
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Vector3 PoolVector3Array::operator [](const int idx)
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const Vector3 PoolVector3Array::operator [](const int idx)
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{
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Vector3 v;
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*(godot_vector3 *) &v = godot::api->godot_pool_vector3_array_get(&_godot_array, idx);
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@@ -656,7 +656,7 @@ void PoolColorArray::set(const int idx, const Color& data)
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godot::api->godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data);
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}
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Color PoolColorArray::operator [](const int idx)
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const Color PoolColorArray::operator [](const int idx)
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{
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Color v;
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*(godot_color *) &v = godot::api->godot_pool_color_array_get(&_godot_array, idx);
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@@ -267,13 +267,22 @@ int String::findn(String what, int from) const {
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return godot::api->godot_string_findn(&_godot_string, what._godot_string);
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}
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String String::format(Variant values, String placeholder) const {
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String String::format(Variant values) const {
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String new_string;
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new_string._godot_string = godot::api->godot_string_format(&_godot_string, (godot_variant *)&values);
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return new_string;
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}
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String String::format(Variant values, String placeholder) const {
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String new_string;
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godot_char_string contents = godot::api->godot_string_utf8(&placeholder._godot_string);
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new_string._godot_string = godot::api->godot_string_format_with_custom_placeholder(&_godot_string, (godot_variant *)&values, godot::api->godot_char_string_get_data(&contents));
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godot::api->godot_char_string_destroy(&contents);
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return new_string;
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}
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String String::get_base_dir() const {
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String new_string;
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new_string._godot_string = godot::api->godot_string_get_base_dir(&_godot_string);
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