This commit is contained in:
Nickolai Korshunov
2018-04-25 11:40:49 +03:00
15 changed files with 259 additions and 90 deletions

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@@ -17,7 +17,6 @@ NodePath::NodePath(const NodePath &other)
{
String from = other;
godot::api->godot_node_path_new(&_node_path, (godot_string *) &from);
godot::api->godot_node_path_operator_equal(&_node_path, &other._node_path);
}
NodePath::NodePath(const String &from)
@@ -71,9 +70,18 @@ NodePath::operator String() const
return *(String *) &str;
}
bool NodePath::operator ==(const NodePath& other)
{
return godot::api->godot_node_path_operator_equal(&_node_path, &other._node_path);
}
void NodePath::operator =(const NodePath& other)
{
godot::api->godot_node_path_operator_equal(&_node_path, &other._node_path);
godot::api->godot_node_path_destroy(&_node_path);
String other_string = (String) other;
godot::api->godot_node_path_new(&_node_path, (godot_string *) &other_string);
}
NodePath::~NodePath()

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@@ -86,7 +86,7 @@ void PoolByteArray::set(const int idx, const uint8_t data)
godot::api->godot_pool_byte_array_set(&_godot_array, idx, data);
}
uint8_t PoolByteArray::operator [](const int idx)
const uint8_t PoolByteArray::operator [](const int idx)
{
return godot::api->godot_pool_byte_array_get(&_godot_array, idx);
}
@@ -180,7 +180,7 @@ void PoolIntArray::set(const int idx, const int data)
godot::api->godot_pool_int_array_set(&_godot_array, idx, data);
}
int PoolIntArray::operator [](const int idx)
const int PoolIntArray::operator [](const int idx)
{
return godot::api->godot_pool_int_array_get(&_godot_array, idx);
}
@@ -273,7 +273,7 @@ void PoolRealArray::set(const int idx, const real_t data)
godot::api->godot_pool_real_array_set(&_godot_array, idx, data);
}
real_t PoolRealArray::operator [](const int idx)
const real_t PoolRealArray::operator [](const int idx)
{
return godot::api->godot_pool_real_array_get(&_godot_array, idx);
}
@@ -367,7 +367,7 @@ void PoolStringArray::set(const int idx, const String& data)
godot::api->godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data);
}
String PoolStringArray::operator [](const int idx)
const String PoolStringArray::operator [](const int idx)
{
String s;
godot_string str = godot::api->godot_pool_string_array_get(&_godot_array, idx);
@@ -465,7 +465,7 @@ void PoolVector2Array::set(const int idx, const Vector2& data)
godot::api->godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data);
}
Vector2 PoolVector2Array::operator [](const int idx)
const Vector2 PoolVector2Array::operator [](const int idx)
{
Vector2 v;
*(godot_vector2 *) &v = godot::api->godot_pool_vector2_array_get(&_godot_array, idx);
@@ -561,7 +561,7 @@ void PoolVector3Array::set(const int idx, const Vector3& data)
godot::api->godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data);
}
Vector3 PoolVector3Array::operator [](const int idx)
const Vector3 PoolVector3Array::operator [](const int idx)
{
Vector3 v;
*(godot_vector3 *) &v = godot::api->godot_pool_vector3_array_get(&_godot_array, idx);
@@ -656,7 +656,7 @@ void PoolColorArray::set(const int idx, const Color& data)
godot::api->godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data);
}
Color PoolColorArray::operator [](const int idx)
const Color PoolColorArray::operator [](const int idx)
{
Color v;
*(godot_color *) &v = godot::api->godot_pool_color_array_get(&_godot_array, idx);

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@@ -267,13 +267,22 @@ int String::findn(String what, int from) const {
return godot::api->godot_string_findn(&_godot_string, what._godot_string);
}
String String::format(Variant values, String placeholder) const {
String String::format(Variant values) const {
String new_string;
new_string._godot_string = godot::api->godot_string_format(&_godot_string, (godot_variant *)&values);
return new_string;
}
String String::format(Variant values, String placeholder) const {
String new_string;
godot_char_string contents = godot::api->godot_string_utf8(&placeholder._godot_string);
new_string._godot_string = godot::api->godot_string_format_with_custom_placeholder(&_godot_string, (godot_variant *)&values, godot::api->godot_char_string_get_data(&contents));
godot::api->godot_char_string_destroy(&contents);
return new_string;
}
String String::get_base_dir() const {
String new_string;
new_string._godot_string = godot::api->godot_string_get_base_dir(&_godot_string);