Rename interface to gdn_interface because it's a defined keyword under windows

This commit is contained in:
Bastiaan Olij
2021-10-28 19:20:56 +11:00
parent 5148aad3d4
commit ef528d3a86
19 changed files with 246 additions and 240 deletions

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@@ -240,7 +240,7 @@ public:
template <class T>
struct PtrToArg<Ref<T>> {
_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
return Ref<T>(godot::internal::interface->object_get_instance_binding((void *)p_ptr, godot::internal::token, &T::___binding_callbacks));
return Ref<T>(godot::internal::gdn_interface->object_get_instance_binding((void *)p_ptr, godot::internal::token, &T::___binding_callbacks));
}
typedef Ref<T> EncodeT;
@@ -255,7 +255,7 @@ struct PtrToArg<const Ref<T> &> {
typedef Ref<T> EncodeT;
_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
return Ref<T>(godot::internal::interface->object_get_instance_binding((void *)p_ptr, godot::internal::token, &T::___binding_callbacks));
return Ref<T>(godot::internal::gdn_interface->object_get_instance_binding((void *)p_ptr, godot::internal::token, &T::___binding_callbacks));
}
};

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@@ -94,126 +94,126 @@ struct Creator<T, typename std::enable_if<std::is_base_of_v<godot::Wrapped, T>>:
#define CHECK_CLASS_CONSTRUCTOR(m_constructor, m_class)
#endif
#define GDCLASS(m_class, m_inherits) \
private: \
friend class ClassDB; \
\
using SelfType = m_class; \
\
protected: \
static void (*_get_bind_methods())() { \
return &m_class::_bind_methods; \
} \
\
template <class T> \
static void register_virtuals() { \
m_inherits::register_virtuals<T>(); \
} \
\
public: \
static void initialize_class() { \
static bool initialized = false; \
if (initialized) { \
return; \
} \
m_inherits::initialize_class(); \
if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \
_bind_methods(); \
m_inherits::register_virtuals<m_class>(); \
} \
initialized = true; \
} \
\
static const char *get_class_static() { \
return #m_class; \
} \
\
static const char *get_parent_class_static() { \
return #m_inherits; \
} \
\
static GDExtensionClassInstancePtr create(void *data) { \
return reinterpret_cast<GDExtensionClassInstancePtr>(new ("") m_class); \
} \
\
static void free(void *data, GDExtensionClassInstancePtr ptr) { \
if (ptr) { \
m_class *cls = reinterpret_cast<m_class *>(ptr); \
cls->~m_class(); \
::godot::Memory::free_static(cls); \
} \
} \
\
static void set_object_instance(GDExtensionClassInstancePtr p_instance, GDNativeObjectPtr p_object_instance) { \
godot::internal::interface->object_set_instance_binding(p_object_instance, godot::internal::token, p_instance, &m_class::___binding_callbacks); \
reinterpret_cast<m_class *>(p_instance)->_owner = reinterpret_cast<godot::GodotObject *>(p_object_instance); \
} \
\
static void *___binding_create_callback(void *p_token, void *p_instance) { \
return nullptr; \
} \
static void ___binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
} \
static GDNativeBool ___binding_reference_callback(void *p_token, void *p_instance, GDNativeBool p_reference) { \
return true; \
} \
static constexpr GDNativeInstanceBindingCallbacks ___binding_callbacks = { \
___binding_create_callback, \
___binding_free_callback, \
___binding_reference_callback, \
}; \
\
static m_class *_new() { \
static GDNativeExtensionPtr ___extension = nullptr; \
static GDNativeClassConstructor ___constructor = godot::internal::interface->classdb_get_constructor(#m_class, &___extension); \
CHECK_CLASS_CONSTRUCTOR(___constructor, m_class); \
GDNativeObjectPtr obj = godot::internal::interface->classdb_construct_object(___constructor, ___extension); \
return reinterpret_cast<m_class *>(godot::internal::interface->object_get_instance_binding(obj, godot::internal::token, &m_class::___binding_callbacks)); \
} \
\
#define GDCLASS(m_class, m_inherits) \
private: \
friend class ClassDB; \
\
using SelfType = m_class; \
\
protected: \
static void (*_get_bind_methods())() { \
return &m_class::_bind_methods; \
} \
\
template <class T> \
static void register_virtuals() { \
m_inherits::register_virtuals<T>(); \
} \
\
public: \
static void initialize_class() { \
static bool initialized = false; \
if (initialized) { \
return; \
} \
m_inherits::initialize_class(); \
if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \
_bind_methods(); \
m_inherits::register_virtuals<m_class>(); \
} \
initialized = true; \
} \
\
static const char *get_class_static() { \
return #m_class; \
} \
\
static const char *get_parent_class_static() { \
return #m_inherits; \
} \
\
static GDExtensionClassInstancePtr create(void *data) { \
return reinterpret_cast<GDExtensionClassInstancePtr>(new ("") m_class); \
} \
\
static void free(void *data, GDExtensionClassInstancePtr ptr) { \
if (ptr) { \
m_class *cls = reinterpret_cast<m_class *>(ptr); \
cls->~m_class(); \
::godot::Memory::free_static(cls); \
} \
} \
\
static void set_object_instance(GDExtensionClassInstancePtr p_instance, GDNativeObjectPtr p_object_instance) { \
godot::internal::gdn_interface->object_set_instance_binding(p_object_instance, godot::internal::token, p_instance, &m_class::___binding_callbacks); \
reinterpret_cast<m_class *>(p_instance)->_owner = reinterpret_cast<godot::GodotObject *>(p_object_instance); \
} \
\
static void *___binding_create_callback(void *p_token, void *p_instance) { \
return nullptr; \
} \
static void ___binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
} \
static GDNativeBool ___binding_reference_callback(void *p_token, void *p_instance, GDNativeBool p_reference) { \
return true; \
} \
static constexpr GDNativeInstanceBindingCallbacks ___binding_callbacks = { \
___binding_create_callback, \
___binding_free_callback, \
___binding_reference_callback, \
}; \
\
static m_class *_new() { \
static GDNativeExtensionPtr ___extension = nullptr; \
static GDNativeClassConstructor ___constructor = godot::internal::gdn_interface->classdb_get_constructor(#m_class, &___extension); \
CHECK_CLASS_CONSTRUCTOR(___constructor, m_class); \
GDNativeObjectPtr obj = godot::internal::gdn_interface->classdb_construct_object(___constructor, ___extension); \
return reinterpret_cast<m_class *>(godot::internal::gdn_interface->object_get_instance_binding(obj, godot::internal::token, &m_class::___binding_callbacks)); \
} \
\
private:
// Don't use this for your classes, use GDCLASS() instead.
#define GDNATIVE_CLASS(m_class, m_inherits) \
protected: \
static void (*_get_bind_methods())() { \
return nullptr; \
} \
\
public: \
static void initialize_class() {} \
\
static const char *get_class_static() { \
return #m_class; \
} \
\
static const char *get_parent_class_static() { \
return #m_inherits; \
} \
\
static void *___binding_create_callback(void *p_token, void *p_instance) { \
m_class *obj = new ("") m_class; \
obj->_owner = (godot::GodotObject *)p_instance; \
return obj; \
} \
static void ___binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
Memory::free_static(reinterpret_cast<m_class *>(p_binding)); \
} \
static GDNativeBool ___binding_reference_callback(void *p_token, void *p_instance, GDNativeBool p_reference) { \
return true; \
} \
static constexpr GDNativeInstanceBindingCallbacks ___binding_callbacks = { \
___binding_create_callback, \
___binding_free_callback, \
___binding_reference_callback, \
}; \
static m_class *_new() { \
static GDNativeClassConstructor ___constructor = godot::internal::interface->classdb_get_constructor(#m_class, nullptr); \
CHECK_CLASS_CONSTRUCTOR(___constructor, m_class); \
GDNativeObjectPtr obj = ___constructor(); \
return reinterpret_cast<m_class *>(godot::internal::interface->object_get_instance_binding(obj, godot::internal::token, &m_class::___binding_callbacks)); \
} \
\
#define GDNATIVE_CLASS(m_class, m_inherits) \
protected: \
static void (*_get_bind_methods())() { \
return nullptr; \
} \
\
public: \
static void initialize_class() {} \
\
static const char *get_class_static() { \
return #m_class; \
} \
\
static const char *get_parent_class_static() { \
return #m_inherits; \
} \
\
static void *___binding_create_callback(void *p_token, void *p_instance) { \
m_class *obj = new ("") m_class; \
obj->_owner = (godot::GodotObject *)p_instance; \
return obj; \
} \
static void ___binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
Memory::free_static(reinterpret_cast<m_class *>(p_binding)); \
} \
static GDNativeBool ___binding_reference_callback(void *p_token, void *p_instance, GDNativeBool p_reference) { \
return true; \
} \
static constexpr GDNativeInstanceBindingCallbacks ___binding_callbacks = { \
___binding_create_callback, \
___binding_free_callback, \
___binding_reference_callback, \
}; \
static m_class *_new() { \
static GDNativeClassConstructor ___constructor = godot::internal::gdn_interface->classdb_get_constructor(#m_class, nullptr); \
CHECK_CLASS_CONSTRUCTOR(___constructor, m_class); \
GDNativeObjectPtr obj = ___constructor(); \
return reinterpret_cast<m_class *>(godot::internal::gdn_interface->object_get_instance_binding(obj, godot::internal::token, &m_class::___binding_callbacks)); \
} \
\
private:
#endif // ! GODOT_CPP_WRAPPED_HPP

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@@ -106,7 +106,7 @@ template <class T>
struct VariantCasterAndValidate {
static _FORCE_INLINE_ T cast(const Variant **p_args, uint32_t p_arg_idx, GDNativeCallError &r_error) {
GDNativeVariantType argtype = GetTypeInfo<T>::VARIANT_TYPE;
if (!internal::interface->variant_can_convert_strict(static_cast<GDNativeVariantType>(p_args[p_arg_idx]->get_type()), argtype) ||
if (!internal::gdn_interface->variant_can_convert_strict(static_cast<GDNativeVariantType>(p_args[p_arg_idx]->get_type()), argtype) ||
!VariantObjectClassChecker<T>::check(p_args[p_arg_idx])) {
r_error.error = GDNATIVE_CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = p_arg_idx;
@@ -121,7 +121,7 @@ template <class T>
struct VariantCasterAndValidate<T &> {
static _FORCE_INLINE_ T cast(const Variant **p_args, uint32_t p_arg_idx, GDNativeCallError &r_error) {
GDNativeVariantType argtype = GetTypeInfo<T>::VARIANT_TYPE;
if (!internal::interface->variant_can_convert_strict(static_cast<GDNativeVariantType>(p_args[p_arg_idx]->get_type()), argtype) ||
if (!internal::gdn_interface->variant_can_convert_strict(static_cast<GDNativeVariantType>(p_args[p_arg_idx]->get_type()), argtype) ||
!VariantObjectClassChecker<T>::check(p_args[p_arg_idx])) {
r_error.error = GDNATIVE_CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = p_arg_idx;
@@ -136,7 +136,7 @@ template <class T>
struct VariantCasterAndValidate<const T &> {
static _FORCE_INLINE_ T cast(const Variant **p_args, uint32_t p_arg_idx, GDNativeCallError &r_error) {
GDNativeVariantType argtype = GetTypeInfo<T>::VARIANT_TYPE;
if (!internal::interface->variant_can_convert_strict(static_cast<GDNativeVariantType>(p_args[p_arg_idx]->get_type()), argtype) ||
if (!internal::gdn_interface->variant_can_convert_strict(static_cast<GDNativeVariantType>(p_args[p_arg_idx]->get_type()), argtype) ||
!VariantObjectClassChecker<T>::check(p_args[p_arg_idx])) {
r_error.error = GDNATIVE_CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = p_arg_idx;

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@@ -163,7 +163,7 @@ void ClassDB::register_class() {
(void *)cl.name, //void *class_userdata;
};
internal::interface->classdb_register_extension_class(internal::library, cl.name, cl.parent_name, &class_info);
internal::gdn_interface->classdb_register_extension_class(internal::library, cl.name, cl.parent_name, &class_info);
// call bind_methods etc. to register all members of the class
T::initialize_class();

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@@ -47,22 +47,22 @@ template <class O, class... Args>
O *_call_native_mb_ret_obj(const GDNativeMethodBindPtr mb, void *instance, const Args &...args) {
GodotObject *ret = nullptr;
std::array<const GDNativeTypePtr, sizeof...(Args)> mb_args = { { (const GDNativeTypePtr)args... } };
internal::interface->object_method_bind_ptrcall(mb, instance, mb_args.data(), &ret);
return reinterpret_cast<O *>(internal::interface->object_get_instance_binding(ret, internal::token, &O::___binding_callbacks));
internal::gdn_interface->object_method_bind_ptrcall(mb, instance, mb_args.data(), &ret);
return reinterpret_cast<O *>(internal::gdn_interface->object_get_instance_binding(ret, internal::token, &O::___binding_callbacks));
}
template <class R, class... Args>
R _call_native_mb_ret(const GDNativeMethodBindPtr mb, void *instance, const Args &...args) {
R ret;
std::array<const GDNativeTypePtr, sizeof...(Args)> mb_args = { { (const GDNativeTypePtr)args... } };
internal::interface->object_method_bind_ptrcall(mb, instance, mb_args.data(), &ret);
internal::gdn_interface->object_method_bind_ptrcall(mb, instance, mb_args.data(), &ret);
return ret;
}
template <class... Args>
void _call_native_mb_no_ret(const GDNativeMethodBindPtr mb, void *instance, const Args &...args) {
std::array<const GDNativeTypePtr, sizeof...(Args)> mb_args = { { (const GDNativeTypePtr)args... } };
internal::interface->object_method_bind_ptrcall(mb, instance, mb_args.data(), nullptr);
internal::gdn_interface->object_method_bind_ptrcall(mb, instance, mb_args.data(), nullptr);
}
template <class R, class... Args>
@@ -78,7 +78,7 @@ Object *_call_utility_ret_obj(const GDNativePtrUtilityFunction func, void *insta
GodotObject *ret = nullptr;
std::array<const GDNativeTypePtr, sizeof...(Args)> mb_args = { { (const GDNativeTypePtr)args... } };
func(&ret, mb_args.data(), mb_args.size());
return (Object *)internal::interface->object_get_instance_binding(ret, internal::token, &Object::___binding_callbacks);
return (Object *)internal::gdn_interface->object_get_instance_binding(ret, internal::token, &Object::___binding_callbacks);
}
template <class... Args>

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@@ -90,7 +90,7 @@ void memdelete(T *p_class, typename std::enable_if<!std::is_base_of_v<godot::Wra
template <class T, std::enable_if_t<std::is_base_of_v<godot::Wrapped, T>, bool> = true>
void memdelete(T *p_class) {
godot::internal::interface->object_destroy(p_class->_owner);
godot::internal::gdn_interface->object_destroy(p_class->_owner);
}
#define memnew_arr(m_class, m_count) memnew_arr_template<m_class>(m_count)

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@@ -165,7 +165,7 @@ MAKE_PTRARG_BY_REFERENCE(Variant);
template <class T>
struct PtrToArg<T *> {
_FORCE_INLINE_ static T *convert(const void *p_ptr) {
return reinterpret_cast<T *>(godot::internal::interface->object_get_instance_binding((void *)p_ptr, godot::internal::token, &T::___binding_callbacks));
return reinterpret_cast<T *>(godot::internal::gdn_interface->object_get_instance_binding((void *)p_ptr, godot::internal::token, &T::___binding_callbacks));
}
typedef Object *EncodeT;
_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
@@ -176,7 +176,7 @@ struct PtrToArg<T *> {
template <class T>
struct PtrToArg<const T *> {
_FORCE_INLINE_ static const T *convert(const void *p_ptr) {
return reinterpret_cast<const T *>(godot::internal::interface->object_get_instance_binding((void *)p_ptr, godot::internal::token, &T::___binding_callbacks));
return reinterpret_cast<const T *>(godot::internal::gdn_interface->object_get_instance_binding((void *)p_ptr, godot::internal::token, &T::___binding_callbacks));
}
typedef const Object *EncodeT;
_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {

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@@ -136,11 +136,11 @@ MethodInfo::MethodInfo(const PropertyInfo &p_ret, const char *p_name, const Args
template <class T>
T *Object::cast_to(Object *p_object) {
GDNativeObjectPtr casted = internal::interface->object_cast_to(p_object->_owner, internal::interface->classdb_get_class_tag(T::get_class_static()));
GDNativeObjectPtr casted = internal::gdn_interface->object_cast_to(p_object->_owner, internal::gdn_interface->classdb_get_class_tag(T::get_class_static()));
if (casted == nullptr) {
return nullptr;
}
return reinterpret_cast<T *>(internal::interface->object_get_instance_binding(casted, internal::token, &T::___binding_callbacks));
return reinterpret_cast<T *>(internal::gdn_interface->object_get_instance_binding(casted, internal::token, &T::___binding_callbacks));
}
} // namespace godot

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@@ -37,7 +37,7 @@ namespace godot {
namespace internal {
extern "C" const GDNativeInterface *interface;
extern "C" const GDNativeInterface *gdn_interface;
extern "C" GDNativeExtensionClassLibraryPtr library;
extern "C" void *token;
@@ -59,13 +59,13 @@ public:
static void free_instance_callback(void *p_token, void *p_instance, void *p_binding);
class InitObject {
const GDNativeInterface *interface;
const GDNativeInterface *gdn_interface;
const GDNativeExtensionClassLibraryPtr library;
GDNativeInitialization *initialization;
public:
InitObject(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) :
interface(p_interface),
gdn_interface(p_interface),
library(p_library),
initialization(r_initialization){};