Rename interface to gdn_interface because it's a defined keyword under windows
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@@ -37,7 +37,7 @@ namespace godot {
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namespace internal {
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extern "C" const GDNativeInterface *interface;
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extern "C" const GDNativeInterface *gdn_interface;
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extern "C" GDNativeExtensionClassLibraryPtr library;
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extern "C" void *token;
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@@ -59,13 +59,13 @@ public:
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static void free_instance_callback(void *p_token, void *p_instance, void *p_binding);
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class InitObject {
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const GDNativeInterface *interface;
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const GDNativeInterface *gdn_interface;
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const GDNativeExtensionClassLibraryPtr library;
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GDNativeInitialization *initialization;
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public:
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InitObject(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) :
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interface(p_interface),
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gdn_interface(p_interface),
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library(p_library),
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initialization(r_initialization){};
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