made script "inheritance" less OOP
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24
src/core/GodotGlobal.cpp
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24
src/core/GodotGlobal.cpp
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@@ -0,0 +1,24 @@
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#include "GodotGlobal.hpp"
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#include "String.hpp"
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#include <godot.h>
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namespace godot {
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void Godot::print(const String& message)
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{
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godot_print((godot_string *) &message);
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}
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void Godot::print_warning(const String& description, const String& function, const String& file, int line)
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{
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godot_print_warning(description.c_string(), function.c_string(), file.c_string(), line);
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}
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void Godot::print_error(const String& description, const String& function, const String& file, int line)
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{
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godot_print_error(description.c_string(), function.c_string(), file.c_string(), line);
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}
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};
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@@ -399,7 +399,7 @@ Variant::Type Variant::get_type() const
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Variant Variant::call(const String& method, const Variant **args, const int arg_count)
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{
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Variant v;
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*(godot_variant *) &v = godot_variant_call(&_godot_variant, (godot_string *) &method, (const godot_variant **)args, arg_count);
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*(godot_variant *) &v = godot_variant_call(&_godot_variant, (godot_string *) &method, (const godot_variant **)args, arg_count, nullptr);
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return v;
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}
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