Fix container and string leaks

Some functions return a new instance of such containers,
but instead we made a copy of them, without taking ownership of the
original created by the function.
Now we use a specific constructor taking ownership on the godot_* struct.
This commit is contained in:
Marc Gilleron
2021-01-07 01:05:12 +00:00
parent 43828ebb39
commit fb71edd45b
11 changed files with 124 additions and 83 deletions

View File

@@ -31,6 +31,11 @@ class Array;
class Variant {
godot_variant _godot_variant;
friend class Array;
inline explicit Variant(godot_variant v) {
_godot_variant = v;
}
public:
enum Type {
@@ -226,7 +231,9 @@ public:
operator NodePath() const;
operator RID() const;
operator godot_object *() const;
template <typename T> operator T*() const { return static_cast<T*>(T::___get_from_variant(*this)); }
template <typename T>
operator T *() const { return static_cast<T *>(T::___get_from_variant(*this)); }
operator Dictionary() const;
operator Array() const;