Implementing clang-format and applying it to all classes
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@@ -9,9 +9,18 @@ Version | Branch
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**Godot 3.1 Nativescript 1.0** | [nativescript-1.0](https://github.com/GodotNativeTools/godot-cpp/tree/nativescript-1.0)
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Index:
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- [**Contributing**](#contributing)
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- [**Getting Started**](#getting-started)
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- [**Creating a simple class**](#creating-a-simple-class)
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## Contributing
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We greatly appreciate help in maintaining and extending this project.
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If you wish to help out ensure you have an account on Github and create a "fork" of the this repo.
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Rémi "Akien" Verschelde wrote an excellent bit of documentation for the main Godot project on this:
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https://docs.godotengine.org/en/3.0/community/contributing/pr_workflow.html
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It is advisible to also install clang-format and copy the files in `misc/hooks` into `.git/hooks` so format checking is done before your changes are submitted.
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## Getting Started
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| **Build latest version of Godot** | [**GitHub**](https://github.com/godotengine/godot) | [**Docs**](https://godot.readthedocs.io/en/latest/development/compiling/index.html) |
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