Implementing clang-format and applying it to all classes

This commit is contained in:
Bastiaan Olij
2018-11-24 09:09:41 +11:00
parent 0a6f5d052a
commit fc20fa3fce
49 changed files with 2923 additions and 3172 deletions

View File

@@ -21,57 +21,58 @@ class Object;
class Array {
godot_array _godot_array;
public:
Array();
Array(const Array & other);
Array & operator=(const Array & other);
Array(const Array &other);
Array &operator=(const Array &other);
Array(const PoolByteArray& a);
Array(const PoolByteArray &a);
Array(const PoolIntArray& a);
Array(const PoolIntArray &a);
Array(const PoolRealArray& a);
Array(const PoolRealArray &a);
Array(const PoolStringArray& a);
Array(const PoolStringArray &a);
Array(const PoolVector2Array& a);
Array(const PoolVector2Array &a);
Array(const PoolVector3Array& a);
Array(const PoolVector3Array &a);
Array(const PoolColorArray& a);
Array(const PoolColorArray &a);
template <class... Args>
static Array make(Args... args) {
return helpers::append_all(Array(), args...);
}
Variant& operator [](const int idx);
Variant &operator[](const int idx);
Variant operator [](const int idx) const;
Variant operator[](const int idx) const;
void append(const Variant& v);
void append(const Variant &v);
void clear();
int count(const Variant& v);
int count(const Variant &v);
bool empty() const;
void erase(const Variant& v);
void erase(const Variant &v);
Variant front() const;
Variant back() const;
int find(const Variant& what, const int from = 0);
int find(const Variant &what, const int from = 0);
int find_last(const Variant& what);
int find_last(const Variant &what);
bool has(const Variant& what) const;
bool has(const Variant &what) const;
uint32_t hash() const;
void insert(const int pos, const Variant& value);
void insert(const int pos, const Variant &value);
void invert();
@@ -81,9 +82,9 @@ public:
Variant pop_front();
void push_back(const Variant& v);
void push_back(const Variant &v);
void push_front(const Variant& v);
void push_front(const Variant &v);
void remove(const int idx);
@@ -91,16 +92,15 @@ public:
void resize(const int size);
int rfind(const Variant& what, const int from = -1);
int rfind(const Variant &what, const int from = -1);
void sort();
void sort_custom(Object *obj, const String& func);
void sort_custom(Object *obj, const String &func);
~Array();
};
}
} // namespace godot
#endif // ARRAY_H