Implementing clang-format and applying it to all classes

This commit is contained in:
Bastiaan Olij
2018-11-24 09:09:41 +11:00
parent 0a6f5d052a
commit fc20fa3fce
49 changed files with 2923 additions and 3172 deletions

View File

@@ -1,9 +1,9 @@
#ifndef GODOT_GLOBAL_HPP
#define GODOT_GLOBAL_HPP
#include <gdnative_api_struct.gen.h>
#include "String.hpp"
#include "Array.hpp"
#include "String.hpp"
#include <gdnative_api_struct.gen.h>
namespace godot {
@@ -16,9 +16,9 @@ extern "C" const void *gdnlib;
class Godot {
public:
static void print(const String& message);
static void print_warning(const String& description, const String& function, const String& file, int line);
static void print_error(const String& description, const String& function, const String& file, int line);
static void print(const String &message);
static void print_warning(const String &description, const String &function, const String &file, int line);
static void print_error(const String &description, const String &function, const String &file, int line);
static void gdnative_init(godot_gdnative_init_options *o);
static void gdnative_terminate(godot_gdnative_terminate_options *o);
@@ -26,18 +26,16 @@ public:
static void nativescript_terminate(void *handle);
template <class... Args>
static void print(const String& fmt, Args... values) {
static void print(const String &fmt, Args... values) {
print(fmt.format(Array::make(values...)));
}
};
struct _RegisterState {
static void *nativescript_handle;
static int language_index;
};
}
} // namespace godot
#endif