Implementing clang-format and applying it to all classes
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@@ -7,16 +7,15 @@
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namespace godot {
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class NodePath
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{
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class NodePath {
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godot_node_path _node_path;
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public:
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NodePath();
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NodePath(const NodePath &other);
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NodePath(const String& from);
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NodePath(const String &from);
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NodePath(const char *contents);
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@@ -34,15 +33,13 @@ public:
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operator String() const;
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void operator =(const NodePath& other);
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void operator=(const NodePath &other);
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bool operator ==(const NodePath& other);
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bool operator==(const NodePath &other);
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~NodePath();
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};
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}
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} // namespace godot
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#endif // NODEPATH_H
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