Implementing clang-format and applying it to all classes

This commit is contained in:
Bastiaan Olij
2018-11-24 09:09:41 +11:00
parent 0a6f5d052a
commit fc20fa3fce
49 changed files with 2923 additions and 3172 deletions

View File

@@ -7,16 +7,15 @@
namespace godot {
class NodePath
{
class NodePath {
godot_node_path _node_path;
public:
NodePath();
NodePath(const NodePath &other);
NodePath(const String& from);
NodePath(const String &from);
NodePath(const char *contents);
@@ -34,15 +33,13 @@ public:
operator String() const;
void operator =(const NodePath& other);
void operator=(const NodePath &other);
bool operator ==(const NodePath& other);
bool operator==(const NodePath &other);
~NodePath();
};
}
} // namespace godot
#endif // NODEPATH_H