Implementing clang-format and applying it to all classes
This commit is contained in:
@@ -3,11 +3,11 @@
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#include "Defs.hpp"
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#include "String.hpp"
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#include "Color.hpp"
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#include "GodotGlobal.hpp"
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#include "String.hpp"
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#include "Vector2.hpp"
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#include "Vector3.hpp"
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#include "GodotGlobal.hpp"
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#include <gdnative/pool_arrays.h>
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@@ -17,18 +17,19 @@ class Array;
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class PoolByteArray {
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godot_pool_byte_array _godot_array;
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public:
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public:
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class Read {
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friend class PoolByteArray;
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godot_pool_byte_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = nullptr;
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}
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inline Read(const Read & p_other) {
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inline Read(const Read &p_other) {
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_read_access = godot::api->godot_pool_byte_array_read_access_copy(p_other._read_access);
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}
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@@ -44,7 +45,7 @@ public:
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return ptr()[p_idx];
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}
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inline void operator=(const Read& p_other) {
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inline void operator=(const Read &p_other) {
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godot::api->godot_pool_byte_array_read_access_operator_assign(_read_access, p_other._read_access);
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}
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};
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@@ -52,12 +53,13 @@ public:
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class Write {
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friend class PoolByteArray;
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godot_pool_byte_array_write_access *_write_access;
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public:
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inline Write() {
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_write_access = nullptr;
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}
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inline Write(const Write & p_other) {
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inline Write(const Write &p_other) {
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_write_access = godot::api->godot_pool_byte_array_write_access_copy(p_other._write_access);
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}
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@@ -73,16 +75,16 @@ public:
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return ptr()[p_idx];
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}
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inline void operator=(const Write& p_other) {
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inline void operator=(const Write &p_other) {
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godot::api->godot_pool_byte_array_write_access_operator_assign(_write_access, p_other._write_access);
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}
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};
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PoolByteArray();
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PoolByteArray(const PoolByteArray &p_other);
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PoolByteArray &operator=(const PoolByteArray & p_other);
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PoolByteArray &operator=(const PoolByteArray &p_other);
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PoolByteArray(const Array& array);
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PoolByteArray(const Array &array);
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Read read() const;
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@@ -90,7 +92,7 @@ public:
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void append(const uint8_t data);
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void append_array(const PoolByteArray& array);
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void append_array(const PoolByteArray &array);
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int insert(const int idx, const uint8_t data);
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@@ -104,27 +106,27 @@ public:
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void set(const int idx, const uint8_t data);
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uint8_t operator [](const int idx);
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uint8_t operator[](const int idx);
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int size() const;
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~PoolByteArray();
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};
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class PoolIntArray {
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godot_pool_int_array _godot_array;
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public:
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public:
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class Read {
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friend class PoolIntArray;
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godot_pool_int_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = nullptr;
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}
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inline Read(const Read & p_other) {
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inline Read(const Read &p_other) {
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_read_access = godot::api->godot_pool_int_array_read_access_copy(p_other._read_access);
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}
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@@ -140,7 +142,7 @@ public:
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return ptr()[p_idx];
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}
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inline void operator=(const Read& p_other) {
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inline void operator=(const Read &p_other) {
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godot::api->godot_pool_int_array_read_access_operator_assign(_read_access, p_other._read_access);
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}
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};
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@@ -148,12 +150,13 @@ public:
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class Write {
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friend class PoolIntArray;
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godot_pool_int_array_write_access *_write_access;
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public:
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inline Write() {
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_write_access = nullptr;
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}
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inline Write(const Write & p_other) {
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inline Write(const Write &p_other) {
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_write_access = godot::api->godot_pool_int_array_write_access_copy(p_other._write_access);
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}
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@@ -169,7 +172,7 @@ public:
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return ptr()[p_idx];
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}
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inline void operator=(const Write& p_other) {
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inline void operator=(const Write &p_other) {
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godot::api->godot_pool_int_array_write_access_operator_assign(_write_access, p_other._write_access);
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}
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};
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@@ -178,7 +181,7 @@ public:
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PoolIntArray(const PoolIntArray &p_other);
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PoolIntArray &operator=(const PoolIntArray &p_other);
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PoolIntArray(const Array& array);
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PoolIntArray(const Array &array);
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Read read() const;
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@@ -186,7 +189,7 @@ public:
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void append(const int data);
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void append_array(const PoolIntArray& array);
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void append_array(const PoolIntArray &array);
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int insert(const int idx, const int data);
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@@ -200,27 +203,27 @@ public:
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void set(const int idx, const int data);
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int operator [](const int idx);
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int operator[](const int idx);
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int size() const;
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~PoolIntArray();
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};
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class PoolRealArray {
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godot_pool_real_array _godot_array;
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public:
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public:
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class Read {
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friend class PoolRealArray;
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godot_pool_real_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = nullptr;
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}
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inline Read(const Read & p_other) {
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inline Read(const Read &p_other) {
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_read_access = godot::api->godot_pool_real_array_read_access_copy(p_other._read_access);
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}
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@@ -236,7 +239,7 @@ public:
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return ptr()[p_idx];
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}
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inline void operator=(const Read& p_other) {
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inline void operator=(const Read &p_other) {
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godot::api->godot_pool_real_array_read_access_operator_assign(_read_access, p_other._read_access);
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}
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};
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@@ -244,12 +247,13 @@ public:
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class Write {
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friend class PoolRealArray;
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godot_pool_real_array_write_access *_write_access;
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public:
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inline Write() {
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_write_access = nullptr;
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}
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inline Write(const Write & p_other) {
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inline Write(const Write &p_other) {
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_write_access = godot::api->godot_pool_real_array_write_access_copy(p_other._write_access);
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}
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@@ -265,7 +269,7 @@ public:
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return ptr()[p_idx];
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}
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inline void operator=(const Write& p_other) {
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inline void operator=(const Write &p_other) {
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godot::api->godot_pool_real_array_write_access_operator_assign(_write_access, p_other._write_access);
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}
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};
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@@ -274,7 +278,7 @@ public:
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PoolRealArray(const PoolRealArray &p_other);
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PoolRealArray &operator=(const PoolRealArray &p_other);
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PoolRealArray(const Array& array);
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PoolRealArray(const Array &array);
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Read read() const;
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@@ -282,7 +286,7 @@ public:
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void append(const real_t data);
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void append_array(const PoolRealArray& array);
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void append_array(const PoolRealArray &array);
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int insert(const int idx, const real_t data);
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@@ -296,27 +300,27 @@ public:
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void set(const int idx, const real_t data);
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real_t operator [](const int idx);
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real_t operator[](const int idx);
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int size() const;
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~PoolRealArray();
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};
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class PoolStringArray {
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godot_pool_string_array _godot_array;
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public:
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public:
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class Read {
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friend class PoolStringArray;
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godot_pool_string_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = nullptr;
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}
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inline Read(const Read & p_other) {
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inline Read(const Read &p_other) {
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_read_access = godot::api->godot_pool_string_array_read_access_copy(p_other._read_access);
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}
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@@ -325,14 +329,14 @@ public:
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}
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inline const String *ptr() const {
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return (const String *) godot::api->godot_pool_string_array_read_access_ptr(_read_access);
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return (const String *)godot::api->godot_pool_string_array_read_access_ptr(_read_access);
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}
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inline const String &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Read& p_other) {
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inline void operator=(const Read &p_other) {
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godot::api->godot_pool_string_array_read_access_operator_assign(_read_access, p_other._read_access);
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}
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};
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@@ -340,12 +344,13 @@ public:
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class Write {
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friend class PoolStringArray;
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godot_pool_string_array_write_access *_write_access;
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public:
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inline Write() {
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_write_access = nullptr;
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}
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inline Write(const Write & p_other) {
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inline Write(const Write &p_other) {
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_write_access = godot::api->godot_pool_string_array_write_access_copy(p_other._write_access);
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}
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@@ -354,14 +359,14 @@ public:
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}
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inline String *ptr() const {
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return (String *) godot::api->godot_pool_string_array_write_access_ptr(_write_access);
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return (String *)godot::api->godot_pool_string_array_write_access_ptr(_write_access);
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}
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inline String &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Write& p_other) {
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inline void operator=(const Write &p_other) {
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godot::api->godot_pool_string_array_write_access_operator_assign(_write_access, p_other._write_access);
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}
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};
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@@ -370,50 +375,49 @@ public:
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PoolStringArray(const PoolStringArray &p_other);
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PoolStringArray &operator=(const PoolStringArray &p_other);
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PoolStringArray(const Array& array);
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PoolStringArray(const Array &array);
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Read read() const;
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Write write();
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void append(const String& data);
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void append(const String &data);
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void append_array(const PoolStringArray& array);
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void append_array(const PoolStringArray &array);
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int insert(const int idx, const String& data);
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int insert(const int idx, const String &data);
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void invert();
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void push_back(const String& data);
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void push_back(const String &data);
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void remove(const int idx);
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void resize(const int size);
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void set(const int idx, const String& data);
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void set(const int idx, const String &data);
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const String operator [](const int idx);
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const String operator[](const int idx);
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int size() const;
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~PoolStringArray();
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};
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class PoolVector2Array {
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godot_pool_vector2_array _godot_array;
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public:
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public:
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class Read {
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friend class PoolVector2Array;
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godot_pool_vector2_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = nullptr;
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}
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inline Read(const Read & p_other) {
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inline Read(const Read &p_other) {
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_read_access = godot::api->godot_pool_vector2_array_read_access_copy(p_other._read_access);
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}
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@@ -422,14 +426,14 @@ public:
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}
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inline const Vector2 *ptr() const {
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return (const Vector2 *) godot::api->godot_pool_vector2_array_read_access_ptr(_read_access);
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return (const Vector2 *)godot::api->godot_pool_vector2_array_read_access_ptr(_read_access);
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}
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inline const Vector2 &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Read& p_other) {
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inline void operator=(const Read &p_other) {
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godot::api->godot_pool_vector2_array_read_access_operator_assign(_read_access, p_other._read_access);
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}
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};
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@@ -437,12 +441,13 @@ public:
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class Write {
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friend class PoolVector2Array;
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godot_pool_vector2_array_write_access *_write_access;
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public:
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inline Write() {
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_write_access = nullptr;
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}
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inline Write(const Write & p_other) {
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inline Write(const Write &p_other) {
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_write_access = godot::api->godot_pool_vector2_array_write_access_copy(p_other._write_access);
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}
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@@ -451,14 +456,14 @@ public:
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}
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inline Vector2 *ptr() const {
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return (Vector2 *) godot::api->godot_pool_vector2_array_write_access_ptr(_write_access);
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return (Vector2 *)godot::api->godot_pool_vector2_array_write_access_ptr(_write_access);
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}
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inline Vector2 &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Write& p_other) {
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inline void operator=(const Write &p_other) {
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godot::api->godot_pool_vector2_array_write_access_operator_assign(_write_access, p_other._write_access);
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}
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};
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@@ -467,49 +472,49 @@ public:
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PoolVector2Array(const PoolVector2Array &p_other);
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PoolVector2Array &operator=(const PoolVector2Array &p_other);
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PoolVector2Array(const Array& array);
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PoolVector2Array(const Array &array);
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Read read() const;
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Write write();
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void append(const Vector2& data);
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void append(const Vector2 &data);
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void append_array(const PoolVector2Array& array);
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void append_array(const PoolVector2Array &array);
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int insert(const int idx, const Vector2& data);
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int insert(const int idx, const Vector2 &data);
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void invert();
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void push_back(const Vector2& data);
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void push_back(const Vector2 &data);
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void remove(const int idx);
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void resize(const int size);
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void set(const int idx, const Vector2& data);
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void set(const int idx, const Vector2 &data);
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const Vector2 operator [](const int idx);
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const Vector2 operator[](const int idx);
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int size() const;
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~PoolVector2Array();
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};
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class PoolVector3Array {
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godot_pool_vector3_array _godot_array;
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public:
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public:
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class Read {
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friend class PoolVector3Array;
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godot_pool_vector3_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = nullptr;
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}
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inline Read(const Read & p_other) {
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inline Read(const Read &p_other) {
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_read_access = godot::api->godot_pool_vector3_array_read_access_copy(p_other._read_access);
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||||
}
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||||
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@@ -518,14 +523,14 @@ public:
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||||
}
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||||
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inline const Vector3 *ptr() const {
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return (const Vector3 *) godot::api->godot_pool_vector3_array_read_access_ptr(_read_access);
|
||||
return (const Vector3 *)godot::api->godot_pool_vector3_array_read_access_ptr(_read_access);
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||||
}
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||||
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inline const Vector3 &operator[](int p_idx) const {
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||||
return ptr()[p_idx];
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||||
}
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||||
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||||
inline void operator=(const Read& p_other) {
|
||||
inline void operator=(const Read &p_other) {
|
||||
godot::api->godot_pool_vector3_array_read_access_operator_assign(_read_access, p_other._read_access);
|
||||
}
|
||||
};
|
||||
@@ -533,12 +538,13 @@ public:
|
||||
class Write {
|
||||
friend class PoolVector3Array;
|
||||
godot_pool_vector3_array_write_access *_write_access;
|
||||
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = nullptr;
|
||||
}
|
||||
|
||||
inline Write(const Write & p_other) {
|
||||
inline Write(const Write &p_other) {
|
||||
_write_access = godot::api->godot_pool_vector3_array_write_access_copy(p_other._write_access);
|
||||
}
|
||||
|
||||
@@ -547,14 +553,14 @@ public:
|
||||
}
|
||||
|
||||
inline Vector3 *ptr() const {
|
||||
return (Vector3 *) godot::api->godot_pool_vector3_array_write_access_ptr(_write_access);
|
||||
return (Vector3 *)godot::api->godot_pool_vector3_array_write_access_ptr(_write_access);
|
||||
}
|
||||
|
||||
inline Vector3 &operator[](int p_idx) const {
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Write& p_other) {
|
||||
inline void operator=(const Write &p_other) {
|
||||
godot::api->godot_pool_vector3_array_write_access_operator_assign(_write_access, p_other._write_access);
|
||||
}
|
||||
};
|
||||
@@ -563,49 +569,49 @@ public:
|
||||
PoolVector3Array(const PoolVector3Array &p_other);
|
||||
PoolVector3Array &operator=(const PoolVector3Array &p_other);
|
||||
|
||||
PoolVector3Array(const Array& array);
|
||||
PoolVector3Array(const Array &array);
|
||||
|
||||
Read read() const;
|
||||
|
||||
Write write();
|
||||
|
||||
void append(const Vector3& data);
|
||||
void append(const Vector3 &data);
|
||||
|
||||
void append_array(const PoolVector3Array& array);
|
||||
void append_array(const PoolVector3Array &array);
|
||||
|
||||
int insert(const int idx, const Vector3& data);
|
||||
int insert(const int idx, const Vector3 &data);
|
||||
|
||||
void invert();
|
||||
|
||||
void push_back(const Vector3& data);
|
||||
void push_back(const Vector3 &data);
|
||||
|
||||
void remove(const int idx);
|
||||
|
||||
void resize(const int size);
|
||||
|
||||
void set(const int idx, const Vector3& data);
|
||||
void set(const int idx, const Vector3 &data);
|
||||
|
||||
const Vector3 operator [](const int idx);
|
||||
const Vector3 operator[](const int idx);
|
||||
|
||||
int size() const;
|
||||
|
||||
~PoolVector3Array();
|
||||
};
|
||||
|
||||
|
||||
class PoolColorArray {
|
||||
godot_pool_color_array _godot_array;
|
||||
public:
|
||||
|
||||
public:
|
||||
class Read {
|
||||
friend class PoolColorArray;
|
||||
godot_pool_color_array_read_access *_read_access;
|
||||
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = nullptr;
|
||||
}
|
||||
|
||||
inline Read(const Read & p_other) {
|
||||
inline Read(const Read &p_other) {
|
||||
_read_access = godot::api->godot_pool_color_array_read_access_copy(p_other._read_access);
|
||||
}
|
||||
|
||||
@@ -614,14 +620,14 @@ public:
|
||||
}
|
||||
|
||||
inline const Color *ptr() const {
|
||||
return (const Color *) godot::api->godot_pool_color_array_read_access_ptr(_read_access);
|
||||
return (const Color *)godot::api->godot_pool_color_array_read_access_ptr(_read_access);
|
||||
}
|
||||
|
||||
inline const Color &operator[](int p_idx) const {
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Read& p_other) {
|
||||
inline void operator=(const Read &p_other) {
|
||||
godot::api->godot_pool_color_array_read_access_operator_assign(_read_access, p_other._read_access);
|
||||
}
|
||||
};
|
||||
@@ -629,12 +635,13 @@ public:
|
||||
class Write {
|
||||
friend class PoolColorArray;
|
||||
godot_pool_color_array_write_access *_write_access;
|
||||
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = nullptr;
|
||||
}
|
||||
|
||||
inline Write(const Write & p_other) {
|
||||
inline Write(const Write &p_other) {
|
||||
_write_access = godot::api->godot_pool_color_array_write_access_copy(p_other._write_access);
|
||||
}
|
||||
|
||||
@@ -643,14 +650,14 @@ public:
|
||||
}
|
||||
|
||||
inline Color *ptr() const {
|
||||
return (Color *) godot::api->godot_pool_color_array_write_access_ptr(_write_access);
|
||||
return (Color *)godot::api->godot_pool_color_array_write_access_ptr(_write_access);
|
||||
}
|
||||
|
||||
inline Color &operator[](int p_idx) const {
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Write& p_other) {
|
||||
inline void operator=(const Write &p_other) {
|
||||
godot::api->godot_pool_color_array_write_access_operator_assign(_write_access, p_other._write_access);
|
||||
}
|
||||
};
|
||||
@@ -659,38 +666,35 @@ public:
|
||||
PoolColorArray(const PoolColorArray &p_other);
|
||||
PoolColorArray &operator=(const PoolColorArray &p_other);
|
||||
|
||||
PoolColorArray(const Array& array);
|
||||
PoolColorArray(const Array &array);
|
||||
|
||||
Read read() const;
|
||||
|
||||
Write write();
|
||||
|
||||
void append(const Color& data);
|
||||
void append(const Color &data);
|
||||
|
||||
void append_array(const PoolColorArray& array);
|
||||
void append_array(const PoolColorArray &array);
|
||||
|
||||
int insert(const int idx, const Color& data);
|
||||
int insert(const int idx, const Color &data);
|
||||
|
||||
void invert();
|
||||
|
||||
void push_back(const Color& data);
|
||||
void push_back(const Color &data);
|
||||
|
||||
void remove(const int idx);
|
||||
|
||||
void resize(const int size);
|
||||
|
||||
void set(const int idx, const Color& data);
|
||||
void set(const int idx, const Color &data);
|
||||
|
||||
const Color operator [](const int idx);
|
||||
const Color operator[](const int idx);
|
||||
|
||||
int size() const;
|
||||
|
||||
~PoolColorArray();
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
#endif // POOLARRAYS_H
|
||||
|
||||
Reference in New Issue
Block a user